The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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79 lines
3.3 KiB
79 lines
3.3 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#undef GetSaveFileName(); //Stupid Windows
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namespace SaveFileOperation{
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enum Operation{
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GET_LOAD_FILES,
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GET_FILE,
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SAVE_METADATA_FILE,
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SAVE_FILE,
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};
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};
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class SaveFile{
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static size_t saveFileID;
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static std::string saveFileName;
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static std::string username;
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static bool onlineMode;
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static std::function<void()>afterSaveGameDataUpdate;
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public:
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static const std::string_view GetSaveFileName();
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static const void SetSaveFileName(std::string_view saveFileName);
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static const size_t GetSaveFileCount();
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static const size_t GetOnlineSaveFileCount();
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static const bool IsOnline();
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static void SetOnlineMode(bool online);
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static const std::string_view GetUserID();
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static const void SetUserID(std::string_view userID);
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static const void SaveGame();
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static const void LoadGame();
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static void LoadFile();
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static const void SetSaveFileID(size_t saveFileID);
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static const void SetSaveFileOfflineID_TransitionToOverworldMap();
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//Called whenever the save game data is updated.
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//WARNING! In Emscripten, this function also opens the Load Menu window!
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static const void UpdateSaveGameData(std::function<void()>afterSaveGameDataUpdate);
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static const std::string CreateServerRequest(const SaveFileOperation::Operation operation,std::string_view data);
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static const void Server_GetLoadInfo(std::function<void(std::string_view)>respCallbackFunc);
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static const void Server_GetFile(std::function<void(std::string_view)>respCallbackFunc);
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static const void Server_SaveFile(std::function<void(std::string_view)>respCallbackFunc);
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static const void Server_SaveMetadataFile(std::function<void(std::string_view)>respCallbackFunc);
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}; |