The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/LoadGameWindow.cpp

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "ScrollableWindowComponent.h"
#include "SaveFile.h"
#include "SoundEffect.h"
void Menu::InitializeLoadGameWindow(){
Menu*loadGameWindow=CreateMenu(LOAD_GAME,CENTERED,vi2d{192,144});
loadGameWindow->ADD("Game Files Label",MenuLabel)(geom2d::rect<float>{{-8,-12},{208,12}},"Load Game",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
loadGameWindow->ADD("Game Files List",ScrollableWindowComponent)(geom2d::rect<float>{{40,24},{112,116}})END
->Enable(true);
loadGameWindow->ADD("Online Game Files List",ScrollableWindowComponent)(geom2d::rect<float>{{40,24},{112,116}})END
->Enable(false);
loadGameWindow->ADD("Go Back Button",MenuComponent)(geom2d::rect<float>{{72,148},{48,12}},"Back",[](MenuFuncData menu){Menu::CloseMenu();return true;})END;
#ifdef __EMSCRIPTEN__
auto offlineCharacterTab = loadGameWindow->ADD("Offline Character Tab",MenuComponent)(geom2d::rect<float>{{-8,4},{102,16}},"Offline Characters",[](MenuFuncData data){
Component<ScrollableWindowComponent>(data.menu.GetType(),"Game Files List")->Enable(true);
Component<ScrollableWindowComponent>(data.menu.GetType(),"Online Game Files List")->Enable(false);
Component<MenuComponent>(data.menu.GetType(),"Online Character Tab")->SetSelected(false);
data.component.lock()->SetSelected(true);
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
SaveFile::SetOnlineMode(false);
return true;
},ButtonAttr::FIT_TO_LABEL)END;
offlineCharacterTab->SetSelectionType(HIGHLIGHT);
offlineCharacterTab->SetSelected(true);
auto onlineCharacterTab = loadGameWindow->ADD("Online Character Tab",MenuComponent)(geom2d::rect<float>{{96,4},{102,16}},"Online Characters",[](MenuFuncData data){
Component<ScrollableWindowComponent>(data.menu.GetType(),"Game Files List")->Enable(false);
Component<ScrollableWindowComponent>(data.menu.GetType(),"Online Game Files List")->Enable(true);
Component<MenuComponent>(data.menu.GetType(),"Offline Character Tab")->SetSelected(false);
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
data.component.lock()->SetSelected(true);
if(!SaveFile::IsOnline()){
if(SaveFile::GetUserID().length()==0){
//Present the user with the user ID form.
game->TextEntryEnable(true);
Menu::OpenMenu(USER_ID);
}
SaveFile::SetOnlineMode(true);
}
return true;
},ButtonAttr::FIT_TO_LABEL)END;
onlineCharacterTab->SetSelectionType(HIGHLIGHT);
#endif
#pragma region Keyboard Navigation Rules
loadGameWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
if(SaveFile::GetSaveFileCount()>0||SaveFile::GetOnlineSaveFileCount()>0){
if(SaveFile::IsOnline()){
returnData=Component<ScrollableWindowComponent>(type,"Online Game Files List")->GetComponents()[0];
}else{
returnData=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents()[0];
}
}else{
returnData="Go Back Button";
}
},
{ //Button Key
{{game->KEY_BACK},{"Back to Title Screen",[](MenuType type){
Component<MenuComponent>(type,"Go Back Button")->Click();
}}},
{{game->KEY_CONFIRM},{"Load",[](MenuType type){}}},
{{game->KEY_SCROLLVERT,Analog},{"Scroll",[](MenuType type){}}},
{{game->KEY_SHOULDER,Pressed},{"Scroll",[](MenuType type){}}},
{{game->KEY_FASTSCROLLDOWN,PressedDAS,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
auto gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List");
gameFilesList->IncreaseSelectionIndex(3.f);
}}},
{{game->KEY_FASTSCROLLUP,PressedDAS,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
auto gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List");
gameFilesList->IncreaseSelectionIndex(-3.f);
}}},
}
,{ //Button Navigation Rules
{"Game Files List",{
.up=[](MenuType type,Data&returnData){
auto&selection=Menu::menus[type]->GetSelection();
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
if(component==gameFilesList.begin()){
returnData="Go Back Button";
}else{
returnData=*(--component);
}
},
.down=[](MenuType type,Data&returnData){
auto&selection=Menu::menus[type]->GetSelection();
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
auto component=std::find_if(gameFilesList.begin(),gameFilesList.end(),[&](auto&comp){return comp.lock()==selection.lock();});
if(component==gameFilesList.end()-1){
returnData="Go Back Button";
}else{
returnData=*(++component);
}
},}},
{"Go Back Button",{
.up=[](MenuType type,Data&returnData){
auto&selection=Menu::menus[type]->GetSelection();
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
if(gameFilesList.size()==0){
returnData="Go Back Button";
return;
}
returnData=*(gameFilesList.end()-1);
},
.down=[](MenuType type,Data&returnData){
auto&selection=Menu::menus[type]->GetSelection();
auto&gameFilesList=Component<ScrollableWindowComponent>(type,"Game Files List")->GetComponents();
if(gameFilesList.size()==0){
returnData="Go Back Button";
return;
}
returnData=*(gameFilesList.begin());
},
}},
});
#pragma endregion
}