The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
4.0 KiB
78 lines
4.0 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2023 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#include "Crawler.h"
|
|
#include "DEFINES.h"
|
|
#include "Menu.h"
|
|
#include "MenuLabel.h"
|
|
#include "MenuItemItemButton.h"
|
|
#include "State_OverworldMap.h"
|
|
|
|
INCLUDE_game
|
|
using A=Attribute;
|
|
|
|
void Menu::InitializeItemLoadoutWindow(){
|
|
Menu*itemLoadoutWindow=CreateMenu(ITEM_LOADOUT,CENTERED,game->GetScreenSize()-vi2d{4,4});
|
|
|
|
float itemLoadoutWindowWidth=(game->GetScreenSize().x-5.f);
|
|
|
|
|
|
MenuLabel*loadoutLabel=NEW MenuLabel(ITEM_LOADOUT,{{0,24},{itemLoadoutWindowWidth,24}},"Loadout",2,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE);
|
|
|
|
itemLoadoutWindow->AddComponent("Loadout Label",loadoutLabel);
|
|
|
|
float buttonBorderPadding=64;
|
|
|
|
MenuItemItemButton*loadoutItem1=NEW MenuItemItemButton(ITEM_LOADOUT,{{64,96},{48,48}},game->GetLoadoutItem(0),INVENTORY,[](MenuFuncData data){Menu::menus.at(INVENTORY)->I(A::LOADOUT_SLOT)=0; return true;},"Item Name Label","Item Description");
|
|
MenuItemItemButton*loadoutItem2=NEW MenuItemItemButton(ITEM_LOADOUT,{{itemLoadoutWindowWidth/2-24,96},{48,48}},game->GetLoadoutItem(1),INVENTORY,[](MenuFuncData data){Menu::menus.at(INVENTORY)->I(A::LOADOUT_SLOT)=1;return true;},"Item Name Label","Item Description");
|
|
MenuItemItemButton*loadoutItem3=NEW MenuItemItemButton(ITEM_LOADOUT,{{itemLoadoutWindowWidth-48-64,96},{48,48}},game->GetLoadoutItem(2),INVENTORY,[](MenuFuncData data){Menu::menus.at(INVENTORY)->I(A::LOADOUT_SLOT)=2;return true;},"Item Name Label","Item Description");
|
|
|
|
//TODO: Make these two do something.
|
|
MenuLabel*itemNameLabel=NEW MenuLabel(ITEM_LOADOUT,{{0,158},{itemLoadoutWindowWidth,12}},"",1,ComponentAttr::SHADOW);
|
|
MenuLabel*itemDescription=NEW MenuLabel(ITEM_LOADOUT,{{0,170},{itemLoadoutWindowWidth,24}},"",1,ComponentAttr::SHADOW);
|
|
|
|
itemLoadoutWindow->AddComponent("Loadout Item 1",loadoutItem1);
|
|
itemLoadoutWindow->AddComponent("Loadout Item 2",loadoutItem2);
|
|
itemLoadoutWindow->AddComponent("Loadout Item 3",loadoutItem3);
|
|
|
|
itemLoadoutWindow->AddComponent("Item Name Label",itemNameLabel);
|
|
itemLoadoutWindow->AddComponent("Item Description",itemDescription);
|
|
|
|
MenuComponent*startLevelButton=NEW MenuComponent(ITEM_LOADOUT,{{itemLoadoutWindowWidth/2-32,214},{64,16}},"Start",[](MenuFuncData data){State_OverworldMap::StartLevel();return true;});
|
|
|
|
itemLoadoutWindow->AddComponent("Start Level Button",startLevelButton);
|
|
} |