The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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229 lines
7.7 KiB
229 lines
7.7 KiB
#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "overlay_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class OverlayEvents final {
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public:
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static void DISCORD_CALLBACK OnToggle(void* callbackData, bool locked)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->OverlayManager();
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module.OnToggle((locked != 0));
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}
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};
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IDiscordOverlayEvents OverlayManager::events_{
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&OverlayEvents::OnToggle,
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};
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void OverlayManager::IsEnabled(bool* enabled)
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{
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if (!enabled) {
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return;
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}
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internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
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}
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void OverlayManager::IsLocked(bool* locked)
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{
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if (!locked) {
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return;
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}
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internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
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}
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void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
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}
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void OverlayManager::OpenActivityInvite(ActivityActionType type,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->open_activity_invite(
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internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
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}
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void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
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}
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void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->open_voice_settings(internal_, cb.release(), wrapper);
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}
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Result OverlayManager::InitDrawingDxgi(IDXGISwapChain* swapchain, bool useMessageForwarding)
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{
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auto result =
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internal_->init_drawing_dxgi(internal_, swapchain, (useMessageForwarding ? 1 : 0));
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return static_cast<Result>(result);
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}
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void OverlayManager::OnPresent()
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{
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internal_->on_present(internal_);
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}
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void OverlayManager::ForwardMessage(MSG* message)
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{
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internal_->forward_message(internal_, message);
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}
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void OverlayManager::KeyEvent(bool down, char const* keyCode, KeyVariant variant)
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{
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internal_->key_event(internal_,
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(down ? 1 : 0),
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const_cast<char*>(keyCode),
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static_cast<EDiscordKeyVariant>(variant));
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}
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void OverlayManager::CharEvent(char const* character)
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{
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internal_->char_event(internal_, const_cast<char*>(character));
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}
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void OverlayManager::MouseButtonEvent(std::uint8_t down,
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std::int32_t clickCount,
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MouseButton which,
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std::int32_t x,
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std::int32_t y)
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{
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internal_->mouse_button_event(
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internal_, down, clickCount, static_cast<EDiscordMouseButton>(which), x, y);
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}
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void OverlayManager::MouseMotionEvent(std::int32_t x, std::int32_t y)
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{
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internal_->mouse_motion_event(internal_, x, y);
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}
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void OverlayManager::ImeCommitText(char const* text)
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{
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internal_->ime_commit_text(internal_, const_cast<char*>(text));
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}
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void OverlayManager::ImeSetComposition(char const* text,
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ImeUnderline* underlines,
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std::uint32_t underlinesLength,
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std::int32_t from,
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std::int32_t to)
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{
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internal_->ime_set_composition(internal_,
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const_cast<char*>(text),
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reinterpret_cast<DiscordImeUnderline*>(underlines),
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underlinesLength,
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from,
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to);
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}
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void OverlayManager::ImeCancelComposition()
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{
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internal_->ime_cancel_composition(internal_);
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}
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void OverlayManager::SetImeCompositionRangeCallback(
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std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>
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onImeCompositionRangeChanged)
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{
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static auto wrapper = [](void* callbackData,
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int32_t from,
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int32_t to,
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DiscordRect* bounds,
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uint32_t boundsLength) -> void {
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std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb(
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reinterpret_cast<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>*>(
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callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(from, to, reinterpret_cast<Rect*>(bounds), boundsLength);
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};
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std::unique_ptr<std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>> cb{};
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cb.reset(new std::function<void(std::int32_t, std::int32_t, Rect*, std::uint32_t)>(
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std::move(onImeCompositionRangeChanged)));
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internal_->set_ime_composition_range_callback(internal_, cb.release(), wrapper);
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}
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void OverlayManager::SetImeSelectionBoundsCallback(
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std::function<void(Rect, Rect, bool)> onImeSelectionBoundsChanged)
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{
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static auto wrapper =
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[](void* callbackData, DiscordRect anchor, DiscordRect focus, bool isAnchorFirst) -> void {
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std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb(
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reinterpret_cast<std::function<void(Rect, Rect, bool)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(*reinterpret_cast<Rect const*>(&anchor),
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*reinterpret_cast<Rect const*>(&focus),
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(isAnchorFirst != 0));
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};
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std::unique_ptr<std::function<void(Rect, Rect, bool)>> cb{};
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cb.reset(new std::function<void(Rect, Rect, bool)>(std::move(onImeSelectionBoundsChanged)));
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internal_->set_ime_selection_bounds_callback(internal_, cb.release(), wrapper);
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}
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bool OverlayManager::IsPointInsideClickZone(std::int32_t x, std::int32_t y)
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{
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auto result = internal_->is_point_inside_click_zone(internal_, x, y);
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return (result != 0);
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}
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} // namespace discord
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