The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
59 lines
2.9 KiB
59 lines
2.9 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
#include "AdventuresInLestoria.h"
|
|
#include "util.h"
|
|
#include "Effect.h"
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
|
|
struct BlackHole:FadeInOutEffect{
|
|
inline BlackHole(Oscillator<vf2d>pos,const std::string&img,float lifetime,bool onUpperLevel,Oscillator<vf2d>size,vf2d spd,Oscillator<Pixel>col,float rotation,float rotationSpd,bool additiveBlending=false,float particleSpawnFreq=0.f,const std::function<Effect(const Effect&self)>&particleGenerator={})
|
|
:FadeInOutEffect(pos,img,lifetime,onUpperLevel,size,spd,col,rotation,rotationSpd,additiveBlending,particleSpawnFreq,particleGenerator){}
|
|
|
|
inline bool Update(float fElapsedTime){
|
|
for(std::shared_ptr<Monster>&m:MONSTER_LIST){
|
|
float distToMonster{util::distance(pos,m->GetPos())};
|
|
if(!m->IsSolid()&&m->OnUpperLevel()==OnUpperLevel()&&m->GetZ()<1.f&&distToMonster<="Black Hole"_ENC["PULL IN RADIUS"]/100.f*24){
|
|
float pullInForce{util::map_range<float>(distToMonster,0,"Black Hole"_ENC["PULL IN RADIUS"]/100.f*24,"Black Hole"_ENC["PULL IN FORCE MAX"],"Black Hole"_ENC["PULL IN FORCE MIN"])};
|
|
m->AddAddedVelocity(util::pointTo(m->GetPos(),pos)*pullInForce);
|
|
}
|
|
}
|
|
return FadeInOutEffect::Update(fElapsedTime);
|
|
}
|
|
}; |