The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/Campaigns
Quapsel 13dece2844 1_2 Update 1 year ago
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1_1.tmx Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
1_1_test.tmx Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
1_1_test2.tmx Changed version display string shadow to match other shadow texts. 1 year ago
1_1_v2.png Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
1_1_v2.tmx Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
1_2.tmx 1_2 Update 1 year ago
Boss_1.tmx First Boss Stage + a little work on 1-2 1 year ago
Boss_1_v2.tmx Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
World_Map.tmx corrected asset filepath 1 year ago