The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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48 lines
3.2 KiB
48 lines
3.2 KiB
Systems:
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Game Loop:
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After Every Dungeon. you get set in the hub. In the hub there is an npc that brings you to the world Map.
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on The world map you can choose a stage.
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Could be a normal Stage or a Story Stage where you only encounter the story, maybe not even free movement there.
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(Will be marked as story and can be skipped, Maybe just some text to read like a book depending how much ressources we want to put into the story.)
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In a normal Dungeon you can leave by dieing, finishing the stage or leave it in the esc menu.
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Monster Kills in a Stage needs to be tracked. Exiting a Stage, independed what made you exit it, gives loot for killed monster. A finished stage gives a stage specific bonus.
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Gear:
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- Weapon and Armor Crafting
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- Weapon and Armor enhancing (+0-+10)
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- Armor Set Bonuses
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- Accessory dropps from bosses with randomized stats inside of a specific range (z.B. a ring that can roll between 10 and 20 Atk)
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- Stat max rolls of Accessorys should be displayed in a different color to showcase that its a max roll.
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- Legendary Modifiers on Accessorys in Post game (Depending on what modify it could be some baseline stuff like +MoveSPd or something that modifies a skill)
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- Consumabels (Hp Pots, Mp Pots, short duration buffs)
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=> Consumable Loadout needs to be set up before entering a dungeon.
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=> Amount of Consumables you can bring will be lower then the amount you can overall have.
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Chapter Specific Unlock
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- Every Story Chapter has 1 side boss that unlocks something new.
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- Chapter 1 in addition unlocks the Blacksmith after 1-2
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- Chapter 1 side boss unlocks an npc to craft potions
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- Chapter 2 unlocks a Artificer
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=> you can melt accesories to get ressources to "repair" your acceosries = you increase the stat rolls
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=> cant exceed max roll this way. Just a way to grind your way up if you are unlucky with stat rolls
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- Chapter 3 ??? (Maybe the Legendary Modifier mechanic from Post game gear will be used here instead if i dont find another idea i like)
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- Chapter 4 "Hero Soul Infusion" (Name may change later)
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=> Allows you to unlock a 4th skill from the other class that uses the same weapon type.
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=> Maybe locked behind a second boss fight where you fight a shadow of that class.
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Would mean 6 additional boss fights though of which you only encounter one of them in a normal playthrough.
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So that idea may gets dropped.
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=> Skill will be exchangeable at an NPC in Town.
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- Chapter 5 - Randomized arena
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=> You fight waves of enemies from all chapters.
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=> Each wave a buff stacks up that increases the strengt of the enemies.
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=> earn a special currency that allows you to buy small upgrades for specific biomes. (Buff is active outside of this endless survival arena aswell)
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=> there are 5 arenas of the biomes of the 5 chapters which randomly change (or stay the same) every 5 waves.
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(Therefore you cant snipe a specific Biome where you got the biggest buffs for)
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Hub
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- Hub will have an NPC to bring you to the Stage select Map / World Map
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- Hub will have additional NPCs for all the Additional Chapter specific Unlocks
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- There will be traveling merchants that sell consumables or over priced Materials from Monster dropps.
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What get offered will change around at random after every stage
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- Money can only be received by Selling dropps to the merchants. |