The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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462 lines
20 KiB
462 lines
20 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "CppUnitTest.h"
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#include "AdventuresInLestoria.h"
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#include "config.h"
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#include "ItemDrop.h"
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#include "Tutorial.h"
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#include "DamageNumber.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace olc::utils;
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INCLUDE_MONSTER_DATA
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INCLUDE_game
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INCLUDE_GFX
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INCLUDE_DAMAGENUMBER_LIST
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INCLUDE_MONSTER_LIST
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INCLUDE_INITIALIZEGAMECONFIGURATIONS
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TEST_MODULE_INITIALIZE(AiLTestSuite)
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{
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debugLogger.open("debug.log");
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}
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namespace MonsterTests
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{
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TEST_CLASS(MonsterTest)
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{
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public:
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std::unique_ptr<AiL>testGame;
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#pragma region Setup Functions
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//Makes MONSTER_DATA["TestName"] available.
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void SetupTestMonster(){
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InitializeGameConfigurations();
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testGame.reset(new AiL(true));
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ItemAttribute::Initialize();
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ItemInfo::InitializeItems();
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testGame->InitializeGraphics();
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testGame->InitializeClasses();
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sig::Animation::InitializeAnimations();
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testGame->InitializeDefaultKeybinds();
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testGame->InitializePlayer();
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sig::Animation::SetupPlayerAnimations();
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Menu::InitializeMenus();
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Tutorial::Initialize();
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Stats::InitializeDamageReductionTable();
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GameState::Initialize();
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GameState::STATE=GameState::states.at(States::State::GAME_RUN);
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#pragma region Setup a fake test map
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game->MAP_DATA["CAMPAIGN_1_1"];
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game->MAP_DATA["CAMPAIGN_1_1"].ZoneData["UpperZone"];
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game->MAP_DATA["CAMPAIGN_1_1"].ZoneData["LowerZone"];
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game->_SetCurrentLevel("CAMPAIGN_1_1");
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ItemDrop::ClearDrops();
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#pragma endregion
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MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
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MONSTER_DATA["TestName"]=testMonsterData;
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Menu::themes.SetInitialized();
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GFX.SetInitialized();
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DAMAGENUMBER_LIST.clear();
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}
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void SetupMockMap(){
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game->MAP_DATA["CAMPAIGN_1_1"];
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ItemDrop::ClearDrops();
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}
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#pragma endregion
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TEST_METHOD_INITIALIZE(MonsterInitialize){
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SetupTestMonster();
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SetupMockMap();
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}
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~MonsterTest(){
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testGame.release();
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}
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TEST_METHOD(DisplayNameCheck){
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Assert::AreEqual("Test Monster",MONSTER_DATA["TestName"].GetDisplayName().c_str());
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}
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TEST_METHOD(InternalNameCheck){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Assert::AreEqual("TestName",testMonster.GetName().c_str());
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}
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TEST_METHOD(HealthCheck){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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Assert::AreEqual(testMonster.GetHealth(),30);
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}
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TEST_METHOD(Deal5Damage)
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{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth()-5);
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}
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TEST_METHOD(IFrameShouldResultInNoDamage){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.ApplyIframes(0.5f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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}
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TEST_METHOD(BeingInTheAirShouldAvoidAttacksFromTheGround){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.SetZ(2.f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),0.f);
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Assert::AreEqual(testMonster.GetHealth(),testMonster.GetMaxHealth());
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}
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TEST_METHOD(MonstersDeal10Damage_NoDamageReduction)
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{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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testMonster2.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-10,game->GetPlayer()->GetHealth());
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Assert::AreEqual(testMonster2.GetMaxHealth()-10,testMonster2.GetHealth());
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}
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TEST_METHOD(DoubleAttackPctModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,100._Pct,{ItemAttribute::Get("Attack %")});
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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testMonster2.Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-20,game->GetPlayer()->GetHealth());
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Assert::AreEqual(testMonster2.GetMaxHealth()-20,testMonster2.GetHealth());
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}
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TEST_METHOD(AttackUpModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,5.f,{"Attack"});
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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testMonster2.Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-15,game->GetPlayer()->GetHealth(),L"Player Health is now 85.");
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Assert::AreEqual(testMonster2.GetMaxHealth()-15,testMonster2.GetHealth(),L"Monster Health is now 15.");
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}
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TEST_METHOD(HealthUpModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,5.f,{"Health"});
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Assert::AreEqual(35,buffMonster.GetMaxHealth(),L"Monster Max Health is now 35.");
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Assert::AreEqual(30,buffMonster.GetHealth(),L"Monster Current Health is still 30.");
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}
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TEST_METHOD(AttackUpPctModifierWorks){
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Monster buffMonster{{},MONSTER_DATA["TestName"]};
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buffMonster.AddBuff(BuffType::STAT_UP,5,100.0_Pct,{"Attack %"});
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Monster testMonster2{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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testMonster2.Hurt(buffMonster.GetAttack(),buffMonster.OnUpperLevel(),buffMonster.GetZ());
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Assert::AreEqual(game->GetPlayer()->GetMaxHealth()-20,game->GetPlayer()->GetHealth(),L"Player Health is now 80.");
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Assert::AreEqual(testMonster2.GetMaxHealth()-20,testMonster2.GetHealth(),L"Monster Health is now 10.");
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}
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TEST_METHOD(MonsterIsConsideredDeadAt0Health){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(testMonster.GetMaxHealth(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(true,testMonster.IsDead());
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}
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TEST_METHOD(ItemDropSpawnsWhenMonsterIsKilled){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.Hurt(testMonster.GetMaxHealth(),testMonster.OnUpperLevel(),testMonster.GetZ());
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Assert::AreEqual(size_t(1),ItemDrop::GetDrops().size());
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}
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TEST_METHOD(MoveSpdSetCorrectly){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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Assert::AreEqual(2.f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(SlowdownBuffTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::SLOWDOWN,5.f,0.5f);
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Assert::AreEqual(1.f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(SelfInflictedSlowdownTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::SELF_INFLICTED_SLOWDOWN,5.f,0.5f);
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Assert::AreEqual(1.f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(SpeedBoostTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::SPEEDBOOST,5.f,0.5f);
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Assert::AreEqual(3.f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(LockOnSpeedBoostTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::LOCKON_SPEEDBOOST,5.f,0.5f);
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Assert::AreEqual(3.f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(AdditiveMoveSpdBuffsTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::SLOWDOWN,5.f,0.5f);
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testMonster.AddBuff(BuffType::SPEEDBOOST,5.f,0.75f);
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Assert::AreEqual(2.5f,testMonster.GetMoveSpdMult());
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}
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TEST_METHOD(DamageReductionBuffTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::DAMAGE_REDUCTION,5.f,0.25f);
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testMonster.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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//25% damage reduction should result in 7.5 health taken, When ceiling'd results in 8 health taken.
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Assert::AreEqual(22,testMonster.GetHealth());
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}
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TEST_METHOD(BarrierBuffTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::BARRIER_DAMAGE_REDUCTION,5.f,0.5f);
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testMonster.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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//50% damage reduction should result in 5 health taken
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Assert::AreEqual(25,testMonster.GetHealth());
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}
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TEST_METHOD(AdditiveDamageReductionTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::DAMAGE_REDUCTION,5.f,0.25f);
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testMonster.AddBuff(BuffType::BARRIER_DAMAGE_REDUCTION,5.f,0.5f);
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testMonster.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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//25+50% damage reduction should result in 2.5 health taken. When ceiling'd, results in 3 health taken.
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Assert::AreEqual(27,testMonster.GetHealth());
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}
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TEST_METHOD(MaximumDamageReductionTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::DAMAGE_REDUCTION,5.f,INFINITY);
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testMonster.Hurt(testMonster.GetAttack(),testMonster.OnUpperLevel(),testMonster.GetZ());
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//At 100% or more damage reduction, the monster should take 0 damage.
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Assert::AreEqual(30,testMonster.GetHealth());
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}
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TEST_METHOD(TrueDamageTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster._DealTrueDamage(testMonster.GetAttack()*3);
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Assert::AreEqual(0,testMonster.GetHealth());
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}
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TEST_METHOD(TrueDamageTestWith100PctDamageReduction){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::DAMAGE_REDUCTION,5.f,INFINITY);
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testMonster._DealTrueDamage(testMonster.GetAttack()*3);
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//Damage reduction should not affect true damage at all.
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Assert::AreEqual(0,testMonster.GetHealth());
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}
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TEST_METHOD(CriticalRateTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->SetBaseStat(ItemAttribute::Get("Crit Rate"),100.f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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//If crit rate works 100% of the time, getting hurt should deal crit dmg % more damage (which defaults to 50%). Ceiling 7.5 damage to 8.
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Assert::AreEqual(22,testMonster.GetHealth());
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}
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TEST_METHOD(CriticalDamageTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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game->GetPlayer()->SetBaseStat(ItemAttribute::Get("Crit Rate"),100.f);
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game->GetPlayer()->SetBaseStat(ItemAttribute::Get("Crit Dmg"),150.f);
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testMonster.Hurt(5,testMonster.OnUpperLevel(),testMonster.GetZ());
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//If crit rate works 100% of the time, getting hurt will deal 150% more damage. Ceiling 12.5 damage to 13.
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Assert::AreEqual(17,testMonster.GetHealth());
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}
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TEST_METHOD(ShouldNotDieNormallyTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.diesNormally=false;
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testMonster.Hurt(1000,testMonster.OnUpperLevel(),testMonster.GetZ());
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testMonster.Hurt(1000,testMonster.OnUpperLevel(),testMonster.GetZ());
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testMonster.Hurt(1000,testMonster.OnUpperLevel(),testMonster.GetZ());
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//Health should continue to remain at 1 and the monster should remain alive if the dies normally flag is false.
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Assert::AreEqual(1,testMonster.GetHealth());
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Assert::IsTrue(testMonster.IsAlive());
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}
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TEST_METHOD(IllegalDefenseStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Defense"});
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Assert::Fail(L"Adding a Defense buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalMoveSpdStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Move Spd %"});
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Assert::Fail(L"Adding a Move Spd % buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalDefensePctStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Defense %"});
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Assert::Fail(L"Adding a Defense % buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalCDRStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"CDR"});
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Assert::Fail(L"Adding a CDR buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalCritRateStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Crit Rate"});
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Assert::Fail(L"Adding a Crit Rate buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalCritDmgStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Crit Damage"});
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Assert::Fail(L"Adding a Crit Damage buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalHPRecoveryPctStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"HP Recovery %"});
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Assert::Fail(L"Adding a HP Recovery % buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalHP6RecoveryPctStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"HP6 Recovery %"});
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Assert::Fail(L"Adding a HP6 Recovery % buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalHP4RecoveryPctStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"HP4 Recovery %"});
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Assert::Fail(L"Adding a HP4 Recovery % buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalDamageReductionStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Damage Reduction"});
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Assert::Fail(L"Adding a Damage Reduction buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(IllegalAttackSpdStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Attack Spd"});
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Assert::Fail(L"Adding a Attack Spd buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){};
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}
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TEST_METHOD(IllegalManaStatUpBuffCheck){
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try{
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::STAT_UP,5.f,5.f,{"Mana"});
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Assert::Fail(L"Adding a Mana buff succeeded! This should NOT be allowed!");
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}catch(std::exception&e){}
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}
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TEST_METHOD(DOTTest){
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Monster testMonster{{},MONSTER_DATA["TestName"]};
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testMonster.AddBuff(BuffType::DAMAGE_REDUCTION,10.f,100._Pct);
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testMonster.Hurt(10,testMonster.OnUpperLevel(),testMonster.GetZ(),HurtFlag::DOT);
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Assert::AreEqual(20,testMonster.GetHealth(),L"A DOT should go through all sources of damage reduction.");
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testMonster.Update(1.f); //Let time pass so two DOT numbers don't stack up.
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testMonster.ApplyIframes(0.5f);
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testMonster.Hurt(10,testMonster.OnUpperLevel(),testMonster.GetZ(),HurtFlag::DOT);
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Assert::AreEqual(10,testMonster.GetHealth(),L"A DOT should go through all sources of iframes.");
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Assert::AreEqual(2,std::accumulate(DAMAGENUMBER_LIST.begin(),DAMAGENUMBER_LIST.end(),0,[](int count,const std::shared_ptr<DamageNumber>&damageNumber){
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if(damageNumber->type==DamageNumberType::DOT)return count+1;
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else return count;
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})
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,L"There should be 2 damage numbers of type DOT.");
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}
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TEST_METHOD(TrapperMarkTest){
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MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
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game->SpawnMonster({},testMonsterData);
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game->SetElapsedTime(0.1f);
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game->OnUserUpdate(0.1f); //A monster that is spawned needs to be added to the monster list in the next tick.
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std::weak_ptr<Monster>testMonster{MONSTER_LIST.front()};
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Assert::AreEqual(uint8_t(0),testMonster.lock()->GetMarkStacks(),L"Monster has 0 marks initially.");
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testMonster.lock()->ApplyMark(7.f,5U);
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game->SetElapsedTime(0.3f);
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game->OnUserUpdate(0.3f); //A monster that had a mark applied needs to be added as a lock on target in the next tick.
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|
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Assert::AreEqual(uint8_t(5),testMonster.lock()->GetMarkStacks(),L"Monster has 5 marks after receiving a buff.");
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|
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testMonster.lock()->Hurt(1,testMonster.lock()->OnUpperLevel(),testMonster.lock()->GetZ());
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Assert::AreEqual(uint8_t(5),testMonster.lock()->GetMarkStacks(),L"Monster should still have 5 marks after taking damage from a normal attack.");
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|
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testMonster.lock()->Hurt(1,testMonster.lock()->OnUpperLevel(),testMonster.lock()->GetZ(),HurtFlag::PLAYER_ABILITY);
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|
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Assert::AreEqual(uint8_t(4),testMonster.lock()->GetMarkStacks(),L"Monster should have 4 marks remaining.");
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Assert::AreEqual(22,testMonster.lock()->GetHealth(),L"Mark deals 60% of the player's attack. And 2 damage already taken from earlier.");
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|
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|
testMonster.lock()->Hurt(1,testMonster.lock()->OnUpperLevel(),testMonster.lock()->GetZ(),HurtFlag::DOT);
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|
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Assert::AreEqual(uint8_t(4),testMonster.lock()->GetMarkStacks(),L"Monster should still have 4 marks remaining (DOTs don't remove a mark).");
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|
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|
testMonster.lock()->_DealTrueDamage(1);
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|
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Assert::AreEqual(uint8_t(4),testMonster.lock()->GetMarkStacks(),L"Monster should still have 4 marks remaining after taking true damage from something not marked as a player ability.");
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|
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testMonster.lock()->Heal(testMonster.lock()->GetMaxHealth()); //Heal the monster so it doesn't die.
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|
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testMonster.lock()->_DealTrueDamage(1,HurtFlag::PLAYER_ABILITY);
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|
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Assert::AreEqual(uint8_t(3),testMonster.lock()->GetMarkStacks(),L"Monster should have 3 marks remaining after taking true damage.");
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|
|
|
testMonster.lock()->_DealTrueDamage(10,HurtFlag::DOT|HurtFlag::PLAYER_ABILITY);
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|
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Assert::AreEqual(uint8_t(2),testMonster.lock()->GetMarkStacks(),L"Monster should have 2 marks remaining after taking true damage, even though it's classified as a DOT. This is an edge case, but it's really meaningless here...");
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|
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|
testMonster.lock()->Heal(testMonster.lock()->GetMaxHealth());
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|
|
|
testMonster.lock()->TriggerMark();
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|
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Assert::AreEqual(uint8_t(1),testMonster.lock()->GetMarkStacks(),L"Monster should have 1 mark remaining after using TriggerMark function");
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|
Assert::AreEqual(24,testMonster.lock()->GetHealth(),L"Monster should not take damage from the TriggerMark function (Mark deals 6 damage though).");
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|
|
|
game->SetElapsedTime(10.f);
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|
testMonster.lock()->Update(10.f);
|
|
|
|
Assert::AreEqual(uint8_t(0),testMonster.lock()->GetMarkStacks(),L"The marks should have expired after 10 seconds.");
|
|
}
|
|
};
|
|
} |