21 lines
480 B
C++

#pragma once
#include "olcPixelGameEngine.h"
struct Emitter{
float frequency;
float timer;
float lastEmit=0;
virtual ~Emitter()=default;
Emitter(float frequency,float timer);
bool Update(float fElapsedTime);
virtual void Emit()=0;
};
class LightningBoltEmitter:public Emitter{
vf2d startPos,endPos;
bool upperLevel;
void DrawLightningBolt();
void Emit()override;
public:
LightningBoltEmitter(vf2d startPos,vf2d endPos,float frequency,float timer,bool upperLevel);
};