21 lines
480 B
C++
21 lines
480 B
C++
#pragma once
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#include "olcPixelGameEngine.h"
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struct Emitter{
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float frequency;
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float timer;
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float lastEmit=0;
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virtual ~Emitter()=default;
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Emitter(float frequency,float timer);
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bool Update(float fElapsedTime);
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virtual void Emit()=0;
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};
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class LightningBoltEmitter:public Emitter{
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vf2d startPos,endPos;
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bool upperLevel;
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void DrawLightningBolt();
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void Emit()override;
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public:
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LightningBoltEmitter(vf2d startPos,vf2d endPos,float frequency,float timer,bool upperLevel);
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}; |