The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
.vscode Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser. 10 months ago
Adventures in Lestoria Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
x64/Release Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
.gitattributes Add .gitattributes and .gitignore. 1 year ago
.gitignore Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux. 10 months ago
Adventures in Lestoria.sln Added NPC structures and new NPCs to the hub map. 10 months ago
CMakeLists.txt Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
commit.bat Added commit script 1 year ago
debug.sh Add debug flag when building emscripten in debug mode. 10 months ago
debugGame.sh Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux. 10 months ago
distribute.ps1 Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 9 months ago
emscripten_build.ps1 Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866. 10 months ago
emscripten_build.sh Add DAs input functions 10 months ago
emscripten_debug_build.ps1 Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866. 10 months ago
emscripten_debug_build.sh Add DAs input functions 10 months ago
emscripten_run.ps1 Implemented cmake for parallel building in emscripten/linux 11 months ago
emscripten_run.sh Include emscripten build functions 10 months ago
release.sh Add in Linux build commands with new cmake build. 10 months ago
runGame.bat Update release build to version 6216. 10 months ago
runGame.sh Add in Linux build commands with new cmake build. 10 months ago