The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/LightningBoltEmitter.cpp

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#include "Emitter.h"
#include "olcUTIL_Geometry2D.h"
#include "utils.h"
#include "Crawler.h"
#include "DEFINES.h"
INCLUDE_game
LightningBoltEmitter::LightningBoltEmitter(vf2d startPos,vf2d endPos,float frequency,float timer,bool upperLevel)
:startPos(startPos),endPos(endPos),Emitter(frequency,timer),upperLevel(upperLevel){}
void LightningBoltEmitter::Emit(){
DrawLightningBolt();
}
void LightningBoltEmitter::DrawLightningBolt(){
vf2d currentPos=startPos;
const int MAX_ITERATIONS=100;
geom2d::line<float>lineToTarget=geom2d::line<float>(startPos,endPos);
float targetAngle=atan2(lineToTarget.vector().y,lineToTarget.vector().x);
float targetDist=lineToTarget.length()*util::random(0.5);
targetAngle+=util::random((PI/2))-PI/4;
geom2d::line<float>lightningLine=geom2d::line<float>(currentPos,currentPos+vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist});
game->AddEffect(Effect(lightningLine.upoint(0),0,AnimationState::CHAIN_LIGHTNING,upperLevel,{lightningLine.length(),0.2},0.2,{},WHITE,targetAngle,0,true));
int iterations=1;
currentPos+=vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist};
while(iterations<MAX_ITERATIONS&&geom2d::line<float>(currentPos,endPos).length()>1){
geom2d::line<float>lineToTarget=geom2d::line<float>(currentPos,endPos);
float targetAngle=atan2(lineToTarget.vector().y,lineToTarget.vector().x);
float targetDist=lineToTarget.length()*util::random(0.5);
targetAngle+=util::random((PI/2))-PI/4;
geom2d::line<float>lightningLine=geom2d::line<float>(currentPos,currentPos+vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist});
game->AddEffect(Effect(lightningLine.upoint(0),0,AnimationState::CHAIN_LIGHTNING,upperLevel,{lightningLine.length(),0.2},0.2,{},WHITE,targetAngle,0,true));
currentPos+=vf2d{cos(targetAngle)*targetDist,sin(targetAngle)*targetDist};
iterations++;
}
}