The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
4.5 KiB
146 lines
4.5 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
#include <string>
|
|
#include <functional>
|
|
#include <map>
|
|
#include "olcPixelGameEngine.h"
|
|
#include "olcUTIL_DataFile.h"
|
|
|
|
class Crawler;
|
|
class ItemInfo;
|
|
class ItemProps;
|
|
|
|
typedef std::string IT;
|
|
typedef std::string ITCategory;
|
|
|
|
typedef std::function<bool(Crawler*,ItemProps)> ItemScript;
|
|
|
|
class Item{
|
|
friend class Inventory;
|
|
friend class Crawler;
|
|
private:
|
|
uint32_t amt;
|
|
ItemInfo*it;
|
|
public:
|
|
Item();
|
|
Item(uint32_t amt,IT item);
|
|
uint32_t Amt();
|
|
std::string Name();
|
|
std::string Description();
|
|
ITCategory Category();
|
|
Decal*Decal();
|
|
ItemScript&OnUseAction();
|
|
bool IsBlank();
|
|
static Item BLANK;
|
|
bool operator==(const Item&rhs)const;
|
|
};
|
|
|
|
class Inventory{
|
|
friend class ItemInfo;
|
|
public:
|
|
static void AddItem(IT it,uint32_t amt=1,bool monsterDrop=false);
|
|
static uint32_t GetItemCount(IT it);
|
|
static Item GetItem(IT it);
|
|
//Auto-executes its use function and removes the amt specified from the inventory. Multiple amounts will cause the item to execute its useFunc multiple times.
|
|
static bool UseItem(IT it,uint32_t amt=1);
|
|
static bool RemoveItem(IT it,ITCategory inventory,uint32_t amt = 1);
|
|
static bool RemoveItem(IT it,uint32_t amt=1);
|
|
static std::vector<Item>&get(ITCategory itemCategory);
|
|
static void Clear(ITCategory itemCategory);
|
|
|
|
static bool SwapItems(ITCategory itemCategory,uint32_t slot1,uint32_t slot2);
|
|
//Makes sure this is a valid category. Will error out if it doesn't exist! Use for ERROR HANDLING!
|
|
static bool ValidateItemCategory(ITCategory itemCategory){
|
|
get(itemCategory);
|
|
return true;
|
|
}
|
|
private:
|
|
static void InsertIntoSortedInv(IT item);
|
|
static void InsertIntoStageInventoryCategory(IT item,uint32_t amt,bool monsterDrop);
|
|
static bool ExecuteAction(IT item);
|
|
static std::map<IT,Item>_inventory;
|
|
static std::map<ITCategory,std::vector<Item>>sortedInv;
|
|
};
|
|
|
|
class ItemProps{
|
|
friend class ItemInfo;
|
|
utils::datafile*scriptProps;
|
|
utils::datafile*customProps;
|
|
public:
|
|
ItemProps(utils::datafile*scriptProps,utils::datafile*customProps);
|
|
int GetIntProp(std::string prop);
|
|
float GetFloatProp(std::string prop);
|
|
std::string GetStringProp(std::string prop);
|
|
};
|
|
|
|
class ItemInfo{
|
|
friend class Inventory;
|
|
std::string name;
|
|
std::string description;
|
|
std::string category;
|
|
Decal*img;
|
|
//Returns true if the item can be used, false otherwise
|
|
std::string useFunc="";
|
|
//Custom properties for this specific item's script.
|
|
static utils::datafile NOPROPS;
|
|
ItemProps customProps;
|
|
|
|
private:
|
|
static void InitializeScripts();
|
|
public:
|
|
static void InitializeItems();
|
|
ItemInfo();
|
|
std::string Name();
|
|
std::string Description();
|
|
ITCategory Category();
|
|
Decal*Decal();
|
|
ItemScript&OnUseAction();
|
|
/*
|
|
For the useFunc, return true if the item can be used, false otherwise.
|
|
*/
|
|
};
|
|
|
|
class ItemOverlay{
|
|
ItemInfo it;
|
|
float timer=0;
|
|
float xOffset=0;
|
|
float width=0; //How wide the entire label is.
|
|
static std::vector<ItemOverlay>items;
|
|
ItemOverlay(ItemInfo item);
|
|
public:
|
|
static void AddToItemOverlay(const ItemInfo&it);
|
|
static void Update();
|
|
static void Draw();
|
|
}; |