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sigonasr2
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AdventuresInLestoria
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AdventuresInLestoria
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Crawler
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assets
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Campaigns
History
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
2023-09-16 07:00:38 -05:00
..
1_1_test2.tmx
Changed version display string shadow to match other shadow texts.
2023-06-24 00:00:14 -07:00
1_1_test.tmx
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
1_1_v2.png
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
2023-09-12 00:29:07 -05:00
1_1_v2.tmx
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
2023-09-16 07:00:38 -05:00
1_1.tmx
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2023-07-25 19:48:24 -05:00
1_2.tmx
Bridge flags properly enabled and working. Fix image paths in maps.
2023-07-06 14:59:21 -05:00
Boss_1_v2.tmx
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
2023-09-07 01:35:23 -05:00
Boss_1.tmx
First Boss Stage + a little work on 1-2
2023-06-30 13:43:03 +02:00
World_Map.tmx
corrected asset filepath
2023-09-09 04:15:13 +02:00