8 lines
196 B
C++
8 lines
196 B
C++
#include "MonsterType.h"
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monSlimeA::monSlimeA(vf2d pos,MonsterData data)
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:Monster(pos,data){
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jumpAnimation=AnimationState::GREEN_SLIME_JUMP;
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shootAnimation=AnimationState::GREEN_SLIME_SPIT;
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}
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