8 lines
211 B
C
8 lines
211 B
C
#pragma once
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#include "Bullet.h"
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struct EnergyBolt:public Bullet{
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float lastParticleSpawn=0;
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EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,Pixel col=WHITE);
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void Update(float fElapsedTime)override;
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}; |