The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/classes/Trapper.txt

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Trapper
{
ClassName = Trapper
BaseHealth = 90
BaseAtk = 13
# Amount of health gained per level.
HealthGrowthRate = 7
# Amount of attack gained per level.
AtkGrowthRate = 3
FullRender = characters/commercial_assets/Trapper_F_NoOutline.png
Auto Attack
{
DamageMult = 1x
Radius = 12
Cooldown = 0.6s
# Whether or not this ability cancels casts.
CancelCast = 0
ArrowSpd = 275
Sound = Ranger Auto Attack
}
Right Click Ability
{
Name = Sprint
Short Name = SPRINT
Description = Gain 60% bonus movement speed for 3 seconds.
Icon = sprint.png
Cooldown = 7s
Mana Cost = 0
# Whether or not this ability cancels casts.
CancelCast = 0
# Movement speed increase, duration
Movement Speed Buff = 60%, 3s
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 0, 0, 64, 192
Cooldown Bar Color 2 = 0, 0, 128, 192
Precast Time = 0
Casting Range = 0
Casting Size = 0
}
Ability 1
{
Name = Mark Target
Short Name = MARK
Description = Marks an enemy. Lasts 7 seconds/5 hits. Marks detonate for 60% of ATK from every hit/ability.
Icon = mark_target.png
Cooldown = 12
Mana Cost = 25
# Whether or not this ability cancels casts.
CancelCast = 0
Duration = 7s
Stack Count = 5
Damage Increase Bonus = 60%
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
Precast Time = 0.1s
Casting Range = 1200
Casting Size = 100
}
Ability 2
{
Name = Bear Trap
Short Name = TRAP
Description = Sets down a trap. If caught target is already marked, reapplies the mark and causes bleeding.
Icon = bear_trap.png
Cooldown = 15
Mana Cost = 0
# Whether or not this ability cancels casts.
CancelCast = 0
DamageMult = 2.5x
Marked Target Reset Time = 7s
# What to reset the stack count to if a marked target runs into the trap.
Marked Target Stack Count Reset = 5
# % of Attack, Duration, Time per tick
Marked Target Bleed = 10%, 10s, 1s
Trap Radius = 11px
Knockup Amount = 0.3s
Slowdown Amount = 100%
Slowdown Time = 0.6s
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
Precast Time = 0.5s
Casting Range = 0
Casting Size = 0
}
Ability 3
{
Name = Explosive Trap
Short Name = EXTRAP
Description = Explodes on touch or in 5 seconds, marks hit targets. Already marked targets triggers mark twice.
Icon = explosive_trap.png
Cooldown = 30
Mana Cost = 0
# Whether or not this ability cancels casts.
CancelCast = 0
DamageMult = 5.5x
Explosion Radius = 200
Trap Activation Time = 1.5s
Trap Auto Detonate Time = 5s
# Number of Mark triggers that activate from getting hit.
Trap Mark Trigger Count = 2
# Number of mark stacks to add to any targets caught by the explosion.
Explosion Mark Stack Increase = 1
Explosion Mark Stack Time = 7s
Trap Radius = 17px
Explosion Knockback Amount = 200
Explosion Knockup Amount = 0.6s
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
Cooldown Bar Color 1 = 64, 0, 0, 192
Cooldown Bar Color 2 = 128, 0, 0, 192
Precast Time = 0.5s
Casting Range = 0
Casting Size = 0
}
}