The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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137 lines
3.9 KiB
137 lines
3.9 KiB
Trapper
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{
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ClassName = Trapper
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BaseHealth = 90
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BaseAtk = 13
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# Amount of health gained per level.
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HealthGrowthRate = 7
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# Amount of attack gained per level.
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AtkGrowthRate = 3
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FullRender = characters/commercial_assets/Trapper_F_NoOutline.png
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Auto Attack
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{
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DamageMult = 1x
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Radius = 12
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Cooldown = 0.6s
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# Whether or not this ability cancels casts.
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CancelCast = 0
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ArrowSpd = 275
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Sound = Ranger Auto Attack
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}
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Right Click Ability
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{
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Name = Sprint
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Short Name = SPRINT
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Description = Gain 60% bonus movement speed for 3 seconds.
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Icon = sprint.png
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Cooldown = 7s
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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# Movement speed increase, duration
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Movement Speed Buff = 60%, 3s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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Ability 1
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{
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Name = Mark Target
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Short Name = MARK
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Description = Marks an enemy. Lasts 7 seconds/5 hits. Marks detonate for 60% of ATK from every hit/ability.
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Icon = mark_target.png
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Cooldown = 12
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Mana Cost = 25
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Duration = 7s
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Stack Count = 5
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Damage Increase Bonus = 60%
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.1s
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Casting Range = 1200
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Casting Size = 100
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}
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Ability 2
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{
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Name = Bear Trap
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Short Name = TRAP
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Description = Sets down a trap. If caught target is already marked, reapplies the mark and causes bleeding.
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Icon = bear_trap.png
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Cooldown = 15
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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DamageMult = 2.5x
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Marked Target Reset Time = 7s
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# What to reset the stack count to if a marked target runs into the trap.
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Marked Target Stack Count Reset = 5
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# % of Attack, Duration, Time per tick
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Marked Target Bleed = 10%, 10s, 1s
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Trap Radius = 11px
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Knockup Amount = 0.3s
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Slowdown Amount = 100%
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Slowdown Time = 0.6s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.5s
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Casting Range = 0
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Casting Size = 0
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}
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Ability 3
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{
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Name = Explosive Trap
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Short Name = EXTRAP
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Description = Explodes on touch or in 5 seconds, marks hit targets. Already marked targets triggers mark twice.
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Icon = explosive_trap.png
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Cooldown = 30
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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DamageMult = 5.5x
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Explosion Radius = 200
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Trap Activation Time = 1.5s
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Trap Auto Detonate Time = 5s
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# Number of Mark triggers that activate from getting hit.
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Trap Mark Trigger Count = 2
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# Number of mark stacks to add to any targets caught by the explosion.
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Explosion Mark Stack Increase = 1
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Explosion Mark Stack Time = 7s
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Trap Radius = 17px
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Explosion Knockback Amount = 200
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Explosion Knockup Amount = 0.6s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.5s
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Casting Range = 0
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Casting Size = 0
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}
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} |