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Thief
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{
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ClassName = Thief
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BaseHealth = 100
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BaseAtk = 10
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# Amount of health gained per level.
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HealthGrowthRate = 9
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# Amount of attack gained per level.
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AtkGrowthRate = 2
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FullRender = unknown_full_render.png
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Auto Attack
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{
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DamageMult = 1x
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Range = 150
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Cooldown = 0.35
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# Whether or not this ability cancels casts.
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CancelCast = 1
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SwordAnimationSwingTime = 0.2s
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SwordSlashLingerTime = 0.125s
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#Sweep angle of the sword slash (in both directions)
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SwordSlashSweepAngle = 45<EFBFBD>
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}
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Right Click Ability
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{
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Name = Roll
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Short Name = ROLL
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Description = Roll in a direction and gain increased movement speed for 2 seconds.
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Icon = roll.png
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Cooldown = 8
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 1
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# % speed increase, duration
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Movespeed Buff = 30%, 2s
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Roll Time = 0.3s
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Iframe Time = 0.5s
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# How fast one period of the roll bounce cycle is.
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Bounce Period Time = 0.045s
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# How much to squish the sprite
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Bounce Max Squish Amount = 60%
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Roll Rotation Speed = 1280deg/s
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Max Roll Range = 250
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 100
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}
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Ability 1
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{
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Name = Hidden Dagger
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Short Name = DAGGER
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Description = Jump backwards while throwing a dagger.
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Icon = hidden_dagger.png
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Cooldown = 8
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Mana Cost = 20
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Damage = 2x
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Dagger Speed = 300
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Dagger Range = 1000
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Dagger Radius = 9px
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# How long the retreat takes.
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RetreatTime = 0.2
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# The distance the retreat moves the Thief.
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RetreatDistance = 200
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Sound = Ranger Retreat
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Dagger Throw Delay = 0.1s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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Ability 2
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{
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Name = Deadly Dash
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Short Name = DASH
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Description = Dash to target location becoming invulnerable and damaging everything in the Thief's path.
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Icon = deadly_dash.png
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Cooldown = 15
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Mana Cost = 45
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Damage = 4x
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Range = 450
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Hit Radius = 20px
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Initial Wait = 0.2s
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Ending Wait = 0.3s
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# Extra amount of iframe time when the dash completes.
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Completed Dash Extra Iframe Time = 0.3s
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Deadly Dash After Images Lingering Time = 0.045s
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Knockback Amount = 250
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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Ability 3
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{
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Name = Adrenaline Rush
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Short Name = RUSH
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Description = Gain 30% increased attack speed and 10% increased movement speed for 8 seconds.
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Icon = adrenaline_rush.png
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Cooldown = 37
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Mana Cost = 75
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Attack Speed Increase = 30%
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Movement Speed Increase = 10%
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Duration = 8s
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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}
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} |