The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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30 lines
1.3 KiB
30 lines
1.3 KiB
Add unconscious monster state.
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DEMO
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====
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Finish Octopus Boss
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Arena
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Add Sherman and Blacksmith story images
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Have all song ideas by Nov 1st
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- Chapter 3 boss outro
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- Chapter 4 Stage + boss + outro
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- Chapter 5 Stage + boss + outro
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Start with a list of all positions, if something matches up remove from list. Remaining items are unoccupied.
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Chapter 5 wont have a bonus boss instead there will be the endless arena. During the campaign there will be a 5 or 10 waves easy introduction after chapter 5 is cleared the endless mode unlocks.
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You get placed in an arena that changes every 5 waves visually and spawns random monsters that stack up a buff every wave.
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Instead of the area buffs i switched to giving highest exp and locking extra lore behind first time wave completions.
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Adding new class animations
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===========================
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Player.txt contains animation names the player has to have loaded.
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<className>.cpp contains walk and idle animation references that must be loaded in the Initialize() function.
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Animation.cpp contains the SetupClassWalkIdleAnimations() function which all classes need to implement with their spritesheet and class name (all caps) to create the WALK and IDLE animations in the animation database.
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All other custom player class animations must be added here too. |