The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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38 lines
2.0 KiB
38 lines
2.0 KiB
Time Trial Idea
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Upon completing a stage for the first time, the player is shown the completion time and a record time.
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On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
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The overworld map will show a new section that says "Completion Time" for any previous completed stages.
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Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
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During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
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Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
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For each class and stage combination there will be a "dev time"
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Traveling merchants of different colors/looks.
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Look into removing OVERRIDE from rumble settings. It looks like it was used to purposefully disable rumble, but looks very unnecessary.
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New Monster Sound Effects
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Add a Helper Function: Change proximity knockback checks regardless of player/monster friendliness to be a function call instead.
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Add rectangular hitbox posssibility to the game for monsters. (specifically for use with pillars)
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DEMO
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====
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Add Unit Test for Attack Speed Reduction stat.
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PGETinker notes
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===============
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Changing zoom size does not affect the indentation breadcumb immediately (requires scrolling to change the view)
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Enabling javid mode does not immediately re-evaluate code.
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Adding new class animations
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===========================
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Player.txt contains animation names the player has to have loaded.
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<className>.cpp contains walk and idle animation references that must be loaded in the Initialize() function.
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Animation.cpp contains the SetupClassWalkIdleAnimations() function which all classes need to implement with their spritesheet and class name (all caps) to create the WALK and IDLE animations in the animation database.
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All other custom player class animations must be added here too. |