12 lines
219 B
C
12 lines
219 B
C
#pragma once
|
|
#include "olcPixelGameEngine.h"
|
|
|
|
struct DamageNumber{
|
|
vf2d pos;
|
|
int damage;
|
|
float lifeTime=0;
|
|
float pauseTime=0;
|
|
const static float MOVE_UP_TIME;
|
|
DamageNumber();
|
|
DamageNumber(vf2d pos,int damage);
|
|
}; |