The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
30 lines
1.1 KiB
30 lines
1.1 KiB
#pragma once
|
|
#include "Menu.h"
|
|
#include "MenuLabel.h"
|
|
#include "Crawler.h"
|
|
#include "ScrollableWindowComponent.h"
|
|
#include "DEFINES.h"
|
|
#include "Error.h"
|
|
|
|
INCLUDE_MONSTER_DATA
|
|
|
|
class EncountersSpawnListScrollableWindowComponent:public ScrollableWindowComponent{
|
|
protected:
|
|
public:
|
|
inline EncountersSpawnListScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
|
|
:ScrollableWindowComponent(parent,rect,attributes){}
|
|
virtual inline void UpdateSpawns(std::vector<int>&spawns){
|
|
int offsetY=0;
|
|
vf2d parentPos=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->pos;
|
|
vf2d parentSize=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->size;
|
|
for(int spawn:spawns){
|
|
MenuLabel*spawnLabel=NEW MenuLabel(OVERWORLD_LEVEL_SELECT,{vf2d{0,float(offsetY)},{parentSize.x,12}},MONSTER_DATA.at(spawn-1).GetDisplayName());
|
|
AddComponent(Menu::menus.at(OVERWORLD_LEVEL_SELECT),"Spawn "+std::to_string(spawn),spawnLabel);
|
|
offsetY+=14;
|
|
}
|
|
}
|
|
protected:
|
|
virtual inline void Cleanup()override{
|
|
|
|
}
|
|
}; |