The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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180 lines
5.0 KiB
180 lines
5.0 KiB
Warrior
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{
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ClassName = Warrior
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BaseHealth = 100
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BaseAtk = 10
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# Amount of health gained per level.
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HealthGrowthRate = 9
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# Amount of attack gained per level.
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AtkGrowthRate = 2
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FullRender = characters/commercial_assets/Player_F_NoOutline.png
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Auto Attack
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{
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DamageMult = 1x
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Range = 150
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Cooldown = 0.35
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# Whether or not this ability cancels casts.
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CancelCast = 1
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SwordAnimationSwingTime = 0.2s
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SwordSlashLingerTime = 0.125s
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#Sweep angle of the sword slash (in both directions)
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SwordSlashSweepAngle = 45°
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}
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Right Click Ability
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{
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Name = Block
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Short Name = BLOCK
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Icon = block.png
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Cooldown = 15
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Description = Blocks incoming damage for a brief period of time.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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Duration = 3
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# Percentage of player's normal movement speed while block is active.
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SlowAmt = 0.3
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# Percentage of knockback that gets reduced while blocking.
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Knockback Reduction = 60%
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Knockup Reduction = 60%
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}
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Ability 1
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{
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Name = Battlecry
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Short Name = B.CRY
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Icon = battlecry.png
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Cooldown = 12
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Mana Cost = 35
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Description = A Battlecry that boosts the Warrior's Damage and Defense capabilities for some time.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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Range = 500
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# Amount of time in seconds the attack damage increase lasts.
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AttackUpDuration = 10
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# Percentage of attack damage to increase by.
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AttackIncrease = 0.1
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# Amount of time in seconds the damage reduction increase lasts.
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DamageReductionDuration = 10
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# Percentage of damage reduction to increase by.
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DamageReduction = 0.1
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# The smallest and largest size of enemies this ability affects (inclusive).
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AffectedSizeRange = 0,1
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# How long the applied slow debuff lasts in seconds.
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SlowdownDuration = 6
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# Percentage of speed down applied to affected enemies.
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SlowdownAmt = 0.4
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# Amount of time the effect lives for on-screen before fading begins.
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EffectLifetime = 0.1
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# Amount of time the effect fades out.
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EffectFadetime = 0.3
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}
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Ability 2
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{
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Name = Ground Slam
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Short Name = SLAM
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Icon = groundslam.png
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Cooldown = 15
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Mana Cost = 50
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Description = Leaps and dive into the ground, knocking back and damaging nearby enemies in the process.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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SpinTime = 0.6
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SpinSpd = 14
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SpinMaxHeight = 50
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IframeTime = 0.7
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Range = 350
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DamageMult = 2.5
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# Amount of time the effect lives for on-screen before fading begins.
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EffectLifetime = 0.5
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# Amount of time the effect fades out.
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EffectFadetime = 0.6
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# Max knockback effect amount
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KnockbackAmt = 100
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# Knockback Dropoff per pixel of distance
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KnockbackReduction = 0.45
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# How much knockback is reduced per 100% larger size.
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KnockbackWeightFactor = 25
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}
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Ability 3
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{
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Name = Sonic Slash
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Short Name = S.SLASH
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Icon = sonicslash.png
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Cooldown = 40
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Mana Cost = 60
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Description = A large sonic wave projectile is released from the Warrior's sword.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Speed of the sonic slash.
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BulletSpd = 400
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Radius = 30
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DamageMult = 8
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Lifetime = 2.25
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# Amount of seconds the player will be unable to move when using this ability.
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StuckTime = 0.5
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# How far the player gets pushed back when using this ability.
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AbilityPushback = 70
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ShakeTime = 0.5
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}
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} |