The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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92 lines
4.7 KiB
92 lines
4.7 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "InventoryScrollableWindowComponent.h"
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#include "RowItemDisplay.h"
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#include "InventoryCreator.h"
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class RowInventoryScrollableWindowComponent:public InventoryScrollableWindowComponent{
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friend class InventoryCreator;
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friend class Menu;
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std::weak_ptr<RowItemDisplay>selectedComponent;
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protected:
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PriceLabel::PriceLabel priceLabel=PriceLabel::NONE;
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public:
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inline RowInventoryScrollableWindowComponent(geom2d::rect<float>rect,std::string itemNameLabelName,std::string itemDescriptionLabelName,std::function<bool(MenuFuncData)>inventoryButtonClickAction,std::function<bool(MenuFuncData)>inventoryButtonHoverAction,std::function<bool(MenuFuncData)>inventoryButtonMouseOutAction,const InventoryCreator&creator,InventoryWindowOptions options={.padding=8,.size={24,24}},bool inventoryButtonsActive=true,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
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:InventoryScrollableWindowComponent(rect,itemNameLabelName,itemDescriptionLabelName,inventoryButtonClickAction,inventoryButtonHoverAction,inventoryButtonMouseOutAction,creator,options,inventoryButtonsActive,attributes){}
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virtual inline void AfterCreate()override final{
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ScrollableWindowComponent::AfterCreate();
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if(options.size.x>rect.size.x||options.size.y>rect.size.y)ERR(std::format("WARNING! Component {} has Inventory Option Sizes: {} which is not large enough to fit in the component whose size is {}! Please make the component larger or the items smaller.",name,options.size.str(),rect.size.str()));
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}
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virtual inline void SetCompactDescriptions(CompactText compact)override final{
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this->compact=compact;
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for(std::weak_ptr<MenuComponent>component:components){
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std::weak_ptr<RowItemDisplay>itemButton=DYNAMIC_POINTER_CAST<RowItemDisplay>(component.lock());
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itemButton.lock()->SetCompactDescriptions(compact);
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}
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}
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virtual inline void SetPriceLabelType(PriceLabel::PriceLabel labelType)final{
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this->priceLabel=labelType;
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for(std::weak_ptr<MenuComponent>component:components){
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std::weak_ptr<RowItemDisplay>itemButton=DYNAMIC_POINTER_CAST<RowItemDisplay>(component.lock());
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itemButton.lock()->SetPriceLabelType(labelType);
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}
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}
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inline void ClearSelectedChild(){
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if(!selectedComponent.expired())selectedComponent.lock()->itemIsSelected=false;
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selectedComponent.reset();
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}
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inline void SelectChild(std::weak_ptr<RowItemDisplay>childComponent){
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selectedComponent=childComponent;
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for(std::weak_ptr<MenuComponent>child:components){
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RowItemDisplay&rowItem{*DYNAMIC_POINTER_CAST<RowItemDisplay>(child)};
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rowItem.itemIsSelected=false;
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}
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selectedComponent.lock()->itemIsSelected=true;
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}
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inline std::optional<std::reference_wrapper<RowItemDisplay>>GetSelectedChild()const{
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if(!selectedComponent.expired()){
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return *selectedComponent.lock();
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}
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return {};
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}
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}; |