The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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1836 lines
27 KiB
1836 lines
27 KiB
Equipment
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{
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Leather Helmet
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{
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Slot = Helmet
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PartofSet = Leather
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Defense,Health,Attack
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StatValues[0] = 3,2,0
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StatValues[1] = 4,3,0
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StatValues[2] = 5,3,0
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StatValues[3] = 6,4,1
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StatValues[4] = 6,5,2
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StatValues[5] = 7,5,2
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StatValues[6] = 8,5,2
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StatValues[7] = 9,6,3
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StatValues[8] = 9,7,4
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StatValues[9] = 10,7,4
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StatValues[10] = 11,8,4
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Equip Sound = Equip Armor
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Crafting
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{
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Item[0] = Wolf Skin,1
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Gold = 5
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Level[1]
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{
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Item[0] = Flower Petals,5
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Gold = 12
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,2
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Item[1] = Blue Slime Remains,1
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Item[2] = Flower Petals,2
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Gold = 18
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,3
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Item[1] = Red Slime Remains,1
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Item[2] = Blue Slime Remains,1
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Gold = 24
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}
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Level[4]
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{
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Item[0] = Flower Petals,5
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Item[1] = Green Slime Remains,3
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Gold = 32
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}
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Level[5]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Flower Petals,6
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Gold = 40
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}
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Level[6]
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{
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Item[0] = Red Slime Remains,6
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Item[1] = Blue Slime Remains,1
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Gold = 50
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,5
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Item[1] = Red Slime Remains,2
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Item[2] = Blue Slime Remains,2
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Gold = 65
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}
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Level[8]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Yellow Slime Remains,2
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Gold = 80
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}
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Level[9]
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{
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Item[0] = Flower Petals,12
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Gold = 100
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}
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Level[10]
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{
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Item[0] = Green Gemstone,1
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Item[1] = Wolf Skin,1
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Gold = 150
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}
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}
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}
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Leather Armor
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{
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Slot = Armor
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PartofSet = Leather
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Defense,Health,Attack
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StatValues[0] = 5,1,0
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StatValues[1] = 6,1,0
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StatValues[2] = 7,2,0
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StatValues[3] = 8,2,1
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StatValues[4] = 9,3,2
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StatValues[5] = 10,3,2
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StatValues[6] = 11,4,2
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StatValues[7] = 12,4,3
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StatValues[8] = 13,5,4
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StatValues[9] = 14,6,4
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StatValues[10] = 15,7,4
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Equip Sound = Equip Armor
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Crafting
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{
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Item[0] = Wolf Skin,1
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Gold = 5
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Level[1]
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{
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Item[0] = Green Slime Remains,7
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Gold = 12
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}
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Level[2]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Red Slime Remains,1
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Item[2] = Blue Slime Remains,1
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Gold = 18
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}
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Level[3]
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{
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Item[0] = Red Slime Remains,3
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Item[1] = Green Slime Remains,6
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Gold = 24
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}
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Level[4]
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{
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Item[0] = Blue Slime Remains,3
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Item[1] = Green Slime Remains,7
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Gold = 32
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}
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Level[5]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Red Slime Remains,4
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Gold = 40
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}
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Level[6]
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{
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Item[0] = Yellow Slime Remains,1
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Item[1] = Red Slime Remains,6
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Gold = 50
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}
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Level[7]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Yellow Slime Remains,2
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Gold = 65
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}
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Level[8]
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{
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Item[0] = Red Slime Remains,8
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Item[1] = Green Slime Remains,4
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Gold = 80
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}
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Level[9]
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{
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Item[0] = Wolf Skin,2
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Item[1] = Yellow Slime Remains,3
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Gold = 100
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}
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Level[10]
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{
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Item[0] = Green Gemstone,1
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Item[1] = Wolf Skin,1
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Gold = 150
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}
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}
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}
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Leather Pants
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{
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Slot = Pants
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PartofSet = Leather
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Defense,Health,Attack
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StatValues[0] = 4,1,1
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StatValues[1] = 5,1,1
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StatValues[2] = 6,1,2
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StatValues[3] = 7,2,2
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StatValues[4] = 8,2,3
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StatValues[5] = 9,3,3
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StatValues[6] = 10,3,4
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StatValues[7] = 11,4,4
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StatValues[8] = 12,5,5
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StatValues[9] = 13,5,6
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StatValues[10] = 14,5,7
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Equip Sound = Equip Armor
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Crafting
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{
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Item[0] = Wolf Skin,1
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Gold = 5
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Level[1]
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{
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Item[0] = Green Slime Remains,5
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Item[1] = Flower Petals,1
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Gold = 12
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}
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Level[2]
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{
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Item[0] = Red Slime Remains,1
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Item[1] = Blue Slime Remains,1
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Item[2] = Flower Petals,2
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Gold = 18
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}
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Level[3]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Red Slime Remains,1
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Item[2] = Blue Slime Remains,3
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Gold = 24
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,6
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Item[1] = Blue Slime Remains,3
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Gold = 32
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}
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Level[5]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Green Slime Remains,3
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Item[2] = Flower Petals,2
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Gold = 40
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}
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Level[6]
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{
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Item[0] = Bear Claw,1
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Item[1] = Blue Slime Remains,6
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Gold = 50
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}
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Level[7]
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{
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Item[0] = Red Slime Remains,2
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Item[1] = Yellow Slime Remains,2
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Gold = 65
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}
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Level[8]
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{
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Item[0] = Wolf Skin,2
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Item[1] = Green Slime Remains,4
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Item[2] = Blue Slime Remains,4
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Gold = 80
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}
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Level[9]
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{
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Item[0] = Yellow Slime Remains,1
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Item[1] = Red Slime Remains,1
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Item[2] = Blue Slime Remains,5
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Gold = 100
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}
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Level[10]
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{
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Item[0] = Green Gemstone,1
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Item[1] = Wolf Skin,1
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Gold = 150
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}
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}
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}
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Leather Gloves
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{
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Slot = Gloves
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PartofSet = Leather
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Defense,Health,Attack
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StatValues[0] = 1,0,1
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StatValues[1] = 2,0,3
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StatValues[2] = 3,0,3
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StatValues[3] = 3,1,4
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StatValues[4] = 4,2,5
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StatValues[5] = 5,2,5
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StatValues[6] = 6,2,5
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StatValues[7] = 6,3,6
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StatValues[8] = 7,4,7
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StatValues[9] = 8,4,7
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StatValues[10] = 8,4,8
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Equip Sound = Equip Armor
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Crafting
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{
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Item[0] = Wolf Skin,1
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Gold = 5
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Level[1]
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{
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Item[0] = Flower Petals,2
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Item[1] = Red Slime Remains,1
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Gold = 12
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}
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Level[2]
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{
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Item[0] = Blue Slime Remains,2
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Item[1] = Red Slime Remains,3
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Gold = 18
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}
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Level[3]
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{
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Item[0] = Frog Skin,1
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Item[1] = Green Slime Remains,6
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Gold = 24
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,3
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Item[1] = Red Slime Remains,3
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Item[2] = Blue Slime Remains,3
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Gold = 32
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}
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Level[5]
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{
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Item[0] = Frog Skin,1
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Item[1] = Red Slime Remains,6
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Gold = 40
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}
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Level[6]
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{
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Item[0] = Frog Skin,1
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Item[1] = Blue Slime Remains,6
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Gold = 50
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}
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Level[7]
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{
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Item[0] = Bear Claw,1
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Item[1] = Yellow Slime Remains,1
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Gold = 65
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}
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Level[8]
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{
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Item[0] = Frog Skin,1
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Item[1] = Flower Petals,8
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Gold = 80
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}
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Level[9]
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{
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Item[0] = Bear Claw,2
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Item[1] = Frog Skin,2
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Gold = 100
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}
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Level[10]
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{
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Item[0] = Green Gemstone,1
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Item[1] = Frog Skin,1
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Gold = 150
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}
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}
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}
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Leather Shoes
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{
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Slot = Shoes
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PartofSet = Leather
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Defense,Health,Attack
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StatValues[0] = 2,1,0
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StatValues[1] = 3,1,1
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StatValues[2] = 4,2,1
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StatValues[3] = 4,2,2
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StatValues[4] = 5,3,2
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StatValues[5] = 6,3,3
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StatValues[6] = 7,4,3
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StatValues[7] = 7,4,4
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StatValues[8] = 8,5,4
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StatValues[9] = 9,5,4
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StatValues[10] = 9,5,5
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Equip Sound = Equip Armor
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Crafting
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{
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Item[0] = Wolf Skin,1
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Gold = 5
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Level[1]
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{
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Item[0] = Logs,3
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Item[1] = Green Slime Remains,1
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Item[2] = Flower Petals,1
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Gold = 12
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}
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Level[2]
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{
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Item[0] = Logs,4
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Item[1] = Green Slime Remains,4
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Gold = 18
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}
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Level[3]
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{
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Item[0] = Logs,4
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Item[1] = Frog Skin,1
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Gold = 24
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}
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Level[4]
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{
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Item[0] = Logs,6
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Item[1] = High-Quality Logs,1
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Gold = 32
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}
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Level[5]
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{
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Item[0] = Wolf Skin,1
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Item[1] = Frog Skin,2
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Gold = 40
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}
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Level[6]
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{
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Item[0] = High-Quality Logs,5
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Gold = 50
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}
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Level[7]
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{
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Item[0] = Wolf Skin,2
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Gold = 65
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}
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Level[8]
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{
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Item[0] = Logs,4
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Item[1] = High-Quality Logs,1
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Item[2] = Frog Skin,2
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Gold = 80
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}
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Level[9]
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{
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Item[0] = High-Quality Logs,8
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Item[1] = Wolf Skin,2
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Gold = 100
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}
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Level[10]
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{
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Item[0] = Green Gemstone,1
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Item[1] = Frog Skin,1
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Gold = 150
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}
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}
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}
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Copper Helmet
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{
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Slot = Helmet
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PartofSet = Copper
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ItemCategory = Equipment
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|
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# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 7,5,2
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|
StatValues[1] = 9,5,2
|
|
StatValues[2] = 10,6,3
|
|
StatValues[3] = 11,7,4
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|
StatValues[4] = 12,7,4
|
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StatValues[5] = 13,8,4
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StatValues[6] = 15,9,4
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StatValues[7] = 16,10,5
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StatValues[8] = 17,11,5
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StatValues[9] = 18,12,5
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StatValues[10] = 20,12,5
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Equip Sound = Equip Armor
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|
|
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Crafting
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{
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Level[1]
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{
|
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Item[0] = Green Slime Remains,1
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|
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Gold = 1
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}
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|
Level[2]
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
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}
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|
Level[3]
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{
|
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Item[0] = Green Slime Remains,1
|
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|
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
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}
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Level[5]
|
|
{
|
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
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|
}
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Level[6]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
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}
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|
Level[7]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
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}
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|
Level[8]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
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}
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|
Level[9]
|
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{
|
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Item[0] = Green Slime Remains,1
|
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|
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Gold = 1
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}
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Level[10]
|
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{
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Item[0] = Green Slime Remains,1
|
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|
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Gold = 1
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}
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}
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}
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Copper Armor
|
|
{
|
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Slot = Armor
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PartofSet = Copper
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 10,3,2
|
|
StatValues[1] = 11,4,2
|
|
StatValues[2] = 12,4,3
|
|
StatValues[3] = 13,5,4
|
|
StatValues[4] = 14,6,4
|
|
StatValues[5] = 15,7,4
|
|
StatValues[6] = 17,7,4
|
|
StatValues[7] = 19,8,5
|
|
StatValues[8] = 21,8,5
|
|
StatValues[9] = 23,9,5
|
|
StatValues[10] = 25,10,5
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Copper Pants
|
|
{
|
|
Slot = Pants
|
|
PartofSet = Copper
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 9,3,3
|
|
StatValues[1] = 10,3,4
|
|
StatValues[2] = 11,4,4
|
|
StatValues[3] = 12,5,5
|
|
StatValues[4] = 13,5,6
|
|
StatValues[5] = 14,5,7
|
|
StatValues[6] = 15,6,7
|
|
StatValues[7] = 17,6,8
|
|
StatValues[8] = 18,7,8
|
|
StatValues[9] = 20,7,9
|
|
StatValues[10] = 22,8,10
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Copper Gloves
|
|
{
|
|
Slot = Gloves
|
|
PartofSet = Copper
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 5,2,5
|
|
StatValues[1] = 6,2,5
|
|
StatValues[2] = 6,3,6
|
|
StatValues[3] = 7,4,7
|
|
StatValues[4] = 8,4,7
|
|
StatValues[5] = 8,4,8
|
|
StatValues[6] = 8,4,9
|
|
StatValues[7] = 9,5,10
|
|
StatValues[8] = 9,5,11
|
|
StatValues[9] = 10,5,12
|
|
StatValues[10] = 11,5,12
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Copper Shoes
|
|
{
|
|
Slot = Shoes
|
|
PartofSet = Copper
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 6,3,3
|
|
StatValues[1] = 7,3,3
|
|
StatValues[2] = 7,4,4
|
|
StatValues[3] = 8,5,4
|
|
StatValues[4] = 9,5,4
|
|
StatValues[5] = 9,5,5
|
|
StatValues[6] = 9,6,5
|
|
StatValues[7] = 10,6,6
|
|
StatValues[8] = 10,7,6
|
|
StatValues[9] = 11,7,7
|
|
StatValues[10] = 12,8,8
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Helmet
|
|
{
|
|
Slot = Helmet
|
|
PartofSet = Shell
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 12,8,4
|
|
StatValues[1] = 13,8,4
|
|
StatValues[2] = 18,9,4
|
|
StatValues[3] = 20,10,5
|
|
StatValues[4] = 22,11,5
|
|
StatValues[5] = 24,12,5
|
|
StatValues[6] = 29,12,5
|
|
StatValues[7] = 31,13,5
|
|
StatValues[8] = 33,13,6
|
|
StatValues[9] = 35,14,6
|
|
StatValues[10] = 40,14,6
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Armor
|
|
{
|
|
Slot = Armor
|
|
PartofSet = Shell
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 14,6,4
|
|
StatValues[1] = 15,7,4
|
|
StatValues[2] = 20,7,4
|
|
StatValues[3] = 24,8,5
|
|
StatValues[4] = 28,8,5
|
|
StatValues[5] = 33,9,5
|
|
StatValues[6] = 37,10,5
|
|
StatValues[7] = 41,11,5
|
|
StatValues[8] = 45,11,6
|
|
StatValues[9] = 51,12,6
|
|
StatValues[10] = 57,12,6
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Pants
|
|
{
|
|
Slot = Pants
|
|
PartofSet = Shell
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 13,5,6
|
|
StatValues[1] = 14,5,7
|
|
StatValues[2] = 16,6,7
|
|
StatValues[3] = 19,6,8
|
|
StatValues[4] = 21,7,8
|
|
StatValues[5] = 24,7,9
|
|
StatValues[6] = 26,8,10
|
|
StatValues[7] = 30,8,11
|
|
StatValues[8] = 34,9,11
|
|
StatValues[9] = 38,9,12
|
|
StatValues[10] = 42,10,12
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Gloves
|
|
{
|
|
Slot = Gloves
|
|
PartofSet = Shell
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 8,4,7
|
|
StatValues[1] = 8,4,8
|
|
StatValues[2] = 8,4,9
|
|
StatValues[3] = 9,5,10
|
|
StatValues[4] = 9,5,11
|
|
StatValues[5] = 10,5,12
|
|
StatValues[6] = 11,5,12
|
|
StatValues[7] = 12,5,13
|
|
StatValues[8] = 13,6,13
|
|
StatValues[9] = 14,6,14
|
|
StatValues[10] = 15,6,14
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Shoes
|
|
{
|
|
Slot = Shoes
|
|
PartofSet = Shell
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 9,5,4
|
|
StatValues[1] = 9,5,5
|
|
StatValues[2] = 9,6,6
|
|
StatValues[3] = 10,6,6
|
|
StatValues[4] = 10,7,7
|
|
StatValues[5] = 11,7,7
|
|
StatValues[6] = 12,8,8
|
|
StatValues[7] = 13,8,8
|
|
StatValues[8] = 14,9,9
|
|
StatValues[9] = 15,9,9
|
|
StatValues[10] = 16,10,10
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Helmet
|
|
{
|
|
Slot = Helmet
|
|
PartofSet = Bone
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 24,12,5
|
|
StatValues[1] = 29,12,5
|
|
StatValues[2] = 31,13,5
|
|
StatValues[3] = 33,13,6
|
|
StatValues[4] = 35,14,6
|
|
StatValues[5] = 40,14,6
|
|
StatValues[6] = 42,15,6
|
|
StatValues[7] = 44,16,7
|
|
StatValues[8] = 46,17,7
|
|
StatValues[9] = 51,17,7
|
|
StatValues[10] = 53,19,7
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Armor
|
|
{
|
|
Slot = Armor
|
|
PartofSet = Bone
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 33,9,5
|
|
StatValues[1] = 37,10,5
|
|
StatValues[2] = 41,11,5
|
|
StatValues[3] = 45,11,6
|
|
StatValues[4] = 51,12,6
|
|
StatValues[5] = 57,12,6
|
|
StatValues[6] = 61,13,6
|
|
StatValues[7] = 64,13,7
|
|
StatValues[8] = 67,13,7
|
|
StatValues[9] = 70,14,7
|
|
StatValues[10] = 72,14,7
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Pants
|
|
{
|
|
Slot = Pants
|
|
PartofSet = Bone
|
|
ItemCategory = Equipment
|
|
Description = Pants made out of hardened bone.
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 24,7,9
|
|
StatValues[1] = 26,8,10
|
|
StatValues[2] = 30,8,11
|
|
StatValues[3] = 34,9,11
|
|
StatValues[4] = 38,9,12
|
|
StatValues[5] = 42,10,12
|
|
StatValues[6] = 45,10,13
|
|
StatValues[7] = 49,11,13
|
|
StatValues[8] = 53,11,13
|
|
StatValues[9] = 57,11,14
|
|
StatValues[10] = 61,12,14
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Gloves
|
|
{
|
|
Slot = Gloves
|
|
PartofSet = Bone
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 9,5,11
|
|
StatValues[1] = 10,5,12
|
|
StatValues[2] = 11,5,13
|
|
StatValues[3] = 12,6,13
|
|
StatValues[4] = 13,6,14
|
|
StatValues[5] = 14,6,14
|
|
StatValues[6] = 15,6,15
|
|
StatValues[7] = 16,7,16
|
|
StatValues[8] = 17,7,17
|
|
StatValues[9] = 18,7,17
|
|
StatValues[10] = 19,7,19
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Shoes
|
|
{
|
|
Slot = Shoes
|
|
PartofSet = Bone
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Defense,Health,Attack
|
|
StatValues[0] = 11,7,7
|
|
StatValues[1] = 11,8,8
|
|
StatValues[2] = 12,8,8
|
|
StatValues[3] = 13,9,9
|
|
StatValues[4] = 14,9,9
|
|
StatValues[5] = 15,10,10
|
|
StatValues[6] = 16,10,10
|
|
StatValues[7] = 17,11,11
|
|
StatValues[8] = 18,11,11
|
|
StatValues[9] = 19,11,11
|
|
StatValues[10] = 21,12,12
|
|
|
|
Equip Sound = Equip Armor
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
} |