The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/NPCs.txt

69 lines
2.1 KiB

NPCs
{
Greg
{
Strategy = NPC
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
DownAnimation = 1, 0.1, OneShot
UpAnimation = 1, 0.1, OneShot
LeftAnimation = 1, 0.1, OneShot
RightAnimation = 1, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Sherman
{
Strategy = NPC
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
DownAnimation = 1, 0.1, OneShot
UpAnimation = 1, 0.1, OneShot
LeftAnimation = 1, 0.1, OneShot
RightAnimation = 1, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Traveling Merchant
{
Strategy = NPC
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
DownAnimation = 1, 0.1, OneShot
UpAnimation = 1, 0.1, OneShot
LeftAnimation = 1, 0.1, OneShot
RightAnimation = 1, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
}