The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Thief.cpp

62 lines
1.7 KiB

#include "Class.h"
#include "olcPixelGameEngine.h"
#include "DEFINES.h"
#include "Player.h"
#include "Effect.h"
#include "Crawler.h"
INCLUDE_MONSTER_LIST
INCLUDE_BULLET_LIST
INCLUDE_game
std::string Thief::name="Thief";
Class Thief::cl=THIEF;
Ability Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
Ability Thief::ability1={"???",12,40};
Ability Thief::ability2={"???",15,50};
Ability Thief::ability3={"???",40,60};
Ability Thief::ability4={"???",0,0};
AnimationState Thief::idle_n=WARRIOR_IDLE_N;
AnimationState Thief::idle_e=WARRIOR_IDLE_E;
AnimationState Thief::idle_s=WARRIOR_IDLE_S;
AnimationState Thief::idle_w=WARRIOR_IDLE_W;
AnimationState Thief::walk_n=WARRIOR_WALK_N;
AnimationState Thief::walk_e=WARRIOR_WALK_E;
AnimationState Thief::walk_s=WARRIOR_WALK_S;
AnimationState Thief::walk_w=WARRIOR_WALK_W;
SETUP_CLASS(Thief)
void Thief::OnUpdate(float fElapsedTime){
}
bool Thief::AutoAttack(){
return false;
}
void Thief::InitializeClassAbilities(){
#pragma region Thief Right-click Ability (???)
Thief::rightClickAbility.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Thief Ability 1 (???)
Thief::ability1.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Thief Ability 2 (???)
Thief::ability2.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
#pragma region Thief Ability 3 (???)
Thief::ability3.action=
[](Player*p,vf2d pos={}){
return false;
};
#pragma endregion
}