The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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453 lines
20 KiB
453 lines
20 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "VisualNovel.h"
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#include "GameState.h"
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#include "AdventuresInLestoria.h"
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#include <fstream>
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#include "DEFINES.h"
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#include "Unlock.h"
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#include "Menu.h"
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#include "util.h"
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#include "SaveFile.h"
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#include "State_OverworldMap.h"
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INCLUDE_game
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INCLUDE_GFX
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VisualNovel VisualNovel::novel;
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safemap<std::string,std::vector<std::unique_ptr<Command>>>VisualNovel::storyLevelData;
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std::set<std::string>VisualNovel::graphicsToLoad;
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Font VisualNovel::font,VisualNovel::narratorFont,VisualNovel::locationFont;
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void VisualNovel::Initialize(){
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font=Font("GFX_Prefix"_S+"dialog_font_size"_s[0]+".ttf","dialog_font_size"_i[1]);
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narratorFont=Font("GFX_Prefix"_S+"narrator_font_size"_s[0]+".ttf","narrator_font_size"_i[1]);
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locationFont=Font("GFX_Prefix"_S+"location_font_size"_s[0]+".ttf","location_font_size"_i[1]);
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for(int chapter=1;chapter<=6;chapter++){
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std::string chapterFilename="assets/"+"story_directory"_S+"Chapter "+std::to_string(chapter)+".txt";
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std::ifstream file(chapterFilename);
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if(!file)ERR("Failed to open file "<<chapterFilename)
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std::string line;
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std::string currentStory;
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while(file.good()){
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auto trim = [](std::string& s)
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{
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s.erase(0, s.find_first_not_of(" \t\n\r\f\v"));
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s.erase(s.find_last_not_of(" \t\n\r\f\v") + 1);
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};
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auto ReadCSVArgs=[](std::string text){
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std::vector<std::string>args;
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size_t counter=0;
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while(text.find(',',counter)!=std::string::npos){
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std::string arg=text.substr(counter,text.find(',',counter)-counter);
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counter=text.find(',',counter)+1;
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if(arg.find(',')!=std::string::npos)ERR("Found an erraneous comma inside parsed arg "<<arg<<". Inside of main text: "<<text);
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args.push_back(arg);
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}
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std::string arg=text.substr(counter);
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args.push_back(arg);
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return args;
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};
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std::getline(file,line);
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trim(line);
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if(line.length()==0)continue; //It's a blank line, so we skip it.
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switch(line[0]){
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case '=':{ //Initializes a new story section.
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currentStory=line.substr(3,line.find('=',3)-3);
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if(currentStory.find('=')!=std::string::npos)ERR("Story name "<<currentStory<<" is an invalid name! Failed to load story.");
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storyLevelData[currentStory];
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}break;
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case '{':{ //Start of a command.
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auto&data=storyLevelData.at(currentStory);
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auto AddImagesForLoading=[](std::vector<std::string>&arguments){
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for(std::string&arg:arguments){
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if(arg=="story_player_name"_S){
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graphicsToLoad.insert("character_image_location"_S+"Player_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Wizard_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Ranger_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Trapper_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Thief_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Witch_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Warrior_F.png");
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graphicsToLoad.insert("character_image_location"_S+"Player_M.png");
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}else{
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graphicsToLoad.insert("character_image_location"_S+arg+".png");
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}
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}
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};
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size_t spacePos=line.find(' ');
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std::vector<std::string>arguments;
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if(spacePos!=std::string::npos){//There are arguments to parse...
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size_t endingBracePos=line.find('}',spacePos+1);
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if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending brace found")
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std::string args=line.substr(spacePos+1,endingBracePos-(spacePos+1));
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if(line.size()==0||line[0]==' '||args.find('}')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
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arguments=ReadCSVArgs(args);
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}
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if(line.find("{LOCATION")!=std::string::npos){//Location command
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.push_back(std::make_unique<LocationCommand>(arguments[0]));
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}else
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if(line.find("{BACKGROUND")!=std::string::npos){//Background command
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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graphicsToLoad.insert("story_background_image_location"_S+arguments[0]);
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data.push_back(std::make_unique<BackgroundCommand>(arguments[0]));
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}else
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if(line.find("{LEFT")!=std::string::npos){//Left command
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AddImagesForLoading(arguments);
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data.push_back(std::make_unique<LeftCommand>(arguments));
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}else
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if(line.find("{RIGHT")!=std::string::npos){//Right command
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AddImagesForLoading(arguments);
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data.push_back(std::make_unique<RightCommand>(arguments));
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}else
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if(line.find("{PAUSE")!=std::string::npos){//Pause command
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if(arguments.size()!=0)ERR("Arguments size is "<<arguments.size()<<". Expecting no arguments.")
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data.push_back(std::make_unique<PauseCommand>());
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}else
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if(line.find("{AUDIOPITCH")!=std::string::npos){//Pause command
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.push_back(std::make_unique<AudioPitchCommand>(arguments[0]));
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}else
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if(line.find("{BGM")!=std::string::npos){//Pause command
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if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
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data.push_back(std::make_unique<BGMCommand>(arguments[0]));
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}else{
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ERR("Unknown command "<<line<<". Could not parse!");
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}
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}break;
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case '[':{
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auto&data=storyLevelData.at(currentStory);
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size_t endingBracePos=line.find(']');
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if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending bracket found")
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std::string args=line.substr(1,endingBracePos-1);
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if(args.find(']')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
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std::vector<std::string>arguments=ReadCSVArgs(args);
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if(arguments.size()>2)ERR("Expecting a maximum of two arguments for parsed args in "<<args<<", got "<<arguments.size()<<" arguments instead.");
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if(arguments.size()!=2){
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data.push_back(std::make_unique<SpeakerCommand>(arguments[0]));
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}else{
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data.push_back(std::make_unique<SpeakerCommand>(arguments[0],arguments[1]));
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}
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}break;
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default:{
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auto&data=storyLevelData.at(currentStory);
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data.push_back(std::make_unique<DialogCommand>(line));
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}break;
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}
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}
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}
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storyLevelData.SetInitialized();
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};
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void VisualNovel::Reset(){
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activeText=U"";
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leftCharacters.clear();
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rightCharacters.clear();
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backgroundFilename=novel.prevBackgroundFilename="";
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commands.clear();
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commandIndex=0;
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}
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void VisualNovel::LoadDialog(std::string dialogName,std::function<void()>dialogFinishedCallbackFunc){
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novel.previousState=GameState::GetCurrentState();
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novel.dialogFinishedCallbackFunc=dialogFinishedCallbackFunc;
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novel.storyLevel=dialogName;
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novel.Reset();
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for(std::unique_ptr<Command>&command:storyLevelData.at(dialogName)){
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novel.commands.push_back(command.get());
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}
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GameState::ChangeState(States::DIALOG);
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novel.ExecuteNextCommand();
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novel.prevTheme=Menu::GetCurrentTheme().GetThemeName();
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Menu::themeSelection="Purple";
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}
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void VisualNovel::LoadVisualNovel(std::string storyLevelName){
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novel.storyLevel=storyLevelName;
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novel.Reset();
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for(std::unique_ptr<Command>&command:storyLevelData.at(storyLevelName)){
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novel.commands.push_back(command.get());
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}
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Audio::PlayBGM("story");
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GameState::ChangeState(States::STORY,0.5f,10U);
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novel.ExecuteNextCommand();
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novel.prevTheme=Menu::GetCurrentTheme().GetThemeName();
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Menu::themeSelection="Purple";
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}
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void VisualNovel::Update(){
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Audio::SetBGMPitch(audioPitch);
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if(transitionTime==0&&game->KEY_CONFIRM.Released()){
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activeText=U"";
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novel.ExecuteNextCommand();
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}
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locationDisplayTime=std::max(0.f,locationDisplayTime-game->GetElapsedTime());
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transitionTime=std::max(0.f,transitionTime-game->GetElapsedTime());
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textScrollTime=std::max(0.f,textScrollTime-game->GetElapsedTime());
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if(backgroundScrollAmt<90.f){
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backgroundScrollAmt=std::min(90.f,backgroundScrollAmt+backgroundScrollSpd*game->GetElapsedTime());
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}
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}
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void VisualNovel::ExecuteNextCommand(){
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if(commandIndex<commands.size()){
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commandIndex++;
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commands[size_t(commandIndex-1)]->Execute(novel);
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}else{
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if(GameState::STATE==GameState::states[States::DIALOG]){
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Reset();
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Menu::themeSelection=novel.prevTheme;
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GameState::STATE=GameState::states[novel.previousState];
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GameState::currentState=novel.previousState;
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dialogFinishedCallbackFunc();
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}else{
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if(game->GetCurrentMapName()=="NPCs.Greg.Camp Notification Unlock Condition"_S&&
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!Unlock::IsUnlocked("NPCs.Greg.Camp Notification Unlock Condition"_S)){
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State_OverworldMap::ResetConnectionPointsWithMapName("HUB");
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}
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Unlock::UnlockCurrentMap();
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Menu::themeSelection=novel.prevTheme;
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GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
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}
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}
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}
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void VisualNovel::Draw(const uint8_t backgroundAlpha){
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if(backgroundFilename!=""){
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float alpha=backgroundAlpha/255.f;
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if(transitionTime>0){
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alpha=alpha*util::lerp(0.f,1.f,1.f-(transitionTime/maxTransitionTime));
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}
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if(prevBackgroundFilename!=""){
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game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha});
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}
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game->DrawDecal({0,-backgroundScrollAmt},GFX["story_background_image_location"_S+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)});
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}else{
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game->FillRectDecal({0,0},game->GetScreenSize(),{255,255,255,backgroundAlpha});
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}
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for(int i=leftCharacters.size()-1;i>=0;i--){
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//Start 72 from the bottom.
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std::u32string character(leftCharacters[i].begin(),leftCharacters[i].end());
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Pixel fadeColor=WHITE;
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if(character!=actualSpeakerName)fadeColor={128,128,128,255};
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float yScaling=168.f/GFX[GetCharacterImage(character)].Sprite()->height;
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game->DrawRotatedDecal(vi2d{0,game->GetScreenSize().y}-vi2d{-i*64-36,152},GFX[GetCharacterImage(character)].Decal(),0,GFX[GetCharacterImage(character)].Sprite()->Size()/2,vf2d{yScaling,yScaling},fadeColor);
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}
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for(int i=rightCharacters.size()-1;i>=0;i--){
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//Start 72 from the bottom.
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std::u32string character(rightCharacters[i].begin(),rightCharacters[i].end());
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Pixel fadeColor=WHITE;
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if(character!=actualSpeakerName)fadeColor={128,128,128,255};
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float yScaling=168.f/GFX[GetCharacterImage(character)].Sprite()->height;
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game->DrawRotatedDecal(game->GetScreenSize()-vi2d{i*64+36,152},GFX[GetCharacterImage(character)].Decal(),0,GFX[GetCharacterImage(character)].Sprite()->Size()/2,vf2d{-yScaling,yScaling},fadeColor);
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}
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if(locationDisplayTime>0){
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std::u32string locationStr=std::u32string(locationDisplayText.begin(),locationDisplayText.end());
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FontRect textSize=locationFont.GetStringBounds(locationStr);
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textSize.offset*=2;
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textSize.size*=2;
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game->FillRectDecal(game->GetScreenSize()/2-textSize.size/2-vi2d{4,4}+textSize.offset/2,textSize.size+vi2d{8,8},BLACK);
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game->DrawRectDecal(game->GetScreenSize()/2-textSize.size/2-vi2d{4,4}+textSize.offset/2,textSize.size+vi2d{8,8},WHITE);
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game->DrawShadowStringDecal(locationFont,game->GetScreenSize()/2-textSize.size/2+textSize.offset/2,locationStr,WHITE,VERY_DARK_BLUE,{2.f,2.f});
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}
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if(activeText.length()>0){
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vf2d nameDisplayPos={24.f,game->GetScreenSize().y-60.f};
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vf2d nameDisplayWindowSize={48.f,-12.f};
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if(speakerDisplayName.length()>0){
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if(std::find_if(rightCharacters.begin(),rightCharacters.end(),[&](std::string&rightCharacter){
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return rightCharacter==std::string(speakerDisplayName.begin(),speakerDisplayName.end());
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})!=rightCharacters.end()){ //Found the character on the right side, so the box should also be drawn on the right side.
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nameDisplayPos={game->ScreenWidth()-24.f-nameDisplayWindowSize.x,game->GetScreenSize().y-60.f};
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}
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Menu::DrawThemedWindow(nameDisplayPos,nameDisplayWindowSize);
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}
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std::u32string displayedName=speakerDisplayName;
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std::u32string saveFileName;
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saveFileName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
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if(displayedName==U"You"){
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displayedName=saveFileName;
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}
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vf2d dialogDisplayPos={24.f,game->GetScreenSize().y-48.f};
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vf2d dialogDisplaySize={game->GetScreenSize().x-48.f,20.f};
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Menu::DrawThemedWindow(dialogDisplayPos,dialogDisplaySize);
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FontRect dialogTextSize=font.GetStringBounds(activeText);
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if(dialogTextSize.size.x>0&&dialogTextSize.size.y>0){
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if(displayedName.length()>0){
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FontRect speakerTextSize=font.GetStringBounds(displayedName);
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game->DrawShadowStringDecal(font,nameDisplayPos-vf2d{10,7}+(nameDisplayWindowSize+vf2d{24,0})/2-speakerTextSize.size/2+speakerTextSize.offset/2,displayedName);
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game->DrawShadowStringDecal(font,dialogDisplayPos-vf2d{10,6}+dialogTextSize.offset,activeText);
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}else{
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game->DrawDropShadowStringDecal(narratorFont,dialogDisplayPos-vf2d{10,6}+dialogTextSize.offset,activeText,{190,190,220});
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}
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}
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float yOffset=util::lerp(dialogDisplaySize.y+12,-8,textScrollTime/maxTextScrollTime);
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game->DrawPolygonDecal(
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Menu::GetPatchPart(1,1).Decal(),
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{dialogDisplayPos-vf2d{12,-yOffset},dialogDisplayPos+vf2d{-12,dialogDisplaySize.y+12},dialogDisplayPos+dialogDisplaySize+vf2d{12,12},dialogDisplayPos+vf2d{dialogDisplaySize.x+12,yOffset}},
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{{0,0},{0,1},{1,1},{1,0}},
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{{255,255,255,240},{255,255,255,255},{255,255,255,255},{255,255,255,240}});
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}
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}
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std::string VisualNovel::GetCharacterImage(std::u32string name){
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if(name==U"You"){ //Assume we are using female player avatar for now!
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return std::format("{}{}_F.png","character_image_location"_S,game->GetPlayer()->GetClassName());
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}
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return "character_image_location"_S+std::string(name.begin(),name.end())+".png";
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}
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VisualNovel::VisualNovel(){}
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Command::Command(){}
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void LocationCommand::Execute(VisualNovel&vn){
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vn.locationDisplayTime=5.f;
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vn.locationDisplayText=location;
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vn.ExecuteNextCommand();
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}
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LocationCommand::LocationCommand(std::string location)
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:location(location){}
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CommandType::CommandType LocationCommand::GetType(){return CommandType::LOCATION;}
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void BackgroundCommand::Execute(VisualNovel&vn){
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vn.prevBackgroundFilename=vn.backgroundFilename;
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vn.backgroundFilename=backgroundFilename;
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vn.transitionTime=2.0f;
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vn.prevBackgroundScrollAmt=vn.backgroundScrollAmt;
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vn.backgroundScrollAmt=0.f;
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vn.ExecuteNextCommand();
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}
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BackgroundCommand::BackgroundCommand(std::string backgroundFilename)
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:backgroundFilename(backgroundFilename){}
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CommandType::CommandType BackgroundCommand::GetType(){return CommandType::BACKGROUND;}
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void LeftCommand::Execute(VisualNovel&vn){
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vn.leftCharacters=characters;
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vn.ExecuteNextCommand();
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}
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LeftCommand::LeftCommand(std::vector<std::string>characters)
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:characters(characters){}
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CommandType::CommandType LeftCommand::GetType(){return CommandType::LEFT;}
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void RightCommand::Execute(VisualNovel&vn){
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vn.rightCharacters=characters;
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vn.ExecuteNextCommand();
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}
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RightCommand::RightCommand(std::vector<std::string>characters)
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:characters(characters){}
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CommandType::CommandType RightCommand::GetType(){return CommandType::RIGHT;}
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void SpeakerCommand::Execute(VisualNovel&vn){
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if(displayedName=="You"){
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vn.speakerDisplayName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
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}
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vn.speakerDisplayName.assign(displayedName.begin(),displayedName.end());
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vn.actualSpeakerName.assign(actualSpeakerName.begin(),actualSpeakerName.end());
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vn.ExecuteNextCommand();
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}
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SpeakerCommand::SpeakerCommand(std::string speaker)
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:displayedName(speaker),actualSpeakerName(speaker){}
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SpeakerCommand::SpeakerCommand(std::string displayedName,std::string speaker)
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:displayedName(displayedName),actualSpeakerName(speaker){}
|
|
CommandType::CommandType SpeakerCommand::GetType(){return CommandType::SPEAKER;}
|
|
|
|
void DialogCommand::Execute(VisualNovel&vn){
|
|
if(dialog.size()<=0)return;
|
|
#pragma region Process "[You]" in Dialog.
|
|
std::u32string _dialog;
|
|
_dialog.assign(dialog.begin(),dialog.end());
|
|
std::u32string processedDialog=_dialog;
|
|
size_t playerNameReplacePos=processedDialog.find(U"[You]");
|
|
while(playerNameReplacePos!=std::u32string::npos){
|
|
std::u32string saveFileName;
|
|
saveFileName.assign(SaveFile::GetSaveFileName().begin(),SaveFile::GetSaveFileName().end());
|
|
processedDialog=processedDialog.replace(playerNameReplacePos,U"[You]"s.length(),saveFileName);
|
|
playerNameReplacePos=processedDialog.find(U"[You]");
|
|
}
|
|
#pragma endregion
|
|
vn.textScrollTime=VisualNovel::maxTextScrollTime;
|
|
bool mustDisplay=vn.activeText.length()==0;
|
|
Font*displayFont=&VisualNovel::font;
|
|
if(vn.actualSpeakerName.length()==0)displayFont=&VisualNovel::narratorFont;
|
|
std::u32string newText=util::WrapText(game,vn.activeText+(vn.activeText.length()>0?U" ":U"")+std::u32string(processedDialog.begin(),processedDialog.end()),game->GetScreenSize().x-24,*displayFont,{1,1});
|
|
if(VisualNovel::font.GetStringBounds(newText).size.y>48){//Hit the maximum of 3 lines.
|
|
if(!mustDisplay){
|
|
vn.commandIndex--;
|
|
}else{
|
|
vn.activeText=newText;
|
|
}
|
|
}else{
|
|
vn.activeText=newText;
|
|
if(vn.commandIndex<vn.commands.size()){
|
|
CommandType::CommandType nextCommandType=vn.commands[vn.commandIndex]->GetType();
|
|
if(nextCommandType==CommandType::DIALOG){ //Only add to dialog when the next command type is a dialog as well.
|
|
vn.ExecuteNextCommand();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
DialogCommand::DialogCommand(std::string dialog)
|
|
:dialog(dialog){}
|
|
CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;}
|
|
|
|
void PauseCommand::Execute(VisualNovel&vn){
|
|
vn.ExecuteNextCommand();
|
|
}
|
|
PauseCommand::PauseCommand(){}
|
|
CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;}
|
|
|
|
void AudioPitchCommand::Execute(VisualNovel&vn){
|
|
vn.audioPitch=pitch;
|
|
vn.ExecuteNextCommand();
|
|
}
|
|
AudioPitchCommand::AudioPitchCommand(std::string pitch)
|
|
:pitch(std::stof(pitch)){}
|
|
CommandType::CommandType AudioPitchCommand::GetType(){return CommandType::AUDIOPITCH;}
|
|
|
|
void BGMCommand::Execute(VisualNovel&vn){
|
|
Audio::PlayBGM(songName);
|
|
vn.ExecuteNextCommand();
|
|
}
|
|
BGMCommand::BGMCommand(std::string songName)
|
|
:songName(songName){}
|
|
CommandType::CommandType BGMCommand::GetType(){return CommandType::BGM;} |