The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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81 lines
1.9 KiB
81 lines
1.9 KiB
#pragma once
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#include <string>
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#include <functional>
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#include <map>
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#include "olcPixelGameEngine.h"
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#include "olcUTIL_DataFile.h"
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class Crawler;
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class ItemInfo;
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typedef std::string IT;
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typedef std::string ITCategory;
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class Item{
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friend class Inventory;
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private:
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uint32_t amt;
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ItemInfo*it;
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public:
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Item(uint32_t amt,IT item);
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uint32_t Amt();
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std::string Name();
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std::string Description();
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ITCategory Category();
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Decal*Decal();
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ItemScript&OnUseAction();
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};
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class Inventory{
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public:
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static void AddItem(IT it,int amt=1);
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static uint32_t GetItemCount(IT it);
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static Item GetItem(IT it)const;
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//Auto-executes its use function and removes the amt specified from the inventory. Multiple amounts will cause the item to execute its useFunc multiple times.
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static void UseItem(IT it,int amt=1);
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static void RemoveItem(IT it,int amt=1);
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static std::vector<IT>&get(ITCategory itemCategory);
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static bool SwapItems(IT it,IT it2);
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private:
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static void InsertIntoSortedInv(IT item);
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static bool ExecuteAction(IT item);
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static std::map<IT,Item>_inventory;
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static std::map<ITCategory,std::vector<IT>>sortedInv;
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};
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class ItemProps{
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friend class ItemInfo;
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utils::datafile*scriptProps;
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utils::datafile*customProps;
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public:
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ItemProps(utils::datafile*scriptProps,utils::datafile*customProps);
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int GetIntProp(std::string prop);
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float GetFloatProp(std::string prop);
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std::string GetStringProp(std::string prop);
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};
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typedef std::function<bool(Crawler*,ItemProps)> ItemScript;
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class ItemInfo{
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friend class Inventory;
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std::string name;
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std::string description;
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std::string category;
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Decal*img;
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//Returns true if the item can be used, false otherwise
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std::string useFunc="";
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//Custom properties for this specific item's script.
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static utils::datafile NOPROPS;
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ItemProps customProps;
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private:
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static void InitializeScripts();
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public:
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static void InitializeItems();
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ItemInfo();
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/*
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For the useFunc, return true if the item can be used, false otherwise.
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*/
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}; |