The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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16 lines
594 B
16 lines
594 B
#pragma once
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#include <stdlib.h>
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#include "olcUTIL_Geometry2D.h"
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namespace util{
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//Returns 0-range (as a float).
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float random(float range);
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//Returns a normalized vector pointing from posFrom towards posTo.
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vf2d pointTo(vf2d posFrom,vf2d posTo);
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//Returns the angle (in radians) pointing from posFrom towards posTo.
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float angleTo(vf2d posFrom,vf2d posTo);
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float degToRad(float deg);
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float radToDeg(float rad);
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float lerp(float n1,float n2,double t);
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std::string timerStr(float time);
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std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
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} |