The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/RUN_STRATEGY.cpp

47 lines
1.7 KiB

#include "Monster.h"
#include "DEFINES.h"
#include "olcUTIL_DataFile.h"
INCLUDE_DATA
int Monster::STRATEGY::_GetInt(Monster&m,std::string param,int strategyNumber,int index){
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
return DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetInt(index);
} else {
return DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetInt(index);
}
}
float Monster::STRATEGY::_GetFloat(Monster&m,std::string param,int strategyNumber,int index){
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
return DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetReal(index);
} else {
return DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetReal(index);
}
}
std::string Monster::STRATEGY::_GetString(Monster&m,std::string param,int strategyNumber,int index){
if(DATA["Monsters"][std::to_string(m.id)].HasProperty(param)){
return DATA["Monsters"][std::to_string(m.id)].GetProperty(param).GetString(index);
} else {
return DATA["MonsterStrategy"][std::to_string(strategyNumber)].GetProperty(param).GetString(index);
}
}
void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){
switch(m.strategy){
case 0:{//Run Towards
Monster::STRATEGY::RUN_TOWARDS(m,fElapsedTime,m.strategy);
}break;
case 1:{//Shoot Afar
Monster::STRATEGY::SHOOT_AFAR(m,fElapsedTime,m.strategy);
}break;
case 2:{//Turret
Monster::STRATEGY::TURRET(m,fElapsedTime,m.strategy);
}break;
case 3:{//Slime King
Monster::STRATEGY::SLIMEKING(m,fElapsedTime,m.strategy);
}break;
case 4:{//Run Away Strategy
Monster::STRATEGY::RUN_AWAY(m,fElapsedTime,m.strategy);
}break;
}
}