The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Ranger.cpp

62 lines
1.6 KiB

#include "Class.h"
#include "olcPixelGameEngine.h"
#include "DEFINES.h"
#include "Player.h"
#include "Effect.h"
#include "Crawler.h"
INCLUDE_MONSTER_LIST
INCLUDE_BULLET_LIST
INCLUDE_game
std::string Ranger::name="Ranger";
Class Ranger::cl=RANGER;
Ability Ranger::rightClickAbility={"Retreat",7,0,VERY_DARK_BLUE,DARK_BLUE};
Ability Ranger::ability1={"Rapid Fire",12,35};
Ability Ranger::ability2={"Charged Shot",15,40};
Ability Ranger::ability3={"Multishot",25,50};
Ability Ranger::ability4={"???",0,0};
AnimationState Ranger::idle_n=RANGER_IDLE_N;
AnimationState Ranger::idle_e=RANGER_IDLE_E;
AnimationState Ranger::idle_s=RANGER_IDLE_S;
AnimationState Ranger::idle_w=RANGER_IDLE_W;
AnimationState Ranger::walk_n=RANGER_WALK_N;
AnimationState Ranger::walk_e=RANGER_WALK_E;
AnimationState Ranger::walk_s=RANGER_WALK_S;
AnimationState Ranger::walk_w=RANGER_WALK_W;
SETUP_CLASS(Ranger)
void Ranger::OnUpdate(float fElapsedTime){
}
bool Ranger::AutoAttack(){
return false;
}
void Ranger::InitializeClassAbilities(){
#pragma region Ranger Right-click Ability (???)
Ranger::rightClickAbility.action=
[&](){
return false;
};
#pragma endregion
#pragma region Ranger Ability 1 (???)
Ranger::ability1.action=
[&](){
return false;
};
#pragma endregion
#pragma region Ranger Ability 2 (???)
Ranger::ability2.action=
[&](){
return false;
};
#pragma endregion
#pragma region Ranger Ability 3 (???)
Ranger::ability3.action=
[&](){
return false;
};
#pragma endregion
}