The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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52 lines
1.5 KiB
52 lines
1.5 KiB
January 1st
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===========
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Fix Listeners so they do not leak! (Add a proper listener class and have all listeners inherit from it.)
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The Hub / NPC Interactions
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Settings Menu
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- Any settings should be saved to the save file!
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- Volume Controls
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- Play Sound in Background
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- Key Configuration
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-Upon pressing a key, check if the key is bound to another option, if so,
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remove that bind from the list. Up to two keys may be binded per action.
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-We have to save keybinds to the save file.
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- Fix Stage Completed screen, item displays can hit the scrollbar.
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- Monster spawn list is not populated in Emscripten?
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January 31st
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============
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Make new unlocked nodes more obvious, made neighboring nodes more obvious
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Implement Ursule, Mother of Bears Boss
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Story proofreading/correcting/storyboarding
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- Fix Keyboard/Controller Menu Navigation (Need clearly defined rules)
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- Loading Screen
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- Title Screen setpieces
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- Export/Import Save Files Online/Offline
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- Consider controls for fine-tuning music and how they sound during events.
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- Lock up unimplemented classes.
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- Don't enable all stage plates normally.
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ERR messages become just output messages in release build and won't crash the game.
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- Hide mouse cursor during controller play. Reveal it again during mouse play.
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mainMenuWindow->SetupKeyboardNavigation(
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{
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{game->KEY_BACK,{"","Quit Game Button"}},
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{game->KEY_BACK,{"",[](MenuFuncData data){}}},
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}
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,{
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{"New Game Button",{
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.up="Quit Game Button",
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.down="Load Game Button",}},
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{"Load Game Button",{
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.up="New Game Button",
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.down="Quit Game Button",}},
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}); |