The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
2.7 KiB
65 lines
2.7 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
|
|
#include "BulletTypes.h"
|
|
|
|
|
|
RotateBullet::RotateBullet(vf2d pos,float startingAng,float startSpeed,float acc,float headingAngleChange,float radius,int damage,bool upperLevel,bool friendly,Pixel col)
|
|
:Bullet(pos,vf2d{startSpeed,startingAng}.cart(),radius,damage,"burstrotatebullet.png",upperLevel,false,INFINITE,true,friendly,col),headingAngleChange(headingAngleChange){
|
|
this->acc=acc;
|
|
}
|
|
|
|
void RotateBullet::Update(float fElapsedTime){
|
|
const float currentAng{vel.polar().y};
|
|
const float newAng{currentAng+headingAngleChange*fElapsedTime};
|
|
vel=vf2d{vel.polar().x,newAng}.cart();
|
|
}
|
|
|
|
BulletDestroyState RotateBullet::PlayerHit(Player*player){
|
|
fadeOutTime=0.2f;
|
|
Deactivate();
|
|
return BulletDestroyState::KEEP_ALIVE;
|
|
}
|
|
|
|
BulletDestroyState RotateBullet::MonsterHit(Monster&monster,const uint8_t markStacksBeforeHit){
|
|
fadeOutTime=0.2f;
|
|
Deactivate();
|
|
return BulletDestroyState::KEEP_ALIVE;
|
|
}
|
|
|
|
void RotateBullet::ModifyOutgoingDamageData(HurtDamageInfo&data){} |