The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
278 lines
11 KiB
278 lines
11 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#include "AdventuresInLestoria.h"
|
|
#include "DEFINES.h"
|
|
#include "Menu.h"
|
|
#include "Unlock.h"
|
|
#include "ConnectionPoint.h"
|
|
#include "util.h"
|
|
#include "drawutil.h"
|
|
#include "MenuLabel.h"
|
|
#include "EncountersSpawnListScrollableWindowComponent.h"
|
|
#include "VisualNovel.h"
|
|
#include "State_OverworldMap.h"
|
|
#include "SaveFile.h"
|
|
#include "Audio.h"
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
INCLUDE_game
|
|
INCLUDE_GFX
|
|
|
|
std::vector<ConnectionPoint>State_OverworldMap::connections;
|
|
ConnectionPoint*State_OverworldMap::currentConnectionPoint=nullptr;
|
|
|
|
State_OverworldMap::State_OverworldMap(){}
|
|
void State_OverworldMap::OnStateChange(GameState*prevState){
|
|
Component<MenuComponent>(MenuType::PAUSE,"Return to Camp Button")->SetGrayedOut(false);
|
|
SaveFile::SaveGame();
|
|
|
|
if(Unlock::IsUnlocked("STORY_1_3")){
|
|
game->SetChapter(2);
|
|
}
|
|
|
|
game->LoadLevel("WORLD_MAP");
|
|
};
|
|
void State_OverworldMap::OnLevelLoad(){
|
|
if(Menu::IsMenuOpen()){
|
|
Menu::CloseAllMenus();
|
|
}
|
|
game->GetPlayer()->ForceSetPos(currentConnectionPoint->rect.pos+currentConnectionPoint->rect.size/2+vf2d{0,16});
|
|
playerTargetPos=currentConnectionPoint->rect.pos+currentConnectionPoint->rect.size/2+vf2d{0,16};
|
|
game->GetPlayer()->UpdateWalkingAnimation(DOWN);
|
|
game->GetPlayer()->SetState(State::FORCE_WALK);
|
|
game->GetPlayer()->SetSizeMult(1);
|
|
game->camera.MoveCamera(currentConnectionPoint->rect.middle()+vf2d{game->GetScreenSize().x/6.0f,0});
|
|
Component<MenuLabel>(OVERWORLD_LEVEL_SELECT,"Chapter Label")->SetLabel("Chapter "+std::to_string(game->GetCurrentChapter()));
|
|
Component<MenuLabel>(OVERWORLD_LEVEL_SELECT,"Stage Label")->SetLabel(currentConnectionPoint->name);
|
|
Component<EncountersSpawnListScrollableWindowComponent>(OVERWORLD_LEVEL_SELECT,"Spawns List")->UpdateSpawns(currentConnectionPoint->spawns);
|
|
if(currentConnectionPoint->levelDataExists){
|
|
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->Enable();
|
|
}else{
|
|
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->Disable();
|
|
}
|
|
Menu::OpenMenu(OVERWORLD_LEVEL_SELECT,false);
|
|
game->UpdateDiscordStatus("Overworld Map",game->GetPlayer()->GetClassName());
|
|
}
|
|
void State_OverworldMap::OnUserUpdate(AiL*game){
|
|
if(Menu::stack.size()>1)return;
|
|
|
|
game->camera.SetTarget(currentConnectionPoint->rect.middle()+vf2d{game->GetScreenSize().x/6.0f,0});
|
|
game->UpdateCamera(game->GetElapsedTime());
|
|
game->GetPlayer()->Update(game->GetElapsedTime());
|
|
|
|
if(game->GetPlayer()->GetPos()!=playerTargetPos){
|
|
if(geom2d::line<float>(game->GetPlayer()->GetPos(),playerTargetPos).length()<2){
|
|
game->GetPlayer()->SetPos(playerTargetPos);
|
|
}else{
|
|
game->GetPlayer()->SetPos(game->GetPlayer()->GetPos()+util::pointTo(game->GetPlayer()->GetPos(),playerTargetPos)*playerMoveSpd*game->GetElapsedTime());
|
|
}
|
|
}
|
|
|
|
#pragma region Handle Connection Point Clicking and Movement
|
|
for(ConnectionPoint&cp:connections){
|
|
if(game->GetMouse(Mouse::LEFT).bPressed&&geom2d::overlaps(game->GetWorldMousePos(),cp.rect)
|
|
||game->KEY_LEFT.Pressed()||game->KEY_RIGHT.Pressed()||game->KEY_UP.Pressed()||game->KEY_DOWN.Pressed()
|
|
||(!analogMove&&(abs(game->KEY_SCROLLHORZ_L.Analog())>=0.2f||abs(game->KEY_SCROLLVERT_L.Analog())>=0.2f))){
|
|
bool mouseUsed=game->GetMouse(Mouse::LEFT).bPressed&&geom2d::overlaps(game->GetWorldMousePos(),cp.rect);
|
|
for(int directionInd=0;int neighborInd:currentConnectionPoint->neighbors){
|
|
int targetDirection=-1;
|
|
|
|
if(game->KEY_LEFT.Pressed()||game->KEY_SCROLLHORZ_L.Analog()<=-0.2f)targetDirection=ConnectionPoint::WEST;
|
|
if(game->KEY_RIGHT.Pressed()||game->KEY_SCROLLHORZ_L.Analog()>=0.2f)targetDirection=ConnectionPoint::EAST;
|
|
if(game->KEY_UP.Pressed()||game->KEY_SCROLLVERT_L.Analog()<=-0.2f)targetDirection=ConnectionPoint::NORTH;
|
|
if(game->KEY_DOWN.Pressed()||game->KEY_SCROLLVERT_L.Analog()>=0.2f)targetDirection=ConnectionPoint::SOUTH;
|
|
|
|
if(neighborInd==-1){
|
|
directionInd++;
|
|
continue;
|
|
}
|
|
|
|
ConnectionPoint&neighbor=ConnectionPointFromIndex(neighborInd);
|
|
if(Unlock::IsUnlocked(neighbor.unlockCondition)&&&cp==&neighbor
|
|
&&(mouseUsed||targetDirection==directionInd)){
|
|
UpdateCurrentConnectionPoint(neighbor);
|
|
playerTargetPos=currentConnectionPoint->rect.pos+currentConnectionPoint->rect.size/2+vf2d{0,16};
|
|
float angleTo=util::angleTo(game->GetPlayer()->GetPos(),playerTargetPos);
|
|
if(angleTo>=-3*PI/4&&angleTo<-PI/4){
|
|
game->GetPlayer()->UpdateWalkingAnimation(UP);
|
|
}else
|
|
if(angleTo<PI/4&&angleTo>=-PI/4){
|
|
game->GetPlayer()->UpdateWalkingAnimation(RIGHT);
|
|
}else
|
|
if(angleTo>=PI/4&&angleTo<3*PI/4){
|
|
game->GetPlayer()->UpdateWalkingAnimation(DOWN);
|
|
}else{
|
|
game->GetPlayer()->UpdateWalkingAnimation(LEFT);
|
|
}
|
|
if(abs(game->KEY_SCROLLHORZ_L.Analog())>=0.2f||abs(game->KEY_SCROLLVERT_L.Analog()>=0.2f))analogMove=true;
|
|
goto doneNavigating;
|
|
}
|
|
directionInd++;
|
|
}
|
|
}
|
|
}
|
|
#pragma endregion
|
|
doneNavigating:
|
|
if(abs(game->KEY_SCROLLVERT_L.Analog())<0.2f&&abs(game->KEY_SCROLLHORZ_L.Analog())<0.2f){
|
|
analogMove=false;
|
|
}
|
|
};
|
|
void State_OverworldMap::Draw(AiL*game){
|
|
currentTime+=game->GetElapsedTime();
|
|
for(ConnectionPoint&cp:connections){
|
|
if(!Unlock::IsUnlocked(cp)){
|
|
game->view.FillRectDecal(cp.rect.pos,cp.rect.size,{0,0,0,128});
|
|
}else{
|
|
float exclamationScale=fmod(game->GetRuntime(),1.0f)<0.2f?1.f:1.2f;
|
|
if(!cp.Visited()){
|
|
game->view.DrawDecal(cp.rect.pos+vf2d{-1.f,0.f},GFX["exclamation.png"].Decal(),{exclamationScale,exclamationScale},BLACK);
|
|
game->view.DrawDecal(cp.rect.pos+vf2d{-1.f,-1.f},GFX["exclamation.png"].Decal(),{exclamationScale,exclamationScale});
|
|
}
|
|
}
|
|
}
|
|
for(ConnectionPoint&cp:connections){
|
|
if(Unlock::IsUnlocked(cp)&&geom2d::overlaps(game->GetWorldMousePos(),cp.rect)&&(&cp==currentConnectionPoint||cp.IsNeighbor(*currentConnectionPoint))){
|
|
drawutil::DrawCrosshairDecalTransformedView(game->view,cp.rect,currentTime);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//In radians.
|
|
using AngleTotal=float;
|
|
using Count=uint8_t;
|
|
using MedianAngle=std::pair<AngleTotal,Count>;
|
|
using ConnectionPointIndex=int;
|
|
|
|
auto GetAngle=[](MedianAngle angle){
|
|
return angle.first/angle.second;
|
|
};
|
|
|
|
std::map<ConnectionPointIndex,MedianAngle>neighbors;
|
|
|
|
for(int direction=0;int index:currentConnectionPoint->neighbors){
|
|
if(index!=-1){
|
|
ConnectionPoint&neighbor=connections[index];
|
|
if(!Unlock::IsUnlocked(neighbor)){
|
|
direction++;
|
|
continue;
|
|
}
|
|
|
|
float arrowAngle=direction*0.5f*PI-0.5f*PI;
|
|
if(neighbors.count(index)){
|
|
if(arrowAngle==0.f)neighbors[index].first+=2*PI;
|
|
neighbors[index].first+=circ_add(0,2*PI+arrowAngle,0,2*PI);
|
|
neighbors[index].second++;
|
|
}else{
|
|
neighbors[index]={circ_add(0,arrowAngle,0,2*PI),1};
|
|
}
|
|
}
|
|
direction++;
|
|
}
|
|
|
|
float arrowDist=fmod(game->GetRuntime(),1.0f)<0.5f?14:18;
|
|
|
|
for(auto&[index,medianAngle]:neighbors){
|
|
game->view.DrawRotatedDecal(game->GetPlayer()->GetPos()+vf2d{arrowDist,GetAngle(medianAngle)}.cart()+vf2d{0.f,1.f},GFX["overworld_arrow.png"].Decal(),GetAngle(medianAngle),GFX["overworld_arrow.png"].Sprite()->Size()/2,{1.f,1.f},{0,0,0});
|
|
game->view.DrawRotatedDecal(game->GetPlayer()->GetPos()+vf2d{arrowDist,GetAngle(medianAngle)}.cart(),GFX["overworld_arrow.png"].Decal(),GetAngle(medianAngle),GFX["overworld_arrow.png"].Sprite()->Size()/2,{1.f,1.f},{199,48,55});
|
|
}
|
|
};
|
|
void State_OverworldMap::DrawOverlay(AiL*game){}
|
|
bool State_OverworldMap::HasStageMarker(std::string connectionName){
|
|
for(ConnectionPoint&connection:connections){
|
|
if(connection.name==connectionName){
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
void State_OverworldMap::SetStageMarker(std::string connectionName){
|
|
for(ConnectionPoint&connection:connections){
|
|
if(connection.name==connectionName){
|
|
currentConnectionPoint=&connection;
|
|
return;
|
|
}
|
|
}
|
|
ERR("WARNING! Could not find a connection point with name "<<connectionName<<"!");
|
|
}
|
|
|
|
ConnectionPoint&State_OverworldMap::ConnectionPointFromIndex(int ind){
|
|
return connections.at(ind);
|
|
}
|
|
|
|
ConnectionPoint&State_OverworldMap::GetCurrentConnectionPoint(){
|
|
return *((State_OverworldMap*)(GameState::states.at(States::OVERWORLD_MAP)))->currentConnectionPoint;
|
|
}
|
|
|
|
void State_OverworldMap::StartLevel(){
|
|
game->UpdateDiscordStatus(State_OverworldMap::GetCurrentConnectionPoint().name,game->GetPlayer()->GetClassName());
|
|
SaveFile::SaveGame();
|
|
State_OverworldMap::GetCurrentConnectionPoint().SetVisited();
|
|
if(State_OverworldMap::GetCurrentConnectionPoint().type.starts_with("STORY")){
|
|
VisualNovel::LoadVisualNovel(State_OverworldMap::GetCurrentConnectionPoint().map);
|
|
}else
|
|
if(State_OverworldMap::GetCurrentConnectionPoint().type.starts_with("HUB")){
|
|
GameState::ChangeState(States::GAME_HUB,0.3f,10U);
|
|
}else{
|
|
GameState::ChangeState(States::GAME_RUN,0.3f,10U);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void State_OverworldMap::UpdateCurrentConnectionPoint(const ConnectionPoint&connection){
|
|
currentConnectionPoint=const_cast<ConnectionPoint*>(&connection);
|
|
Component<MenuLabel>(OVERWORLD_LEVEL_SELECT,"Stage Label")->SetLabel(currentConnectionPoint->name);
|
|
Component<EncountersSpawnListScrollableWindowComponent>(OVERWORLD_LEVEL_SELECT,"Spawns List")->UpdateSpawns(currentConnectionPoint->spawns);
|
|
if(currentConnectionPoint->levelDataExists){
|
|
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->Enable();
|
|
}else{
|
|
Component<MenuComponent>(OVERWORLD_LEVEL_SELECT,"Enter Button")->Disable();
|
|
}
|
|
}
|
|
|
|
std::optional<ConnectionPoint*>State_OverworldMap::ConnectionPointFromString(std::string_view mapName){
|
|
auto foundItem=std::find_if(connections.begin(),connections.end(),[&](ConnectionPoint&cp){return cp.map==mapName;});
|
|
if(foundItem!=connections.end())return &*foundItem;
|
|
return {};
|
|
}
|
|
|
|
void State_OverworldMap::ResetConnectionPoints(){
|
|
for(ConnectionPoint&cp:connections){
|
|
cp.visited=false;
|
|
}
|
|
} |