The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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92 lines
4.1 KiB
92 lines
4.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "AdventuresInLestoria.h"
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#include "Menu.h"
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#include "ScrollableWindowComponent.h"
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#include "MenuLabel.h"
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INCLUDE_WINDOW_SIZE
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void Menu::InitializeCreditsWindow(){
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vf2d windowSize=WINDOW_SIZE-vf2d{78,78};
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Menu*creditsWindow=CreateMenu(MenuType::CREDITS,CENTERED,windowSize);
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auto displayScrollWindow=creditsWindow->ADD("Display Text Scroll Window",ScrollableWindowComponent)(geom2d::rect<float>{{4,4},windowSize-vf2d{8,8}})END;
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displayScrollWindow->ADD("Display Text",MenuLabel)(geom2d::rect<float>{{2,2},windowSize-vf2d{24,12}},"Test Text\nEven more testing text that we could use for this game.",1.f,ComponentAttr::CENTER)END;
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creditsWindow->ADD("Go Back Button",MenuComponent)(geom2d::rect<float>{{windowSize.x/2.f-48.f,windowSize.y},{96.f,12.f}},"Back",[](MenuFuncData data){
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Menu::CloseMenu();
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return true;
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})END;
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creditsWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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returnData="Go Back Button";
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},
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{ //Button Key
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{{game->KEY_SCROLLUP,Held},{"",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(1.f);
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}}},
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{{game->KEY_SCROLLDOWN,Held},{"",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.f);
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}}},
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{{game->KEY_SHOULDER,Pressed},{"Scroll",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.0f);
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}}},
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{{game->KEY_FASTSCROLLUP,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(-1.0f);
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}}},
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{{game->KEY_FASTSCROLLDOWN,Held,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(1.0f);
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}}},
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{{game->KEY_SCROLLVERT_R,Analog},{"Scroll",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(game->KEY_SCROLLVERT.Analog());
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}}},
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{{game->KEY_SCROLLVERT_L,Analog,InputEngageGroup::NOT_VISIBLE},{"Scroll",[](MenuType type){
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Component<ScrollableWindowComponent>(type,"Display Text Scroll Window")->Scroll(game->KEY_SCROLLVERT.Analog());
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}}},
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{game->KEY_BACK,{"Back",[](MenuType type){
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Component<MenuComponent>(type,"Go Back Button")->Click();
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}}},
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{game->KEY_CONFIRM,{"Back",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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});
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} |