The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/main.cpp

336 lines
9.3 KiB

#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include "olcUTIL_Camera2D.h"
#define OLC_PGEX_TRANSFORMEDVIEW
#include "olcPGEX_TransformedView.h"
#include "olcUTIL_Animate2D.h"
#include "Monster.h"
#include "Animation.h"
const vi2d WINDOW_SIZE={24*8,24*8};
extern std::map<MonsterName,MonsterData>MONSTER_DATA;
std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
struct Player{
private:
int hp=100,maxhp=hp;
int atk=10;
vf2d pos;
float moveSpd=1.0f;
float size=1.0f;
float attack_range=1.5f;
AnimationState animState=AnimationState::IDLE_S;
Animate2D::Animation<AnimationState>animation;
Animate2D::AnimationState internal_animState;
Key lastReleasedMovementKey;
public:
Player(){};
Player(vf2d pos):
pos(pos){
};
void SetX(float x){
pos.x=x;
};
void SetY(float y){
pos.y=y;
}
void SetPos(vf2d pos){
this->pos=pos;
}
vf2d&GetPos(){
return pos;
}
float GetX(){
return pos.x;
}
float GetY(){
return pos.y;
}
int GetHealth(){
return hp;
}
int GetMaxHealth(){
return maxhp;
}
int GetAttack(){
return atk;
}
float GetMoveSpdMult(){
return moveSpd;
}
float GetSizeMult(){
return size;
}
float GetAttackRangeMult(){
return attack_range;
}
void Update(float fElapsedTime){
animation.UpdateState(internal_animState,fElapsedTime);
}
void AddAnimation(AnimationState state){
animation.AddState(state,ANIMATION_DATA[state]);
};
void UpdateAnimation(AnimationState animState){
animation.ChangeState(internal_animState,animState);
}
Animate2D::Frame GetFrame(){
return animation.GetFrame(internal_animState);
}
void SetLastReleasedMovementKey(Key k){
lastReleasedMovementKey=k;
}
Key GetLastReleasedMovementKey(){
return lastReleasedMovementKey;
}
};
class Crawler : public olc::PixelGameEngine
{
const vi2d WORLD_SIZE={64,8};
Camera2D camera;
TileTransformedView view;
Player player=Player{{}};
Renderable GFX_Pl_Sheet,GFX_Slime_Sheet;
public:
Crawler()
{
sAppName = "Crawler Concept";
}
public:
bool OnUserCreate() override
{
//Initialize Camera.
camera=Camera2D{WINDOW_SIZE};
camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
camera.SetTarget(player.GetPos());
camera.SetWorldBoundary({0,0},WORLD_SIZE*24);
camera.EnableWorldBoundary(true);
//Graphics
GFX_Pl_Sheet.Load("assets/nico-warrior.png");
GFX_Slime_Sheet.Load("assets/slime.png");
//Animations
InitializeAnimations();
player.AddAnimation(AnimationState::WALK_N);
player.AddAnimation(AnimationState::WALK_E);
player.AddAnimation(AnimationState::WALK_S);
player.AddAnimation(AnimationState::WALK_W);
player.AddAnimation(AnimationState::IDLE_N);
player.AddAnimation(AnimationState::IDLE_E);
player.AddAnimation(AnimationState::IDLE_S);
player.AddAnimation(AnimationState::IDLE_W);
view=TileTransformedView{GetScreenSize(),{1,1}};
player.SetPos({4*24,4*24});
player.UpdateAnimation(AnimationState::IDLE_S);
std::cout<<MONSTER_DATA[SLIME_BLUE].GetHealth()<<std::endl;
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
HandleUserInput(fElapsedTime);
player.Update(fElapsedTime);
UpdateCamera(fElapsedTime);
RenderWorld();
return true;
}
void InitializeAnimations(){
Animate2D::FrameSequence pl_walk_s{0.2};
pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{1,0}*24,{24,24}}});
pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
pl_walk_s.AddFrame({&GFX_Pl_Sheet,{vi2d{2,0}*24,{24,24}}});
ANIMATION_DATA[AnimationState::WALK_S]=pl_walk_s;
Animate2D::FrameSequence pl_walk_e{0.2};
pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{1,3}*24,{24,24}}});
pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
pl_walk_e.AddFrame({&GFX_Pl_Sheet,{vi2d{2,3}*24,{24,24}}});
ANIMATION_DATA[AnimationState::WALK_E]=pl_walk_e;
Animate2D::FrameSequence pl_walk_w{0.2};
pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{1,2}*24,{24,24}}});
pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
pl_walk_w.AddFrame({&GFX_Pl_Sheet,{vi2d{2,2}*24,{24,24}}});
ANIMATION_DATA[AnimationState::WALK_W]=pl_walk_w;
Animate2D::FrameSequence pl_walk_n{0.2};
pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{1,1}*24,{24,24}}});
pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
pl_walk_n.AddFrame({&GFX_Pl_Sheet,{vi2d{2,1}*24,{24,24}}});
ANIMATION_DATA[AnimationState::WALK_N]=pl_walk_n;
Animate2D::FrameSequence pl_idle_s;
pl_idle_s.AddFrame({&GFX_Pl_Sheet,{vi2d{0,0}*24,{24,24}}});
ANIMATION_DATA[AnimationState::IDLE_S]=pl_idle_s;
Animate2D::FrameSequence pl_idle_e;
pl_idle_e.AddFrame({&GFX_Pl_Sheet,{vi2d{0,3}*24,{24,24}}});
ANIMATION_DATA[AnimationState::IDLE_E]=pl_idle_e;
Animate2D::FrameSequence pl_idle_w;
pl_idle_w.AddFrame({&GFX_Pl_Sheet,{vi2d{0,2}*24,{24,24}}});
ANIMATION_DATA[AnimationState::IDLE_W]=pl_idle_w;
Animate2D::FrameSequence pl_idle_n;
pl_idle_n.AddFrame({&GFX_Pl_Sheet,{vi2d{0,1}*24,{24,24}}});
ANIMATION_DATA[AnimationState::IDLE_N]=pl_idle_n;
for(int slime=0;slime<4;slime++){
for(int state=0;state<5;state++){
Animate2D::FrameSequence anim;
for (int frame=0;frame<10;frame++){
anim.AddFrame({&GFX_Slime_Sheet,{vi2d{frame,state+5*slime}*24,{24,24}}});
}
ANIMATION_DATA[AnimationState(AnimationState::GREEN_SLIME_IDLE+state+slime*5)]=anim;
}
}
}
void HandleUserInput(float fElapsedTime){
bool setIdleAnimation=true;
if(GetKey(RIGHT).bHeld){
if(player.GetPos().x+12+fElapsedTime*100*player.GetMoveSpdMult()<WORLD_SIZE.x*24){
player.SetX(player.GetX()+fElapsedTime*100*player.GetMoveSpdMult());
} else {
player.SetX(WORLD_SIZE.x*24-12);
}
player.UpdateAnimation(AnimationState::WALK_E);
setIdleAnimation=false;
}
if(GetKey(LEFT).bHeld){
if(player.GetPos().x-12+fElapsedTime*100*player.GetMoveSpdMult()>0){
player.SetX(player.GetX()-fElapsedTime*100*player.GetMoveSpdMult());
} else {
player.SetX(12);
}
if(setIdleAnimation){
player.UpdateAnimation(AnimationState::WALK_W);
}
setIdleAnimation=false;
}
if(GetKey(UP).bHeld){
if(player.GetPos().y-12+fElapsedTime*100*player.GetMoveSpdMult()>0){
player.SetY(player.GetY()-fElapsedTime*100*player.GetMoveSpdMult());
} else {
player.SetY(12);
}
if(setIdleAnimation){
player.UpdateAnimation(AnimationState::WALK_N);
}
setIdleAnimation=false;
}
if(GetKey(DOWN).bHeld){
if(player.GetPos().y+12+fElapsedTime*100*player.GetMoveSpdMult()<WORLD_SIZE.y*24){
player.SetY(player.GetY()+fElapsedTime*100*player.GetMoveSpdMult());
} else {
player.SetY(WORLD_SIZE.y*24-12);
}
if(setIdleAnimation){
player.UpdateAnimation(AnimationState::WALK_S);
}
setIdleAnimation=false;
}
if(GetKey(UP).bReleased){
player.SetLastReleasedMovementKey(UP);
if(GetKey(RIGHT).bHeld){
player.UpdateAnimation(AnimationState::WALK_E);
} else
if(GetKey(DOWN).bHeld){
player.UpdateAnimation(AnimationState::WALK_S);
} else
if(GetKey(LEFT).bHeld){
player.UpdateAnimation(AnimationState::WALK_W);
}
}
if(GetKey(RIGHT).bReleased){
player.SetLastReleasedMovementKey(RIGHT);
if(GetKey(UP).bHeld){
player.UpdateAnimation(AnimationState::WALK_N);
} else
if(GetKey(DOWN).bHeld){
player.UpdateAnimation(AnimationState::WALK_S);
} else
if(GetKey(LEFT).bHeld){
player.UpdateAnimation(AnimationState::WALK_W);
}
}
if(GetKey(LEFT).bReleased){
player.SetLastReleasedMovementKey(LEFT);
if(GetKey(RIGHT).bHeld){
player.UpdateAnimation(AnimationState::WALK_E);
} else
if(GetKey(DOWN).bHeld){
player.UpdateAnimation(AnimationState::WALK_S);
} else
if(GetKey(UP).bHeld){
player.UpdateAnimation(AnimationState::WALK_N);
}
}
if(GetKey(DOWN).bReleased){
player.SetLastReleasedMovementKey(DOWN);
if(GetKey(RIGHT).bHeld){
player.UpdateAnimation(AnimationState::WALK_E);
} else
if(GetKey(UP).bHeld){
player.UpdateAnimation(AnimationState::WALK_N);
} else
if(GetKey(LEFT).bHeld){
player.UpdateAnimation(AnimationState::WALK_W);
}
}
if(setIdleAnimation){
switch(player.GetLastReleasedMovementKey()){
case UP:{
player.UpdateAnimation(AnimationState::IDLE_N);
}break;
case DOWN:{
player.UpdateAnimation(AnimationState::IDLE_S);
}break;
case LEFT:{
player.UpdateAnimation(AnimationState::IDLE_W);
}break;
case RIGHT:{
player.UpdateAnimation(AnimationState::IDLE_E);
}break;
default:{
player.UpdateAnimation(AnimationState::IDLE_S);
}
}
}
}
void UpdateCamera(float fElapsedTime){
camera.Update(fElapsedTime);
view.SetWorldOffset(vi2d(camera.GetViewPosition()));
}
void RenderWorld(){
Clear({100,180,100});
for (int x = view.GetTopLeftTile().x/24-1; x <= view.GetBottomRightTile().x/24; x++){
for (int y = view.GetTopLeftTile().y/24-1; y <= view.GetBottomRightTile().y/24; y++){
view.DrawRect(vi2d{x,y}*24,{24,24},VERY_DARK_GREY);
}
}
view.DrawPartialDecal(player.GetPos()-vi2d{12,12},player.GetFrame().GetSourceImage()->Decal(),player.GetFrame().GetSourceRect().pos,player.GetFrame().GetSourceRect().size);
}
};
int main()
{
Crawler demo;
if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
demo.Start();
return 0;
}