The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Adventures in Lestoria/BuyItemWindow.cpp

198 lines
9.1 KiB

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "MenuLabel.h"
#include "SoundEffect.h"
using A=Attribute;
void Menu::InitializeBuyItemWindow(){
static bool incrementButtonDisabled=false;
Menu*buyItemWindow=CreateMenu(BUY_ITEM,CENTERED,{192,72});
static auto GetQuantity=[&](){
return std::stoi(Component<MenuLabel>(BUY_ITEM,"Amount to buy Amount Label")->GetLabel());
};
static auto UpdateMenu=[&](int32_t qty){
qty=std::clamp(qty,1,99);
int pricePerItem=std::stoi(Component<MenuLabel>(BUY_ITEM,"Price per item Amount Label")->GetLabel());
Component<MenuLabel>(BUY_ITEM,"Amount to buy Amount Label")->SetLabel(std::to_string(qty));
Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
const std::string&item=Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->GetString(A::ITEM_NAME);
bool canPurchase=merchant.CanPurchaseItem(item,GetQuantity());
std::string colorCode="";
if(!canPurchase)colorCode="#FF0000";
Component<MenuLabel>(BUY_ITEM,"Total Price Amount Label")->SetLabel(colorCode+std::to_string(qty*pricePerItem));
Component<MenuComponent>(BUY_ITEM,"Purchase Button")->SetGrayedOut(!canPurchase);
if(qty==99||pricePerItem*(qty+1)>game->GetPlayer()->GetMoney()){
Component<MenuComponent>(BUY_ITEM,"Increase buy amount Button")->SetGrayedOut(true);
Menu::menus[BUY_ITEM]->SetSelection("Decrease buy amount Button"sv);
}else{
Component<MenuComponent>(BUY_ITEM,"Increase buy amount Button")->SetGrayedOut(false);
}
if(qty<=1){
Component<MenuComponent>(BUY_ITEM,"Decrease buy amount Button")->SetGrayedOut(true);
Menu::menus[BUY_ITEM]->SetSelection(static_cast<std::weak_ptr<MenuComponent>>(Component<MenuComponent>(BUY_ITEM,"Increase buy amount Button")));
}else{
Component<MenuComponent>(BUY_ITEM,"Decrease buy amount Button")->SetGrayedOut(false);
}
};
buyItemWindow->ADD("Item Purchase Header",MenuLabel)(geom2d::rect<float>{{2,2},{188,12}},"Buying ",1.f,ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND|ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
buyItemWindow->ADD("Price Per Item Label",MenuLabel)(geom2d::rect<float>{{4,18},{188,12}},"Price Per Item",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
buyItemWindow->ADD("Amount to Buy Label",MenuLabel)(geom2d::rect<float>{{4,34},{188,12}},"Amount to Buy",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
buyItemWindow->ADD("Price Label",MenuLabel)(geom2d::rect<float>{{4,50},{188,12}},"Total Cost",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
buyItemWindow->ADD("Price per item Amount Label",MenuLabel)(geom2d::rect<float>{{buyItemWindow->size.x/2+28,18},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
buyItemWindow->ADD("Amount to buy Amount Label",MenuLabel)(geom2d::rect<float>{{buyItemWindow->size.x/2+48,34},{32,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;
buyItemWindow->ADD("Increase buy amount Button",MenuComponent)(geom2d::rect<float>{{buyItemWindow->size.x/2+80+2,34},{12,12}},"+",[&](MenuFuncData data){
if(!incrementButtonDisabled){
UpdateMenu(GetQuantity()+1);
}
incrementButtonDisabled=false;
return true;
})END;
buyItemWindow->ADD("Decrease buy amount Button",MenuComponent)(geom2d::rect<float>{{buyItemWindow->size.x/2+48-14,34},{12,12}},"-",[](MenuFuncData data){
if(!incrementButtonDisabled){
UpdateMenu(GetQuantity()-1);
}
incrementButtonDisabled=false;
return true;
})END;
buyItemWindow->ADD("Total Price Amount Label",MenuLabel)(geom2d::rect<float>{{buyItemWindow->size.x/2+28,50},{72,12}},"0",1.0f,ComponentAttr::SHADOW|ComponentAttr::FIT_TO_LABEL)END;
buyItemWindow->ADD("Purchase Button",MenuComponent)(geom2d::rect<float>{{buyItemWindow->size.x/2+18,70},{64,12}},"Purchase",[&](MenuFuncData data){
Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
const std::string&item=Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->GetString(A::ITEM_NAME);
merchant.PurchaseItem(item,GetQuantity());
SoundEffect::PlaySFX("Buy Item",SoundEffect::CENTERED);
Menu::CloseMenu();
return true;
})END;
buyItemWindow->ADD("Cancel Button",MenuComponent)(geom2d::rect<float>{{buyItemWindow->size.x/2-82,70},{64,12}},"Cancel",[](MenuFuncData data){
Menu::CloseMenu();
return true;
})END;
buyItemWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
if(Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut()){
returnData="Cancel Button";
}else{
returnData="Purchase Button";
}
},
{ //Button Key
{game->KEY_START,{[](MenuFuncData data){
if(Component<MenuComponent>(data.menu.GetType(),"Purchase Button")->IsGreyedOut()){
return "";
}else{
return "Purchase";
}
},[](MenuType type){
Component<MenuComponent>(type,"Purchase Button")->Click();
}}},
{{game->KEY_SHOULDER2,Pressed},{"Qty Up/Down",[](MenuType type){}}},
{{game->KEY_SHOULDER,Pressed},{"Qty Up/Down",[](MenuType type){}}},
{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[](MenuType type){
Component<MenuComponent>(type,"Increase buy amount Button")->Click();
if(Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Decrease buy amount Button")->Click();
}
}}},
{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[](MenuType type){
bool foundValidAmt=!Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut();
Component<MenuComponent>(type,"Decrease buy amount Button")->Click();
if(foundValidAmt&&Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Increase buy amount Button")->Click();
}
}}},
{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
{game->KEY_BACK,{"Back",[](MenuType type){
Menu::CloseMenu();
}}},
{{game->KEY_CONFIRM,PressedDAS},{"",[](MenuType type){
if(Menu::menus[type]->GetSelection().expired())return;
incrementButtonDisabled=false;
if(Menu::menus[type]->GetSelection().lock()->GetName()=="Increase buy amount Button"){
Component<MenuComponent>(type,"Increase buy amount Button")->Click();
if(Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Decrease buy amount Button")->Click();
}
}else
if(Menu::menus[type]->GetSelection().lock()->GetName()=="Decrease buy amount Button"){
bool foundValidAmt=!Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut();
Component<MenuComponent>(type,"Decrease buy amount Button")->Click();
if(foundValidAmt&&Component<MenuComponent>(type,"Purchase Button")->IsGreyedOut()){
Component<MenuComponent>(type,"Increase buy amount Button")->Click();
}
}
incrementButtonDisabled=true; //We handled the clicks ourselves, we don't want it to cause another click on release.
}}},
{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
}
,{ //Button Navigation Rules
{"Cancel Button",{
.up="Decrease buy amount Button",
.down="Decrease buy amount Button",
.left="Purchase Button",
.right="Purchase Button",}},
{"Purchase Button",{
.up="Increase buy amount Button",
.down="Increase buy amount Button",
.left="Cancel Button",
.right="Cancel Button",}},
{"Increase buy amount Button",{
.up="Purchase Button",
.down="Purchase Button",
.left="Decrease buy amount Button",
.right="Decrease buy amount Button",}},
{"Decrease buy amount Button",{
.up="Purchase Button",
.down="Purchase Button",
.left="Increase buy amount Button",
.right="Increase buy amount Button",}},
});
}