The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/items/Weapons.txt

1752 lines
32 KiB

Equipment
{
Wooden Sword
{
Slot = Weapon
ItemCategory = Equipment
Class = Warrior
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Move Spd %
StatValues[0] = 3,5,0
StatValues[1] = 6,6,1
StatValues[2] = 9,7,2
StatValues[3] = 12,8,3
StatValues[4] = 16,9,4
StatValues[5] = 20,10,5
StatValues[6] = 70,11,6
StatValues[7] = 105,12,7
StatValues[8] = 140,13,8
StatValues[9] = 150,14,9
StatValues[10] = 160,15,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Item[0] = Logs,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,2
Gold = 5
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,6
Item[1] = Green Slime Remains,3
Item[2] = Flower Petals,3
Gold = 20
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,8
Item[1] = High-Quality Logs,1
Item[2] = Blue Slime Remains,7
Gold = 50
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,4
Item[1] = High-Quality Logs,7
Item[2] = Red Slime Remains,5
Item[3] = Yellow Slime Remains,1
Gold = 75
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,3
Item[1] = High-Quality Logs,12
Item[2] = Bear Claw,1
Item[3] = Yellow Slime Remains,2
Gold = 90
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,2
Item[2] = Blue Slime Remains,2
Gold = 175
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,3
Item[2] = Blue Slime Remains,4
Gold = 200
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,40
Item[1] = High-Quality Logs,5
Item[2] = Blue Slime Remains,7
Gold = 300
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,40
Item[1] = High-Quality Logs,8
Item[2] = Blue Slime Remains,10
Gold = 400
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,50
Item[1] = High-Quality Logs,10
Item[2] = Blue Slime Remains,30
Item[3] = Yellow Slime Remains,5
Gold = 500
}
}
}
Wooden Bow
{
Slot = Weapon
ItemCategory = Equipment
Class = Ranger
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Move Spd %
StatValues[0] = 3,5,0
StatValues[1] = 6,6,1
StatValues[2] = 9,7,2
StatValues[3] = 12,8,3
StatValues[4] = 16,9,4
StatValues[5] = 20,10,5
StatValues[6] = 70,11,6
StatValues[7] = 105,12,7
StatValues[8] = 140,13,8
StatValues[9] = 150,14,9
StatValues[10] = 160,15,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Item[0] = Logs,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,2
Gold = 5
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,6
Item[1] = Green Slime Remains,3
Item[2] = Flower Petals,3
Gold = 20
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,8
Item[1] = High-Quality Logs,1
Item[2] = Blue Slime Remains,7
Gold = 50
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,4
Item[1] = High-Quality Logs,7
Item[2] = Red Slime Remains,5
Item[3] = Yellow Slime Remains,1
Gold = 75
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,3
Item[1] = High-Quality Logs,12
Item[2] = Bear Claw,1
Item[3] = Yellow Slime Remains,2
Gold = 90
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Wooden Staff
{
Slot = Weapon
ItemCategory = Equipment
Class = Wizard
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Move Spd %
StatValues[0] = 3,5,0
StatValues[1] = 6,6,1
StatValues[2] = 9,7,2
StatValues[3] = 12,8,3
StatValues[4] = 16,9,4
StatValues[5] = 20,10,5
StatValues[6] = 70,11,6
StatValues[7] = 105,12,7
StatValues[8] = 140,13,8
StatValues[9] = 150,14,9
StatValues[10] = 160,15,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Item[0] = Logs,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,2
Gold = 5
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,6
Item[1] = Green Slime Remains,3
Item[2] = Flower Petals,3
Gold = 20
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,8
Item[1] = High-Quality Logs,1
Item[2] = Blue Slime Remains,7
Gold = 50
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,4
Item[1] = High-Quality Logs,7
Item[2] = Red Slime Remains,5
Item[3] = Yellow Slime Remains,1
Gold = 75
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 1
Item[0] = Logs,3
Item[1] = High-Quality Logs,12
Item[2] = Bear Claw,1
Item[3] = Yellow Slime Remains,2
Gold = 90
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Steel Sword
{
Slot = Weapon
ItemCategory = Equipment
Class = Warrior
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Defense
StatValues[0] = 16,5,5
StatValues[1] = 21,6,10
StatValues[2] = 26,7,20
StatValues[3] = 31,8,30
StatValues[4] = 36,9,40
StatValues[5] = 41,10,50
StatValues[6] = 80,11,60
StatValues[7] = 110,12,70
StatValues[8] = 140,13,80
StatValues[9] = 150,14,90
StatValues[10] = 160,15,100
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
Gold = 500
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 600
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 700
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 800
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Gold = 900
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Gold = 1000
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Steel Bow
{
Slot = Weapon
ItemCategory = Equipment
Class = Ranger
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Defense
StatValues[0] = 16,5,5
StatValues[1] = 21,6,10
StatValues[2] = 26,7,20
StatValues[3] = 31,8,30
StatValues[4] = 36,9,40
StatValues[5] = 41,10,50
StatValues[6] = 80,11,60
StatValues[7] = 110,12,70
StatValues[8] = 140,13,80
StatValues[9] = 150,14,90
StatValues[10] = 160,15,100
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
Gold = 500
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 600
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 700
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 800
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Gold = 900
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Gold = 1000
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Steel Staff
{
Slot = Weapon
ItemCategory = Equipment
Class = Wizard
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,Defense
StatValues[0] = 16,5,5
StatValues[1] = 21,6,10
StatValues[2] = 26,7,20
StatValues[3] = 31,8,30
StatValues[4] = 36,9,40
StatValues[5] = 41,10,50
StatValues[6] = 80,11,60
StatValues[7] = 110,12,70
StatValues[8] = 140,13,80
StatValues[9] = 150,14,90
StatValues[10] = 160,15,100
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 6
Item[0] = Slimy Bun,1
Gold = 500
Level[1]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 600
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 700
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,1
Gold = 800
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,2
Gold = 900
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 2
Item[0] = Slimy Bun,5
Gold = 1000
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Shell Sword
{
Slot = Weapon
ItemCategory = Equipment
Class = Warrior
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,CDR,Mana
StatValues[0] = 37,5,0,0
StatValues[1] = 42,6,2,1
StatValues[2] = 47,7,4,2
StatValues[3] = 52,8,6,3
StatValues[4] = 57,9,8,4
StatValues[5] = 62,10,10,5
StatValues[6] = 90,11,12,6
StatValues[7] = 115,12,14,7
StatValues[8] = 140,13,16,8
StatValues[9] = 150,14,18,9
StatValues[10] = 160,15,20,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Shell Bow
{
Slot = Weapon
ItemCategory = Equipment
Class = Ranger
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,CDR,Mana
StatValues[0] = 37,5,0,0
StatValues[1] = 42,6,2,1
StatValues[2] = 47,7,4,2
StatValues[3] = 52,8,6,3
StatValues[4] = 57,9,8,4
StatValues[5] = 62,10,10,5
StatValues[6] = 90,11,12,6
StatValues[7] = 115,12,14,7
StatValues[8] = 140,13,16,8
StatValues[9] = 150,14,18,9
StatValues[10] = 160,15,20,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Shell Staff
{
Slot = Weapon
ItemCategory = Equipment
Class = Wizard
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate,CDR,Mana
StatValues[0] = 37,5,0,0
StatValues[1] = 42,6,2,1
StatValues[2] = 47,7,4,2
StatValues[3] = 52,8,6,3
StatValues[4] = 57,9,8,4
StatValues[5] = 62,10,10,5
StatValues[6] = 90,11,12,6
StatValues[7] = 115,12,14,7
StatValues[8] = 140,13,16,8
StatValues[9] = 150,14,18,9
StatValues[10] = 160,15,20,10
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 3
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Bone Sword
{
Slot = Weapon
ItemCategory = Equipment
Class = Warrior
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate
StatValues[0] = 58,10
StatValues[1] = 63,12
StatValues[2] = 68,14
StatValues[3] = 73,16
StatValues[4] = 78,18
StatValues[5] = 83,20
StatValues[6] = 100,22
StatValues[7] = 115,24
StatValues[8] = 140,26
StatValues[9] = 150,28
StatValues[10] = 160,30
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 4
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Bone Bow
{
Slot = Weapon
ItemCategory = Equipment
Class = Ranger
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate
StatValues[0] = 58,10
StatValues[1] = 63,12
StatValues[2] = 68,14
StatValues[3] = 73,16
StatValues[4] = 78,18
StatValues[5] = 83,20
StatValues[6] = 100,22
StatValues[7] = 115,24
StatValues[8] = 140,26
StatValues[9] = 150,28
StatValues[10] = 160,30
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 4
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Bone Staff
{
Slot = Weapon
ItemCategory = Equipment
Class = Wizard
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
StatValues = Attack,Crit Rate
StatValues[0] = 58,10
StatValues[1] = 63,12
StatValues[2] = 68,14
StatValues[3] = 73,16
StatValues[4] = 78,18
StatValues[5] = 83,20
StatValues[6] = 100,22
StatValues[7] = 115,24
StatValues[8] = 140,26
StatValues[9] = 150,28
StatValues[10] = 160,30
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 4
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 4
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Laser Sword
{
Slot = Weapon
ItemCategory = Equipment
Class = Warrior
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
StatValues = Attack,Crit Rate,Attack Spd
StatValues[0] = 79,5,0.1
StatValues[1] = 85,6,0.1
StatValues[2] = 91,7,0.1
StatValues[3] = 97,8,0.1
StatValues[4] = 103,9,0.1
StatValues[5] = 109,10,0.1
StatValues[6] = 120,11,0.1
StatValues[7] = 130,12,0.1
StatValues[8] = 140,13,0.1
StatValues[9] = 150,14,0.1
StatValues[10] = 160,15,0.1
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 5
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Plasma Bow
{
Slot = Weapon
ItemCategory = Equipment
Class = Ranger
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
StatValues = Attack,Crit Rate,Attack Spd
StatValues[0] = 79,5,0.1
StatValues[1] = 85,6,0.1
StatValues[2] = 91,7,0.1
StatValues[3] = 97,8,0.1
StatValues[4] = 103,9,0.1
StatValues[5] = 109,10,0.1
StatValues[6] = 120,11,0.1
StatValues[7] = 130,12,0.1
StatValues[8] = 140,13,0.1
StatValues[9] = 150,14,0.1
StatValues[10] = 160,15,0.1
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 5
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
Unknown Staff
{
Slot = Weapon
ItemCategory = Equipment
Class = Wizard
# Stat Values of the item based on Enhancement level.
# See ItemStats.txt for valid stat names
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
StatValues = Attack,Crit Rate,Attack Spd
StatValues[0] = 79,5,0.1
StatValues[1] = 85,6,0.1
StatValues[2] = 91,7,0.1
StatValues[3] = 97,8,0.1
StatValues[4] = 103,9,0.1
StatValues[5] = 109,10,0.1
StatValues[6] = 120,11,0.1
StatValues[7] = 130,12,0.1
StatValues[8] = 140,13,0.1
StatValues[9] = 150,14,0.1
StatValues[10] = 160,15,0.1
Equip Sound = Equip Weapon
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 5
Item[0] = Wolf Skin,1
Gold = 5
Level[1]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[2]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[3]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[4]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[5]
{
# When this enhancement is available.
AvailableChapter = 5
Item[0] = Green Slime Remains,30
Item[1] = High-Quality Logs,1
Gold = 150
}
Level[6]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[7]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[8]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[9]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
Level[10]
{
# When this enhancement is available.
AvailableChapter = 6
Item[0] = Green Slime Remains,1
Gold = 1
}
}
}
}