The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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90 lines
3.9 KiB
90 lines
3.9 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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INCLUDE_GFX
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INCLUDE_game
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class ProgressBar:public MenuComponent{
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Pixel backCol;
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Pixel textCol;
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int currentProgress;
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int finalProgress;
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std::string subText;
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public:
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inline ProgressBar(geom2d::rect<float>rect,Pixel backCol,Pixel textCol,int currentProgress,int finalProgress,std::string subText)
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:MenuComponent::MenuComponent(rect,"",DO_NOTHING,ButtonAttr::UNSELECTABLE),backCol(backCol),textCol(textCol),currentProgress(currentProgress),finalProgress(finalProgress),subText(subText){}
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inline void UpdateProgressBar(int newProgress){
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currentProgress=newProgress;
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}
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inline void ResetProgressBar(int currentProgress,int finalProgress){
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this->currentProgress=currentProgress;
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this->finalProgress=finalProgress;
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}
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inline const int GetCurrentProgress()const{
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return currentProgress;
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}
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inline const int GetFinalProgress()const{
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return finalProgress;
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}
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inline void SetSubText(std::string subText){
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this->subText=subText;
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}
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inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
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float barPct=float(currentProgress)/float(finalProgress);
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vf2d barSize=rect.size-vf2d{2.f,2.f};
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Pixel lighterCol=backCol;
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lighterCol.r=std::min(255U,lighterCol.r+30U);
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lighterCol.g=std::min(255U,lighterCol.g+30U);
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lighterCol.b=std::min(255U,lighterCol.b+30U);
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window.GradientFillRectDecal(rect.pos+vf2d{1.f,1.f},vf2d{barPct*barSize.x,barSize.y},lighterCol,backCol,backCol,lighterCol);
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window.GradientFillRectDecal(rect.pos+vf2d{(barPct*(barSize)).x+1.f,2.f},vf2d{1.f,barSize.y-2.f},lighterCol,backCol,backCol,lighterCol);
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window.DrawPartialDecal(rect.pos,vf2d{2.f,rect.size.y},GFX["xpbar.png"].Decal(),vf2d{0.f,0.f},vf2d{2.f,8.f},WHITE);
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window.DrawPartialDecal(rect.pos+vf2d{2.f,0.f},vf2d{rect.size.x-4.f,rect.size.y},GFX["xpbar.png"].Decal(),vf2d{2.f,0.f},vf2d{1.f,8.f},WHITE);
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window.DrawPartialDecal(rect.pos+vf2d{rect.size.x-2.f,0.f},vf2d{2.f,rect.size.y},GFX["xpbar.png"].Decal(),vf2d{3.f,0.f},vf2d{2.f,8.f},WHITE);
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std::string barText=std::format("{}/{}{}",currentProgress,finalProgress,subText);
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vf2d textSize=game->GetTextSizeProp(barText);
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window.DrawShadowStringPropDecal(rect.pos+rect.size/2.f-textSize/2.f,barText);
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}
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}; |