The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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120 lines
5.6 KiB
120 lines
5.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "AdventuresInLestoria.h"
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#include "DEFINES.h"
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#include "Menu.h"
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#include "MenuLabel.h"
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#include "MenuItemItemButton.h"
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#include "State_OverworldMap.h"
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INCLUDE_game
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using A=Attribute;
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void Menu::InitializeItemLoadoutWindow(){
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Menu*itemLoadoutWindow=CreateMenu(ITEM_LOADOUT,CENTERED,game->GetScreenSize()-vi2d{4,4});
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float itemLoadoutWindowWidth=(game->GetScreenSize().x-5.f);
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itemLoadoutWindow->ADD("Loadout Label",MenuLabel)(geom2d::rect<float>{{0,24},{itemLoadoutWindowWidth,24}},"Loadout",2,ComponentAttr::SHADOW|ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)END;
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float buttonBorderPadding=64;
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itemLoadoutWindow->ADD("Loadout Item 1",MenuItemItemButton)(geom2d::rect<float>{{64,84},{48,48}},game->GetLoadoutItem(0),INVENTORY_CONSUMABLES,[](MenuFuncData data){Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=0; return true;},[](MenuFuncData data){return true;},[](MenuFuncData data){
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Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
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Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
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return true;
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},"Item Name Label","Item Description")END;
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itemLoadoutWindow->ADD("Loadout Item 2",MenuItemItemButton)(geom2d::rect<float>{{itemLoadoutWindowWidth/2-24,84},{48,48}},game->GetLoadoutItem(1),INVENTORY_CONSUMABLES,[](MenuFuncData data){Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=1;return true;},[](MenuFuncData data){return true;},[](MenuFuncData data){
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Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
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Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
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return true;
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},"Item Name Label","Item Description")END;
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itemLoadoutWindow->ADD("Loadout Item 3",MenuItemItemButton)(geom2d::rect<float>{{itemLoadoutWindowWidth-48-64,84},{48,48}},game->GetLoadoutItem(2),INVENTORY_CONSUMABLES,[](MenuFuncData data){Menu::menus.at(INVENTORY_CONSUMABLES)->I(A::LOADOUT_SLOT)=2;return true;},[](MenuFuncData data){return true;},[](MenuFuncData data){
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Component<MenuLabel>(ITEM_LOADOUT,"Item Name Label")->SetLabel("");
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Component<MenuLabel>(ITEM_LOADOUT,"Item Description")->SetLabel("");
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return true;
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},"Item Name Label","Item Description")END;
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itemLoadoutWindow->ADD("Item Name Label",MenuLabel)(geom2d::rect<float>{{0,146},{itemLoadoutWindowWidth,12}},"",1,ComponentAttr::SHADOW)END;
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itemLoadoutWindow->ADD("Item Description",MenuLabel)(geom2d::rect<float>{{0,158},{itemLoadoutWindowWidth,24}},"",1,ComponentAttr::SHADOW)END;
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itemLoadoutWindow->ADD("Start Level Button",MenuComponent)(geom2d::rect<float>{{itemLoadoutWindowWidth/2+32,202},{64,16}},"Start",[](MenuFuncData data){State_OverworldMap::StartLevel();return true;})END;
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itemLoadoutWindow->ADD("Back Button",MenuComponent)(geom2d::rect<float>{{itemLoadoutWindowWidth/2-96,202},{64,16}},"Back",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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itemLoadoutWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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returnData="Loadout Item 1";
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},
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{ //Button Key
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{game->KEY_START,{"Start Stage",[](MenuType type){
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Component<MenuComponent>(type,"Start Level Button")->Click();
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}}},
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{game->KEY_BACK,{"Back",[](MenuType type){
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Component<MenuComponent>(type,"Back Button")->Click();
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}}},
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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{"Loadout Item 1",{
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.up="Back Button",
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.down="Back Button",
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.left="Loadout Item 3",
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.right="Loadout Item 2",}},
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{"Loadout Item 2",{
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.up="Start Level Button",
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.down="Start Level Button",
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.left="Loadout Item 1",
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.right="Loadout Item 3",}},
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{"Loadout Item 3",{
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.up="Start Level Button",
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.down="Start Level Button",
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.left="Loadout Item 2",
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.right="Loadout Item 1",}},
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{"Start Level Button",{
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.up="Loadout Item 3",
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.down="Loadout Item 3",
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.left="Back Button",
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.right="Back Button",}},
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{"Back Button",{
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.up="Loadout Item 1",
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.down="Loadout Item 1",
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.left="Start Level Button",
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.right="Start Level Button",}},
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});
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} |