The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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26 lines
928 B
26 lines
928 B
#pragma once
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#include "Bullet.h"
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struct EnergyBolt:public Bullet{
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float lastParticleSpawn=0;
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EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
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void Update(float fElapsedTime)override;
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bool PlayerHit(Player&player)override;
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bool MonsterHit(Monster&monster)override;
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};
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struct FireBolt:public Bullet{
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float lastParticleSpawn=0;
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FireBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
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void Update(float fElapsedTime)override;
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bool PlayerHit(Player&player)override;
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bool MonsterHit(Monster&monster)override;
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};
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struct LightningBolt:public Bullet{
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float lastParticleSpawn=0;
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LightningBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
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void Update(float fElapsedTime)override;
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bool PlayerHit(Player&player)override;
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bool MonsterHit(Monster&monster)override;
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}; |