The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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191 lines
6.3 KiB
191 lines
6.3 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Crawler.h"
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#include "MenuComponent.h"
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using A=Attribute;
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MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuFunc onClick,ButtonAttr attributes)
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:rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(!(attributes&ButtonAttr::UNSELECTABLE)),selectableViaKeyboard(!(attributes&ButtonAttr::UNSELECTABLE_VIA_KEYBOARD)),memoryLeakInfo(Menu::GetMemoryLeakReportInfo()){
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Menu::unhandledComponents.push_back(this);
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}
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MenuComponent::MenuComponent(geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,ButtonAttr attributes)
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:MenuComponent(rect,label,onClick,attributes){
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//NOTE: This constructor also calls the other constructor above!
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this->menuDest=menuDest;
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}
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MenuComponent::~MenuComponent(){
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Menu*pMenu=Menu::menus[parentMenu];
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for(auto key:pMenu->buttons){
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std::vector<MenuComponent*>&components=key.second;
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std::erase_if(components,[&](MenuComponent*component){return component==this;});
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}
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for(auto key:pMenu->keyboardButtons){
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std::vector<MenuComponent*>&components=key.second;
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std::erase_if(components,[&](MenuComponent*component){return component==this;});
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}
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std::erase_if(pMenu->displayComponents,[&](MenuComponent*component){return component==this;});
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//pMenu->components.erase(this->name); //We're not going to do this here because we are in the middle of a loop for another menu component when cleaning up.
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}
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void MenuComponent::AfterCreate(){}
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void MenuComponent::BeforeUpdate(Crawler*game){}
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void MenuComponent::Update(Crawler*game){
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if(hovered){
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hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
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}else{
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hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
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}
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}
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void MenuComponent::_Update(Crawler*game){
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if(!disabled){
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Update(game);
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}
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}
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void MenuComponent::Draw(Crawler*game,vf2d parentPos){
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if(!decal){
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if(background){
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game->FillRect(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
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}
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if(border){
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game->DrawRect(rect.pos+parentPos,rect.size);
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}
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if(showDefaultLabel){
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game->DrawStringProp(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label);
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}
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}
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}
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void MenuComponent::OnEquipStatsUpdate(){}
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void MenuComponent::_Draw(Crawler*game){
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_Draw(game,{0,0});
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}
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void MenuComponent::_Draw(Crawler*game,vf2d parentPos){
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if(!disabled){
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Draw(game,parentPos);
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}
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}
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void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){
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if(decal){
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parentPos+=Menu::menus[parentMenu]->pos;
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if(background){
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game->FillRectDecal(rect.pos+parentPos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
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}
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if(border){
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game->FillRectDecal(rect.pos+parentPos,{rect.size.x,1});
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game->FillRectDecal(rect.pos+parentPos,{1,rect.size.y});
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game->FillRectDecal(rect.pos+parentPos+vf2d{rect.size.x-1,0},{1,rect.size.y});
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game->FillRectDecal(rect.pos+parentPos+vf2d{0,rect.size.y-1},{rect.size.x,1});
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}
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if(showDefaultLabel){
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game->DrawStringPropDecal(rect.pos+parentPos+rect.size/2-game->GetTextSizeProp(label)/2,label);
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}
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}
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}
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void MenuComponent::_DrawDecal(Crawler*game,bool focused){
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_DrawDecal(game,{0,0},focused);
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}
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void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){
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if(!disabled){
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DrawDecal(game,parentPos,focused);
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}
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}
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MenuComponent*MenuComponent::PickUpDraggableItem(){
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return nullptr;
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}
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bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
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return false;
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}
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bool MenuComponent::GetHoverState(Crawler*game){
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if(parentComponent!=nullptr){
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return parentComponent->GetHoverState(game,this);
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}else{
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vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
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return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
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}
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}
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bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){
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return false;
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}
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bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){
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if(parentComponent!=nullptr){
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return parentComponent->PointWithinParent(child,drawPos);
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}else{
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return true;
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}
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}
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bool MenuComponent::HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton){
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return false;
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};
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vf2d MenuComponent::GetPos(){
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return rect.pos;
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}
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void MenuComponent::OnInventorySlotsUpdate(ITCategory cat){}
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std::string MenuComponent::GetLabel(){
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return label;
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}
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void MenuComponent::Enable(bool enabled){
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disabled=!enabled;
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};
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void MenuComponent::Cleanup(){}
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std::string MenuComponent::GetName(){
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return name;
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} |