The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/audio/events.txt

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Events
{
LowHealth = "Occurs when the player is low in health."
TitleScreenLoaded = "Occurs when the title screen intro is done"
BlacksmithUnlock = "Blacksmith appears in the camp."
Chapter2Unlock = "Chapter 2 is unlocked (beat the demo)"
SFX
{
Adrenaline Rush
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = adrenaline_rush.ogg, 70%
}
Bear Slam Attack
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = bear_slam.ogg, 70%
}
Beep 1
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = beep.ogg, 100%, 70%, 70%
}
Beep 2
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = beep.ogg, 100%, 90%, 90%
}
Beep 3
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = beep.ogg, 100%, 110%, 110%
}
Beep 4
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = beep.ogg, 100%, 130%, 130%
}
Bomb Explode
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = bomb_explosion.ogg, 100%
}
Button Click
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = button_click2.ogg, 40%
}
Change Volume
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = changevolume.ogg, 50%, 60%, 60%
}
Charge Up
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = chargeup.ogg, 70%
}
Consume Potion
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = consume_potion.ogg, 70%
}
Consume Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = consume_item.ogg, 60%
}
Craft Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = item_craft.ogg, 70%
}
Curse of Death
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = curse_of_death.ogg, 100%
}
Curse of Pain
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = curse.ogg, 80%
}
Craft Equip
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = craft_equip.ogg, 70%
}
Dagger Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = dagger_hit.ogg, 80%, 50%, 100%
}
Deadly Dash
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = deadlydash.ogg, 60%, 70%, 80%
}
Dig
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = dig.ogg, 100%
}
Equip Armor
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = equip.ogg, 60%
File[1] = equip2.ogg, 60%
}
Equip Weapon
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = equip2.ogg, 60%
}
Equip Accessory
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = equip_ring.ogg, 100%
}
Explosion
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = explosion.ogg, 80%
}
Footstep
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = footsteps.ogg, 90%
}
Footstep - Wet
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = footsteps_wet.ogg, 100%
}
Glass Break
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = glass_break.ogg, 100%
}
Health Warning
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = health_warning.ogg, 80%
}
Buy Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = item_buy.ogg, 70%
}
Sell Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = item_sell.ogg, 80%
}
Lock Accessory
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = button_click2.ogg, 40%
}
Unlock Accessory
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = button_click2.ogg, 60%, 50%, 60%
}
Locked Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = lock.ogg, 100%
}
Enhance Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = item_enhance.ogg, 100%
}
Collect Item
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = item_collect.ogg, 40%
}
Large Rock Break
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = rockbreak.ogg, 90%, 40%, 50%
}
Level Up
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = levelup.ogg, 100%
}
Lock On
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = lockon.ogg, 100%, 140%, 140%
}
Menu Navigate
{
# Muted for now.
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = menu_navigate.ogg, 0%, 60%, 100%
}
Menu Select
{
# Muted for now.
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = menu_navigate.ogg, 0%
}
Meow
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = kitten_mew.ogg, 70%
}
Monster Hurt
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = monster_hurt.ogg, 40%
}
Pillar Rise
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = pillar_rise.ogg, 90%
}
Pillar Shake
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = button_click2.ogg, 30%, 30%, 60%
}
Place Down Trap
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = place_down.ogg, 90%
}
Player Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = player_hit1.ogg, 40%
File[1] = player_hit2.ogg, 100%
}
Poison Pool
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = poison_pool.ogg, 80%
}
Ranger Auto Attack
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ranger_auto1.ogg, 50%
File[1] = ranger_auto2.ogg, 50%
}
Ranger Retreat
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ranger_backstep.ogg, 90%
}
Ranger Multishot
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ranger_multishot.ogg, 100%
}
Ranger Rapid Fire
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ranger_rapid_fire.ogg, 100%
}
Ranger Charged Shot
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ranger_charged_shot.ogg, 70%
}
Rise
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = rise.ogg, 100%
}
Rock Break
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = rockbreak.ogg, 90%
}
Rock Toss Cast
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = rocktosscast.ogg, 100%
}
Shockwave
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = shockwave.ogg, 70%
}
Slime Dead
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_dead.ogg, 60%
File[1] = slime_dead2.ogg, 60%
}
Monster Dead
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_dead2.ogg, 60%
}
Slime Land
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_king_landing.ogg, 80%, 140%, 150%
}
Slime King Land
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_king_landing.ogg, 100%
}
Slime King Shoot
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_king_shoot.ogg, 60%
}
Slime Shoot
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_shoot.ogg, 100%
File[1] = slime_shoot2.ogg, 80%
}
Slime Walk
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = slime_walk.ogg, 10%
File[1] = slime_walk2.ogg, 10%
File[2] = slime_walk3.ogg, 10%
}
Sprint
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = adrenaline_rush.ogg, 60%, 110%, 130%
}
Stone Land
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = rockland.ogg, 40%
}
Toggle On
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = toggle_on.ogg, 100%
}
Toggle Off
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = toggle_off.ogg, 100%
}
Trap Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = trap_hit.ogg, 70%
}
Unequip Armor
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = equip2.ogg, 60%
}
Unequip Accessory
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = equip_ring.ogg, 60%, 70%, 70%
}
Ursule Dead
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ursule_dead.ogg, 100%
}
Ursule Phase Transition
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = ursule_phase_transition.ogg, 100%
}
Warrior Auto Attack
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = warrior_auto1.ogg, 60%
}
Warrior Battlecry
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = warrior_battlecry.ogg, 100%
}
Warrior Block Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = warrior_blockhit1.ogg, 100%
File[1] = warrior_blockhit2.ogg, 100%
}
Warrior Ground Slam
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = warrior_groundslam.ogg, 100%
}
Warrior Sonic Slash
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = warrior_sonicslash.ogg, 70%
}
Witch Attack
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = witch_attack.ogg, 50%
}
Wing Flap
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wing_flap1.ogg, 100%
File[1] = wing_flap2.ogg, 100%
File[2] = wing_flap3.ogg, 100%
File[3] = wing_flap4.ogg, 100%
}
Wisp Hit
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wisp_hit.ogg, 60%
}
Wizard Auto Attack
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_auto1.ogg, 60%
File[1] = wizard_auto2.ogg, 60%
}
Wizard Fire Bolt Shoot
{
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_firebolt.ogg, 100%
}
Wizard Fire Bolt Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_firebolt_hit.ogg, 100%
}
Wizard Lightning Bolt Shoot
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_lightningbolt.ogg, 60%
}
Wizard Lightning Bolt Hit
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_firebolt_hit.ogg, 100%
}
Wizard Meteor
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_meteor.ogg, 100%
}
Wizard Meteor Flames
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_meteor_lingering.ogg, 100%
}
Wizard Teleport
{
CombatSound = True
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
File[0] = wizard_teleport.ogg, 100%
}
}
}