The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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517 lines
16 KiB
517 lines
16 KiB
Events
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{
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LowHealth = "Occurs when the player is low in health."
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TitleScreenLoaded = "Occurs when the title screen intro is done"
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BlacksmithUnlock = "Blacksmith appears in the camp."
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Chapter2Unlock = "Chapter 2 is unlocked (beat the demo)"
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SFX
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{
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Adrenaline Rush
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = adrenaline_rush.ogg, 70%
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}
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Bear Slam Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = bear_slam.ogg, 70%
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}
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Beep 1
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = beep.ogg, 100%, 70%, 70%
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}
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Beep 2
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = beep.ogg, 100%, 90%, 90%
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}
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Beep 3
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = beep.ogg, 100%, 110%, 110%
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}
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Beep 4
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = beep.ogg, 100%, 130%, 130%
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}
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Bomb Explode
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = bomb_explosion.ogg, 100%
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}
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Button Click
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = button_click2.ogg, 40%
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}
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Change Volume
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = changevolume.ogg, 50%, 60%, 60%
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}
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Charge Up
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = chargeup.ogg, 70%
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}
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Consume Potion
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = consume_potion.ogg, 70%
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}
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Consume Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = consume_item.ogg, 60%
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}
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Craft Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_craft.ogg, 70%
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}
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Curse of Death
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = curse_of_death.ogg, 100%
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}
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Curse of Pain
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = curse.ogg, 80%
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}
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Craft Equip
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = craft_equip.ogg, 70%
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}
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Dagger Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = dagger_hit.ogg, 80%, 50%, 100%
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}
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Deadly Dash
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = deadlydash.ogg, 60%, 70%, 80%
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}
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Dig
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = dig.ogg, 100%
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}
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Equip Armor
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip.ogg, 60%
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File[1] = equip2.ogg, 60%
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}
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Equip Weapon
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip2.ogg, 60%
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}
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Equip Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip_ring.ogg, 100%
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}
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Explosion
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = explosion.ogg, 80%
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}
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Footstep
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = footsteps.ogg, 90%
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}
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Footstep - Wet
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = footsteps_wet.ogg, 100%
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}
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Glass Break
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = glass_break.ogg, 100%
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}
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Health Warning
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = health_warning.ogg, 80%
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}
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Buy Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_buy.ogg, 70%
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}
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Sell Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_sell.ogg, 80%
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}
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Lock Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = button_click2.ogg, 40%
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}
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Unlock Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = button_click2.ogg, 60%, 50%, 60%
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}
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Locked Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = lock.ogg, 100%
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}
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Enhance Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_enhance.ogg, 100%
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}
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Collect Item
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = item_collect.ogg, 40%
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}
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Large Rock Break
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rockbreak.ogg, 90%, 40%, 50%
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}
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Level Up
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = levelup.ogg, 100%
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}
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Lock On
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = lockon.ogg, 100%, 140%, 140%
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}
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Menu Navigate
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{
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# Muted for now.
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = menu_navigate.ogg, 0%, 60%, 100%
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}
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Menu Select
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{
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# Muted for now.
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = menu_navigate.ogg, 0%
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}
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Meow
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = kitten_mew.ogg, 70%
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}
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Monster Hurt
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = monster_hurt.ogg, 40%
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}
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Pillar Rise
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = pillar_rise.ogg, 90%
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}
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Pillar Shake
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = button_click2.ogg, 30%, 30%, 60%
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}
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Place Down Trap
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = place_down.ogg, 90%
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}
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Player Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = player_hit1.ogg, 40%
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File[1] = player_hit2.ogg, 100%
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}
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Poison Pool
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = poison_pool.ogg, 80%
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}
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Ranger Auto Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_auto1.ogg, 50%
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File[1] = ranger_auto2.ogg, 50%
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}
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Ranger Retreat
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_backstep.ogg, 90%
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}
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Ranger Multishot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_multishot.ogg, 100%
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}
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Ranger Rapid Fire
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_rapid_fire.ogg, 100%
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}
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Ranger Charged Shot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ranger_charged_shot.ogg, 70%
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}
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Rise
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rise.ogg, 100%
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}
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Rock Break
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rockbreak.ogg, 90%
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}
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Rock Toss Cast
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rocktosscast.ogg, 100%
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}
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Shockwave
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = shockwave.ogg, 70%
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}
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Slime Dead
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_dead.ogg, 60%
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File[1] = slime_dead2.ogg, 60%
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}
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Monster Dead
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_dead2.ogg, 60%
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}
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Slime Land
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_landing.ogg, 80%, 140%, 150%
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}
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Slime King Land
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_landing.ogg, 100%
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}
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Slime King Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_shoot.ogg, 60%
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}
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Slime Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_shoot.ogg, 100%
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File[1] = slime_shoot2.ogg, 80%
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}
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Slime Walk
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_walk.ogg, 10%
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File[1] = slime_walk2.ogg, 10%
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File[2] = slime_walk3.ogg, 10%
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}
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Sprint
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = adrenaline_rush.ogg, 60%, 110%, 130%
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}
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Stone Land
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rockland.ogg, 40%
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}
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Toggle On
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = toggle_on.ogg, 100%
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}
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Toggle Off
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = toggle_off.ogg, 100%
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}
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Trap Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = trap_hit.ogg, 70%
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}
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Unequip Armor
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip2.ogg, 60%
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}
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Unequip Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip_ring.ogg, 60%, 70%, 70%
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}
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Ursule Dead
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_dead.ogg, 100%
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}
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Ursule Phase Transition
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_phase_transition.ogg, 100%
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}
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Warrior Auto Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_auto1.ogg, 60%
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}
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Warrior Battlecry
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_battlecry.ogg, 100%
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}
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Warrior Block Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_blockhit1.ogg, 100%
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File[1] = warrior_blockhit2.ogg, 100%
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}
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Warrior Ground Slam
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_groundslam.ogg, 100%
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}
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Warrior Sonic Slash
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_sonicslash.ogg, 70%
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}
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Witch Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = witch_attack.ogg, 50%
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}
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Wing Flap
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wing_flap1.ogg, 100%
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File[1] = wing_flap2.ogg, 100%
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File[2] = wing_flap3.ogg, 100%
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File[3] = wing_flap4.ogg, 100%
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}
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Wisp Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wisp_hit.ogg, 60%
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}
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Wizard Auto Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_auto1.ogg, 60%
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File[1] = wizard_auto2.ogg, 60%
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}
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Wizard Fire Bolt Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt.ogg, 100%
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}
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Wizard Fire Bolt Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Lightning Bolt Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_lightningbolt.ogg, 60%
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}
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Wizard Lightning Bolt Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Meteor
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor.ogg, 100%
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}
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Wizard Meteor Flames
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor_lingering.ogg, 100%
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}
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Wizard Teleport
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_teleport.ogg, 100%
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}
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}
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} |