The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/Campaigns
sigonasr2 2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
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1_1.tmx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
1_1_test.tmx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
1_1_test2.tmx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
1_1_v2.tmx Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
1_2.tmx Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
1_3.tmx Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
1_4.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_5.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_6.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_7.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_8.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_B1.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
1_B2.tmx Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
2_1.tmx small Tileset change for map start/end 8 months ago
Boss_1.tmx Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Boss_1_B.tmx Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
Boss_1_v2.tmx Prep Time Trial system structure. Release Build 8492. 8 months ago
Hub.tmx Fix image case-sensitivity for NPCs in the Hub. 10 months ago
Hub_v2.tmx Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476. 8 months ago
Intro_Map.tmx Fix outer boundary tile transitions in Intro setpieces. 9 months ago
World_Map.png Marketiiiiiiiiing 9 months ago
World_Map.tmx World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
objects.tsx small Tileset change for map start/end 8 months ago