The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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663 lines
18 KiB
663 lines
18 KiB
Item Enchants
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{
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General Enchants
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{
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# Chance to roll
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Percent Chance = 50%
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Enchant Display Color = 253, 255, 206, 255
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Health Boost
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{
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Description = "Increases Maximum Health by {Health %}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Health %, 3, 5
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# Stat Modifier[1] = ...
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}
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Attack Boost
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{
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Description = "Increases Attack {Attack %}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Attack %, 3, 5
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# Stat Modifier[1] = ...
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}
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Movement Boost
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{
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Description = "Increases Move Spd by {Move Spd %}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Move Spd %, 3, 5
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# Stat Modifier[1] = ...
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}
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Ability Haste
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{
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Description = "Decreases cooldown time of abilities by {CDR}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = CDR, 3, 5
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# Stat Modifier[1] = ...
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}
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Crit Rate
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{
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Description = "Increases critical hit rate by {Crit Rate}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Crit Rate, 3, 5
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# Stat Modifier[1] = ...
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}
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Crit Damage
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{
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Description = "Increases damage from critical hits by {Crit Dmg}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Crit Dmg, 7, 10
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# Stat Modifier[1] = ...
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}
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Stoneskin
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{
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Description = "Reduces damage taken by {Damage Reduction}%"
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Damage Reduction, 3, 5
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# Stat Modifier[1] = ...
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}
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Mana Pool
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{
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Description = "Increases maximum mana by {Mana}."
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# Stat, Lowest, Highest Value
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Stat Modifier[0] = Mana, 7, 12
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# Stat Modifier[1] = ...
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}
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}
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Class Enchants
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{
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# Chance to roll
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Percent Chance = 40%
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Enchant Display Color = 83, 250, 255, 255
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Ranger
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{
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Quickdraw
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{
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Description = "Basic Attack cooldown has a {RESET CHANCE}% chance of instantly resetting when a target is hit."
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Affects = Auto Attack
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RESET CHANCE = 20%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Stealthy Retreat
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{
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Description = "Invulnerability time increased by {INVULNERABILITY INCREASE} seconds when using Retreat."
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Affects = Right Click Ability
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INVULNERABILITY INCREASE = 2.0s
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VIGNETTE COLOR = 0r, 0g, 64b, 255a
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Poisonous Arrow
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{
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Description = "Every {POISON ARROW RESET FREQUENCY} seconds, the next arrow fired becomes a poisonous arrow causing {POISON TICK DAMAGE}% damage every second for {POISON DURATION} seconds."
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Affects = Auto Attack
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POISON ARROW RESET FREQUENCY = 10s
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POISON TICK DAMAGE = 20%
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POISON DURATION = 7s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Extreme Rapid Fire
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{
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Description = "Fire an additional {ARROW COUNT INCREASE} arrows when using Rapid Fire"
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Affects = Ability 1
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ARROW COUNT INCREASE = 5
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Charge Beam
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{
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Description = "Charged Shot's attack radius becomes immensely large."
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Affects = Ability 2
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ATTACK RADIUS INCREASE MULT = 15x
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Mega Charged Shot
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{
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Description = "Charged Shot's cast time increases by {CAST TIME INCREASE} seconds. Now deals {DAMAGE INCREASE MULT}x more damage."
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Affects = Ability 2
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CAST TIME INCREASE = 1.5s
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DAMAGE INCREASE MULT = 2x
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Multi-Multishot
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{
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Description = "Multishot can now hold up to {EXTRA CHARGE COUNT} charges and has a {COOLDOWN REDUCTION PCT}% reduced Cooldown."
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Affects = Ability 3
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EXTRA CHARGE COUNT = 3
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COOLDOWN REDUCTION PCT = 10%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Thief
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{
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Backstabber
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{
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Description = "Attacking a target from behind deals an additional {BACKSTAB BONUS DMG}% damage."
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Affects = Auto Attack
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BACKSTAB BONUS DMG = 40%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Tumble
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{
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Description = "Roll range, invulnerability time, and Movespeed boost are all increased by {BOOST PERCENTAGE}%"
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Affects = Right Click Ability
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BOOST PERCENTAGE = 30%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Triple Toss
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{
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Description = "Hidden Dagger now throws {NEW DAGGER COUNT} daggers instead of 1."
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Affects = Ability 1
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NEW DAGGER COUNT = 3
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SPREAD ANGLE = 35deg
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Deadly Mirage
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{
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Description = "After dashing once with Deadly Dash, gives a {REACTIVATE TIMING WINDOW} second window to reuse the skill without spending mana."
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Affects = Ability 2
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REACTIVATE TIMING WINDOW = 2s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Adrenaline Stim
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{
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Description = "Sacrifice {HEALTH PCT COST}% of your health to gain {ATTACK RANGE INCREASE PCT}% increased attack range. Adrenaline Rush also lasts {NEW ADRENALINE RUSH DURATION} seconds instead of 8."
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Affects = Ability 3
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HEALTH PCT COST = 20%
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ATTACK RANGE INCREASE PCT = 50%
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NEW ADRENALINE RUSH DURATION = 30s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Bloodlust
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{
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Description = "Every Enemy killed during Adrenaline Rush increases the duration of the buff by {BUFF TIMER INCREASE} seconds. Every Kill grants a {ATTACK BUFF PCT INCREASE}% Attack buff stacking up to {MAX ATTACK BUFF STACKS} times."
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Affects = Ability 3
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BUFF TIMER INCREASE = 2s
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ATTACK BUFF PCT INCREASE = 1%
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MAX ATTACK BUFF STACKS = 10
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Evasive Movement
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{
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Description = "Roll also grants {DAMAGE REDUCTION PCT}% Damage Reduction for {DAMAGE REDUCTION DURATION} seconds."
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Affects = Right Click Ability
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DAMAGE REDUCTION PCT = 50%
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DAMAGE REDUCTION DURATION = 3.0s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Trapper
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{
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Burning Arrow
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{
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Description = "Auto attacks on a marked Target now apply a {BURN DURATION}-second burn to targets dealing {BURN DAMAGE}% attack every {BURN TICK FREQUENCY} seconds. Burn can be stacked up to {MAX BURN STACK} times"
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Affects = Auto Attack
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BURN DURATION = 6s
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BURN DAMAGE = 20%
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BURN TICK FREQUENCY = 2s
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MAX BURN STACK = 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Enfeebled Target
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{
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Description = "Marked targets are slowed by {SLOW PCT}% and deal {DAMAGE REDUCTION PCT}% less damage."
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Affects = Ability 1
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SLOW PCT = 30%
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DAMAGE REDUCTION PCT = 20%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Long-Lasting Mark
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{
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Description = "Marks now last for {DURATION} seconds."
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Affects = Ability 1
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DURATION = 20s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Trap Collector
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{
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Description = "You can now hold {CHARGE COUNT} charges of each trap."
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Affects = Ability 2, Ability 3
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CHARGE COUNT = 2
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Lingering Scent
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{
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Description = "Bear Trap's bleed effect lasts for {BLEED EXTRA DURATION} seconds longer."
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Affects = Ability 2
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BLEED EXTRA DURATION = 10s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Opportunity Shot
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{
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Description = "Every {MARK TIME} seconds an enemy gets marked. If triggered within {MARK TRIGGER TIME} seconds, Mark Target's cooldown is reduced by {MARK COOLDOWN REDUCE} seconds."
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Affects = Auto Attack
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MARK TIME = 8s
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MARK AMOUNT = 1
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MARK TRIGGER TIME = 3s
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MARK COOLDOWN REDUCE = 2s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Concussive Trap
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{
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Description = "Explosive traps now explode {TRAP EXPLODE COUNT} times when triggered. Additional explosions deal {ADDITIONAL EXPLOSION DAMAGE}% attack."
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Affects = Ability 3
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TRAP EXPLODE COUNT = 3
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ADDITIONAL EXPLOSION DAMAGE = 250%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Warrior
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{
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Sword Enchantment
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{
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Description = "After Sonic Slash your Autohit range gets increased by {AUTO RANGE INCREASE}% for {INCREASE DURATION} seconds"
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Affects = Auto Attack
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AUTO RANGE INCREASE = 100%
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INCREASE DURATION = 8s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Improved Ground Slam
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{
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Description = "Ground Slam is {GROUND SLAM RADIUS INCREASE}% larger range and deals additional Damage equal to {DEFENSE DAMAGE}% of your defense."
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Affects = Ability 2
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GROUND SLAM RADIUS INCREASE = 20%
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DEFENSE DAMAGE = 50%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Heavy Guard
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{
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Description = "Block's duration is doubled."
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Affects = Right Click Ability
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BLOCK DURATION MULT = 2x
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Advance Shield
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{
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Description = "Block no longer grants invulnerability or knockback reduction. Block now grants a shield equal to {SHIELD AMOUNT}% of your maximum health for {SHIELD DURATION} seconds."
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Affects = Right Click Ability
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SHIELD AMOUNT = 20%
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SHIELD DURATION = 9s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Battle Shout
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{
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Description = "Battlecry deals damage equal to {DEFENSE DAMAGE}% of your defense."
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Affects = Ability 1
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DEFENSE DAMAGE = 100%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Slam Shock
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{
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Description = "Monsters hit by Ground Slam become stunned for {STUN DURATION} seconds."
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Affects = Ability 2
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STUN DURATION = 5s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Sonic Upgrade
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{
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Description = "Sonic Slash's Cooldown and Mana costs reduced by {REDUCTION PCT}% and Deals Additional Damage Equal to {ADDITIONAL DMG PCT}% of you max Health."
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Affects = Ability 3
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REDUCTION PCT = 15%
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ADDITIONAL DMG PCT = 10%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Witch
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{
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Bouncing Orb
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{
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Description = "Homing orb now bounces off of targets up to {BOUNCE COUNT} bounces. Damage reduced to {ORB DAMAGE}% attack. Cannot hit the same target twice in a row."
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Affects = Auto Attack
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BOUNCE COUNT = 4
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ORB DAMAGE = 50%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Nine Lives
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{
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Description = "Transform's cooldown becomes {TRANSFORM COOLDOWN} seconds. Upon using Transform remain in cat form. Instead of taking damage, getting hit will revert your form."
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Affects = Right Click Ability
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TRANSFORM COOLDOWN = 20s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Spreading Pain
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{
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Description = "If a target with Curse of Pain dies, it can spread to nearby targets."
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Affects = Ability 1
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SPREAD RANGE = 250
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Pooling Poison
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{
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Description = "Throw Poison causes the splash effect to linger for {SPLASH LINGER TIME} seconds, dealing {POISON POOL DAMAGE PCT}% attack every {POISON POOL DAMAGE FREQUENCY} seconds."
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Affects = Ability 2
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SPLASH LINGER TIME = 10s
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POISON POOL DAMAGE PCT = 100%
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POISON POOL DAMAGE FREQUENCY = 2s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Poison Bounce
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{
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Description = "Throw Poison bounces along the ground {BOUNCE COUNT} additional times dealing small splashes of poison for {BOUNCE DAMAGE}% attack damage before the final explosion."
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Affects = Ability 2
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BOUNCE COUNT = 2
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BOUNCE DAMAGE = 100%
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BOUNCE EXPLODE RADIUS = 175
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Expunge
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{
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Description = "Target takes {BONUS DAMAGE}% additional damage during Curse of Death."
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Affects = Ability 3
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BONUS DAMAGE = 50%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Curse of Doom
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{
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Description = "If a target dies while Curse of Death is active, the target causes a large explosion, dealing all the damage accumulated during Curse of Death onto nearby targets.
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Affects = Ability 3
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EXPLODE RANGE = 500
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EXPLODE KNOCKBACK AMOUNT = 400
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EXPLODE KNOCKUP AMOUNT = 0.6s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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}
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Wizard
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{
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Piercing Bolt
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{
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Description = "Regular attacks now go through targets. Damage dealt to additional targets is {MULTI TARGET DAMAGE}% of attack."
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Affects = Auto Attack
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MULTI TARGET DAMAGE = 50%
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Blink Portal
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{
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Description = "For {REACTIVATION TIME} seconds after using Teleport, the Wizard can activate Teleport again to teleport back to the original location. Cooldown increased to {COOLDOWN} seconds."
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Affects = Right Click Ability
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REACTIVATION TIME = 5s
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COOLDOWN = 13s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Black Hole
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{
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Description = "After teleporting, creates a small black hole pulling in nearby targets for {BLACK HOLE DURATION} seconds."
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Affects = Right Click Ability
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BLACK HOLE DURATION = 4s
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PULL IN FORCE MIN = 1
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PULL IN FORCE MAX = 6
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PULL IN RADIUS = 350
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Trail of Fire
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{
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Description = "Firebolt leaves behind a trail of fire, burning targets standing in it for {TRAIL DAMAGE}% attack every second for {TRAIL DURATION} seconds."
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Affects = Ability 1
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TRAIL DAMAGE = 30%
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TRAIL DURATION = 10s
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TRAIL TICK FREQUENCY = 1s
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Chain Lightning
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{
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Description = "Targets affected by Lightning Bolt will send out {ADDITIONAL SHOCK COUNT} additional shocks {ADDITIONAL SHOCK DELAY} seconds later to other nearby targets for {SHOCK DAMAGE}% attack. This can continue up to {REPEAT COUNT} times."
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Affects = Ability 2
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ADDITIONAL SHOCK COUNT = 2
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ADDITIONAL SHOCK DELAY = 0.5s
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SHOCK DAMAGE = 100%
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REPEAT COUNT = 3
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# Stat, Lowest, Highest Value
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# Stat Modifier[0] = ..., 0, 0
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}
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Summon Comet
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{
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Description = "Meteor cast time reduced to {METEOR CAST TIME} seconds. Meteor attack falls {FALL SPEED MULT}x as quickly. Damage is reduced by {DAMAGE REDUCTION PCT}% and Cooldown reduced by {COOLDOWN REDUCTION} seconds."
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Affects = Ability 3
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METEOR CAST TIME = 0.5s
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FALL SPEED MULT = 2.0x
|
|
DAMAGE REDUCTION PCT = 10%
|
|
COOLDOWN REDUCTION = 8s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Solar Flare
|
|
{
|
|
Description = "Meteor cast time increased to {METEOR CAST TIME} seconds. Meteor is {SIZE MULT}x as large and deals {METEOR ATTACK}% attack. Lingering fire rings last {FIRE RING DURATION MULT}x as long. Cooldown increased by {COOLDOWN INCREASE} seconds."
|
|
Affects = Ability 3
|
|
|
|
METEOR CAST TIME = 3.5s
|
|
SIZE MULT = 2x
|
|
METEOR ATTACK = 1600%
|
|
FIRE RING DURATION MULT = 2x
|
|
COOLDOWN INCREASE = 8s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
}
|
|
}
|
|
Unique Enchants
|
|
{
|
|
# Chance to roll
|
|
Percent Chance = 10%
|
|
Enchant Display Color = 255, 125, 51, 255
|
|
|
|
Magical Protection
|
|
{
|
|
Description = "Provides a defensive aura granting many boons.\n\nHealth +{Health %}%\nDamage Reduction +{Damage Reduction}%\nMove Spd: +{Move Spd %}%\nRestores {HP6 Recovery %}% HP every 6 seconds."
|
|
# Stat, Lowest, Highest Value
|
|
Stat Modifier[0] = Health %, 2, 3
|
|
Stat Modifier[1] = Damage Reduction, 2, 3
|
|
Stat Modifier[2] = Move Spd %, 2, 3
|
|
Stat Modifier[3] = HP6 Recovery %, 1, 1
|
|
}
|
|
Aura of the Beast
|
|
{
|
|
Description = "Provides an offensive aura granting many boons.\n\nAttack: +{Attack %}%\nCrit Rate: +{Crit Rate}%\nCDR: +{CDR}%\nCrit Damage: +{Crit Dmg}%"
|
|
# Stat, Lowest, Highest Value
|
|
Stat Modifier[0] = Attack %, 2, 3
|
|
Stat Modifier[1] = Crit Rate, 2, 3
|
|
Stat Modifier[2] = CDR, 2, 3
|
|
Stat Modifier[3] = Crit Dmg, 3, 7
|
|
}
|
|
Lethal Tempo
|
|
{
|
|
Description = "Increases Attack Speed by {ATTACK SPEED INCREASE}% with each strike, up to {MAX ATTACK SPEED INCREASE}%. Stacks last for {STACK DURATION} seconds."
|
|
|
|
ATTACK SPEED INCREASE = 5%
|
|
MAX ATTACK SPEED INCREASE = 25%
|
|
STACK DURATION = 5s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Second Wind
|
|
{
|
|
Description = "Gain {HP RECOVERY PCT}% HP Recovery/sec when below {HP BELOW THRESHOLD}% health."
|
|
|
|
HP RECOVERY PCT = 1%
|
|
HP BELOW THRESHOLD = 20%
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Emergency Recovery
|
|
{
|
|
Description = "Gain {HP RECOVERY PCT}% HP Recovery every 6 seconds. Effect increases by {GAIN AMOUNT PCT}% for every {MISSING HEALTH BONUS PCT}% health missing. Below {FOUR SECOND HP THRESHOLD}% HP, Health Recovery happens every 4 seconds."
|
|
|
|
HP RECOVERY PCT = 1%
|
|
GAIN AMOUNT PCT = 0.5%
|
|
MISSING HEALTH BONUS PCT = 10%
|
|
FOUR SECOND HP THRESHOLD = 30%
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Death Defiance
|
|
{
|
|
Description = "{LETHAL DAMAGE AVOID CHANCE}% chance to avoid taking lethal damage."
|
|
|
|
LETHAL DAMAGE AVOID CHANCE = 30%
|
|
# If the player took lethal damage, they are given iframes to survive longer.
|
|
LETHAL DAMAGE SURVIVE IFRAME TIME = 2.0s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Reaper of Souls
|
|
{
|
|
Description = "Recover {HEALTH GAIN} Health, {MANA GAIN} Mana and reduces ability cooldowns by {COOLDOWN REDUCTION} seconds for each monster kill."
|
|
|
|
HEALTH GAIN = 3
|
|
MANA GAIN = 2
|
|
COOLDOWN REDUCTION = 0.5s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Wizard's Soul
|
|
{
|
|
Description = "Using an ability reduces the cooldown of every other ability by {ABILITY COOLDOWN AMOUNT} seconds. Mana Recovery also increases by {MANA RECOVERY MULT}x for {MANA RECOVERY DURATION} seconds."
|
|
|
|
ABILITY COOLDOWN AMOUNT = 1.5s
|
|
MANA RECOVERY MULT = 2x
|
|
MANA RECOVERY DURATION = 2s
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
Last Reserve
|
|
{
|
|
Description = "Gain {DAMAGE REDUCTION PCT}% Damage Reduction, {ATTACK PCT}% Attack and {COOLDOWN REDUCTION PCT}% Cooldown Reduction when below {HP BELOW THRESHOLD}% Health".
|
|
|
|
DAMAGE REDUCTION PCT = 30%
|
|
ATTACK PCT = 10%
|
|
COOLDOWN REDUCTION PCT = 10%
|
|
HP BELOW THRESHOLD = 25%
|
|
|
|
# Stat, Lowest, Highest Value
|
|
# Stat Modifier[0] = ..., 0, 0
|
|
}
|
|
|
|
}
|
|
} |