The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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161 lines
4.5 KiB
161 lines
4.5 KiB
Wizard
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{
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ClassName = Wizard
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Auto Attack
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{
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DamageMult = 1
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Radius = 100
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Speed = 200
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Cooldown = 0.85
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# When bullet makes contact, how fast the bullet will fade out.
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BulletHitFadeoutTime = 0.2
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# How much time passes before another particle spawns from the bullet.
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ParticleFrequency = 0.03
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# Specify a minimum and maximum range
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ParticleLifetimeRange = 0,1
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ParticleSizeRange = 0,2
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ParticleFadeoutTime = 0.5
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ParticleSpeedRange = -30,30
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SplashEffectFadeoutTime = 0.25
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}
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Right Click Ability
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{
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Name = Teleport
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Cooldown = 8
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Mana Cost = 5
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 0, 0, 64, 255
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Cooldown Bar Color 2 = 0, 0, 128, 255
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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TeleportRange = 650
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AnimationTime = 0.35
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IframeTime = 0.35
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# The minimum tile range required for a teleport.
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TilesMin = 1
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# The maximum tile range a teleport is allowed to go.
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TilesMax = 8
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# Number of teleport particles to spawn.
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ParticleCount = 16
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ParticleRange = 33.33
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ParticleLifetimeMin = 0
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ParticleLifetimeMax = 0.3
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ParticleSize = 0.3
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ParticleFadetime = 0.2
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ParticleSpeedMin = -5
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ParticleSpeedMax = 5
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ParticleColor = 0, 0, 0, 255
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}
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Ability 1
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{
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Name = Firebolt
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Cooldown = 6
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Mana Cost = 30
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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Cooldown Bar Color 2 = 128, 0, 0, 255
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Damage multiplier of the initial hit.
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InitialDamageMult = 1
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BulletSpeed = 275
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Radius = 100
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#Coloring of the bullet.
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BulletColor = 240, 120, 60, 255
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# When bullet makes contact, how fast the bullet will fade out.
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BulletHitFadeoutTime = 0.2
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WorldShakeTime = 0.25
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BulletHitExplosionRange = 250
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# WARNING! This is how much damage multipled from the original damage of a fire bolt, not the base damage of the player.
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BulletHitExplosionDamageMult = 3
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BulletHitExplosionFadeoutTime = 0.25
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BulletHitExplosionColor = 240, 120, 60, 255
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# The number of particles that spawn when a fire bolt explodes on contact.
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BulletHitExplosionParticleCount = 72
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BulletHitExplosionParticleLifetimeRange = 0,0.5
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BulletHitExplosionParticleSizeRange = 0,2
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BulletHitExplosionParticleFadeoutTimeRange = 0,0.4
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BulletHitExplosionParticleSpeedRange = -150,150
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# Specific color randomization ranges for the explosion particles.
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BulletHitExplosionParticleRedRange = 255,255
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BulletHitExplosionParticleGreenRange = 60,250
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BulletHitExplosionParticleBlueRange = 60,60
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BulletHitExplosionParticleAlphaRange = 255,255
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# How much time passes before another particle spawns from the bullet.
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ParticleFrequency = 0.03
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# Specify a minimum and maximum range
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ParticleLifetimeRange = 0,1
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ParticleSizeRange = 0,2
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ParticleFadeoutTime = 0.3
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ParticleXSpeedRange = -60,60
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ParticleYSpeedRange = -60,-60
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# Specific color randomization ranges for the fire bolt particles.
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ParticleRedRange = 255,255
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ParticleGreenRange = 0,250
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ParticleBlueRange = 0,0
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ParticleAlphaRange = 255,255
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}
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Ability 2
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{
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Name = Lightning Bolt
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Cooldown = 6
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Mana Cost = 25
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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Cooldown Bar Color 2 = 128, 0, 0, 255
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Damage multiplier of the initial hit.
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DamageMult = 4
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BulletSpeed = 230
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Radius = 100
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#Coloring of the bullet.
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BulletColor = 255, 255, 255, 255
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}
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Ability 3
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{
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Name = Meteor
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Cooldown = 40
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Mana Cost = 75
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#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
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Cooldown Bar Color 1 = 64, 0, 0, 255
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Cooldown Bar Color 2 = 128, 0, 0, 255
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Precast Time = 1.5
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Casting Range = 900
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Casting Size = 400
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}
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} |