143 lines
4.0 KiB
Plaintext
143 lines
4.0 KiB
Plaintext
Thief
|
||
{
|
||
ClassName = Thief
|
||
|
||
BaseHealth = 100
|
||
BaseAtk = 10
|
||
|
||
# Amount of health gained per level.
|
||
HealthGrowthRate = 9
|
||
# Amount of attack gained per level.
|
||
AtkGrowthRate = 2
|
||
|
||
FullRender = unknown_full_render.png
|
||
|
||
Auto Attack
|
||
{
|
||
DamageMult = 1x
|
||
Range = 150
|
||
Cooldown = 0.35
|
||
# Whether or not this ability cancels casts.
|
||
CancelCast = 1
|
||
|
||
SwordAnimationSwingTime = 0.2s
|
||
SwordSlashLingerTime = 0.125s
|
||
#Sweep angle of the sword slash (in both directions)
|
||
SwordSlashSweepAngle = 45<34>
|
||
}
|
||
|
||
Right Click Ability
|
||
{
|
||
Name = Roll
|
||
Short Name = ROLL
|
||
Description = Roll in a direction and gain increased movement speed for 2 seconds.
|
||
Icon = roll.png
|
||
Cooldown = 8
|
||
Mana Cost = 0
|
||
# Whether or not this ability cancels casts.
|
||
CancelCast = 1
|
||
|
||
# % speed increase, duration
|
||
Movespeed Buff = 30%, 2s
|
||
Roll Time = 0.3s
|
||
Iframe Time = 0.5s
|
||
# How fast one period of the roll bounce cycle is.
|
||
Bounce Period Time = 0.045s
|
||
# How much to squish the sprite
|
||
Bounce Max Squish Amount = 60%
|
||
Roll Rotation Speed = 1280deg/s
|
||
Max Roll Range = 250
|
||
|
||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||
Cooldown Bar Color 1 = 0, 0, 64, 192
|
||
Cooldown Bar Color 2 = 0, 0, 128, 192
|
||
|
||
Precast Time = 0
|
||
Casting Range = 0
|
||
Casting Size = 100
|
||
}
|
||
Ability 1
|
||
{
|
||
Name = Hidden Dagger
|
||
Short Name = DAGGER
|
||
Description = Jump backwards while throwing a dagger.
|
||
Icon = hidden_dagger.png
|
||
Cooldown = 8
|
||
Mana Cost = 20
|
||
# Whether or not this ability cancels casts.
|
||
CancelCast = 1
|
||
|
||
Damage = 2x
|
||
Dagger Speed = 300
|
||
Dagger Range = 1000
|
||
Dagger Radius = 9px
|
||
# How long the retreat takes.
|
||
RetreatTime = 0.2
|
||
# The distance the retreat moves the Thief.
|
||
RetreatDistance = 200
|
||
Sound = Ranger Retreat
|
||
Dagger Throw Delay = 0.1s
|
||
|
||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||
|
||
Precast Time = 0
|
||
Casting Range = 0
|
||
Casting Size = 0
|
||
}
|
||
Ability 2
|
||
{
|
||
Name = Deadly Dash
|
||
Short Name = DASH
|
||
Description = Dash to target location becoming invulnerable and damaging everything in the Thief's path.
|
||
Icon = deadly_dash.png
|
||
Cooldown = 15
|
||
Mana Cost = 45
|
||
# Whether or not this ability cancels casts.
|
||
CancelCast = 1
|
||
|
||
Damage = 4x
|
||
Range = 450
|
||
Hit Radius = 20px
|
||
Initial Wait = 0.2s
|
||
Ending Wait = 0.3s
|
||
|
||
# Extra amount of iframe time when the dash completes.
|
||
Completed Dash Extra Iframe Time = 0.3s
|
||
|
||
Deadly Dash After Images Lingering Time = 0.045s
|
||
Knockback Amount = 250
|
||
|
||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||
|
||
Precast Time = 0
|
||
Casting Range = 0
|
||
Casting Size = 0
|
||
}
|
||
Ability 3
|
||
{
|
||
Name = Adrenaline Rush
|
||
Short Name = RUSH
|
||
Description = Gain 30% increased attack speed and 10% increased movement speed for 8 seconds.
|
||
Icon = adrenaline_rush.png
|
||
Cooldown = 37
|
||
Mana Cost = 75
|
||
# Whether or not this ability cancels casts.
|
||
CancelCast = 0
|
||
|
||
Attack Speed Increase = 30%
|
||
Movement Speed Increase = 10%
|
||
Duration = 8s
|
||
|
||
#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
|
||
Cooldown Bar Color 1 = 64, 0, 0, 192
|
||
Cooldown Bar Color 2 = 128, 0, 0, 192
|
||
|
||
Precast Time = 0
|
||
Casting Range = 0
|
||
Casting Size = 0
|
||
}
|
||
} |