29 lines
635 B
C++

#pragma once
#include "olcPixelGameEngine.h"
#include "Animation.h"
#include "olcUTIL_Animate2D.h"
#include "Monster.h"
#include "olcPGEX_TransformedView.h"
#include "Player.h"
#include "olcUTIL_Camera2D.h"
class Crawler : public olc::PixelGameEngine
{
const vi2d WORLD_SIZE={64,8};
Camera2D camera;
TileTransformedView view;
Player player;
Renderable GFX_Pl_Sheet,GFX_Slime_Sheet;
public:
Crawler();
public:
bool OnUserCreate() override;
bool OnUserUpdate(float fElapsedTime) override;
void InitializeAnimations();
void HandleUserInput(float fElapsedTime);
void UpdateCamera(float fElapsedTime);
void RenderWorld();
};