The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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88 lines
4.2 KiB
88 lines
4.2 KiB
#pragma once
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#include "types.h"
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namespace discord {
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class LobbyManager final {
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public:
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~LobbyManager() = default;
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Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
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Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
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Result GetMemberUpdateTransaction(LobbyId lobbyId,
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UserId userId,
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LobbyMemberTransaction* transaction);
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void CreateLobby(LobbyTransaction const& transaction,
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std::function<void(Result, Lobby const&)> callback);
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void UpdateLobby(LobbyId lobbyId,
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LobbyTransaction const& transaction,
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std::function<void(Result)> callback);
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void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
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void ConnectLobby(LobbyId lobbyId,
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LobbySecret secret,
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std::function<void(Result, Lobby const&)> callback);
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void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
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std::function<void(Result, Lobby const&)> callback);
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void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
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Result GetLobby(LobbyId lobbyId, Lobby* lobby);
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Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
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Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
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Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
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Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
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Result MemberCount(LobbyId lobbyId, std::int32_t* count);
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Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
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Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
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Result GetMemberMetadataValue(LobbyId lobbyId,
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UserId userId,
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MetadataKey key,
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char value[4096]);
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Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
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Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
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void UpdateMember(LobbyId lobbyId,
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UserId userId,
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LobbyMemberTransaction const& transaction,
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std::function<void(Result)> callback);
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void SendLobbyMessage(LobbyId lobbyId,
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std::uint8_t* data,
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std::uint32_t dataLength,
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std::function<void(Result)> callback);
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Result GetSearchQuery(LobbySearchQuery* query);
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void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
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void LobbyCount(std::int32_t* count);
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Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
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void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
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void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
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Result ConnectNetwork(LobbyId lobbyId);
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Result DisconnectNetwork(LobbyId lobbyId);
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Result FlushNetwork();
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Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
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Result SendNetworkMessage(LobbyId lobbyId,
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UserId userId,
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std::uint8_t channelId,
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std::uint8_t* data,
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std::uint32_t dataLength);
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Event<std::int64_t> OnLobbyUpdate;
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Event<std::int64_t, std::uint32_t> OnLobbyDelete;
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Event<std::int64_t, std::int64_t> OnMemberConnect;
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Event<std::int64_t, std::int64_t> OnMemberUpdate;
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Event<std::int64_t, std::int64_t> OnMemberDisconnect;
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Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
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Event<std::int64_t, std::int64_t, bool> OnSpeaking;
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Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
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private:
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friend class Core;
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LobbyManager() = default;
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LobbyManager(LobbyManager const& rhs) = delete;
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LobbyManager& operator=(LobbyManager const& rhs) = delete;
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LobbyManager(LobbyManager&& rhs) = delete;
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LobbyManager& operator=(LobbyManager&& rhs) = delete;
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IDiscordLobbyManager* internal_;
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static IDiscordLobbyEvents events_;
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};
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} // namespace discord
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