The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
3.4 KiB
97 lines
3.4 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2023 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
|
|
#include "Monster.h"
|
|
#include "AdventuresInLestoria.h"
|
|
#include "MonsterStrategyHelpers.h"
|
|
#include "util.h"
|
|
|
|
INCLUDE_game
|
|
|
|
using A=Attribute;
|
|
|
|
void Monster::STRATEGY::FROG(Monster&m,float fElapsedTime,std::string strategy){
|
|
phase:
|
|
switch(m.I(A::PHASE)){
|
|
case 0:{ //Move towards phase.
|
|
float distToPlayer=geom2d::line<float>(m.GetPos(),game->GetPlayer()->GetPos()).length();
|
|
if(distToPlayer<24*ConfigInt("Range")/100.f){
|
|
m.I(A::PHASE)++;
|
|
m.F(A::LOCKON_WAITTIME)=ConfigFloat("Lockon Wait Time");
|
|
m.V(A::LOCKON_POS)=game->GetPlayer()->GetPos();
|
|
float dirToPlayer=util::angleTo(m.GetPos(),m.V(A::LOCKON_POS));
|
|
if(abs(dirToPlayer)<0.5f*PI){ //This sprite is supposed to be facing right (flipped)
|
|
m.facingDirection=RIGHT;
|
|
m.spriteRot=dirToPlayer;
|
|
}else{
|
|
m.facingDirection=LEFT;
|
|
if(dirToPlayer>0){
|
|
m.spriteRot=-PI+dirToPlayer;
|
|
}else{
|
|
m.spriteRot=PI+dirToPlayer;
|
|
}
|
|
}
|
|
goto phase;
|
|
}
|
|
float dirToPlayer=util::angleTo(m.GetPos(),m.target);
|
|
if(abs(dirToPlayer)<0.5f*PI){ //This sprite is supposed to be facing right (flipped)
|
|
m.facingDirection=RIGHT;
|
|
m.spriteRot=dirToPlayer;
|
|
}else{
|
|
m.facingDirection=LEFT;
|
|
if(dirToPlayer>0){
|
|
m.spriteRot=-PI+dirToPlayer;
|
|
}else{
|
|
m.spriteRot=PI+dirToPlayer;
|
|
}
|
|
}
|
|
RUN_TOWARDS(m,fElapsedTime,"Run Towards");
|
|
m.PerformJumpAnimation();
|
|
}break;
|
|
case 1:{
|
|
m.F(A::LOCKON_WAITTIME)=std::max(0.0f,m.F(A::LOCKON_WAITTIME)-fElapsedTime);
|
|
if(m.F(A::LOCKON_WAITTIME)==0.0f){
|
|
m.I(A::PHASE)=0;
|
|
}
|
|
m.PerformIdleAnimation();
|
|
}break;
|
|
default:{
|
|
ERR(std::format("Unhandled phase {} for {} strategy!",m.I(A::PHASE),strategy));
|
|
}
|
|
}
|
|
} |